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Gnomopolis Vita: Difference between revisions

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An original Vita homebrew game released for FuHEN Homebrew Contest.
An original Vita homebrew game released for FuHEN Homebrew Contest (Game, 3rd place).


This game is meant to be a modernized version of the arcade classic Pacman with a slight touch of epic fantasy.  
This game is meant to be a modernized version of the arcade classic Pacman with a slight touch of epic fantasy.  
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* FuHEN - https://fuhen.homebrew-contest.com/submissions/36/
* FuHEN - https://fuhen.homebrew-contest.com/submissions/36/
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1124
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1124
[[Category:FuHEN Homebrew Contest]]

Latest revision as of 04:39, 2 July 2024

Gnomopolis
Gnomopolisvita.png
General
AuthorSergorov
TypeAction
Version0.8.203
LicenseMixed
Last Updated2024/05/27
Links
Download
Website

An original Vita homebrew game released for FuHEN Homebrew Contest (Game, 3rd place).

This game is meant to be a modernized version of the arcade classic Pacman with a slight touch of epic fantasy.

Installation

Install the VPK on your homebrew enabled PS Vita or PS TV.

User guide

The game principle is quite simple: collect all the treasures in the labyrinth level and unlock the exit before the time runs out.

This game is intended to be kind of casual. Playing a level should be a challenge if you have 10-15 minutes to waste on your lunch-break.

Screenshots

gnomopolisvita-01.png

gnomopolisvita-02.png

Changelog

0.8.203

  • Added melee fighting, so for the first time you can fight back and hit enemies pressing X.

0.7.194

  • New players can now start the game without using the all-levels-cheat.

v0.7.190

  • Fixed Halloween easter egg not properly triggering.

v0.7.188

  • Enemies can't pick up your keys for you any more, you have to do it yourself
  • Dpider web did in some instances not despawn correctly after player leaves sticky zone, should be fixed now.
  • Deveral UI fixes, mostly keys not being displayed correctly
  • In level 1 the camera stays fixed now, just like it initially did, during the earthquake. I found it was a bit too much when the cam tumbled along with the player and dropped as the floor was collapsing.
  • Visual overhaul of Level 6 (pipes): added some, well, pipes to it. And an animated waterpump that you find north of the entry point.
  • In level 8 the river now gets much loouder when getting closer, and fades more when moving further away. Unrealistic, but cool.
  • Minor geometry bug in level 9

v0.7.187

  • Visual overhauls.
  • Lot of bugfixes and improvements.

v0.7.185

  • 4 more playable levels, so now we have 10, some new functions like multiple floors in one level (check level 9!), all new credits screen.

v0.7.177

  • First Release.

External links

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