You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
ZIP3DSFX is a ZIP-based SFX extractor for the 3DS console. It has two main build modes plus multiple configuration options. ==User guide== ===SFX Hard Mode=== * This mode hardcodes the archive.zip into the ZIP3DSFX.3dsx executable. * To use this, rename your ZIP archive to "archive.zip", put it into the data directory and compile with "make sfx_hard". ** This will use the smallest amount of memory and will work anywhere. ** The archives content can not be changed without compiling anew. ===SFX Stub Mode=== * This mode creates a SFX stub, the actual archive.zip has to be attached to the end of the ZIP3DSFX.3dsx. * Compile this with "make sfx_stub". * Files are attached (on Windows) via "copy /b ZIP3DSFX.3dsx + archive.zip myZIP3DSFX.3dsx". ** You can simply copy any ZIP archive to the end of the 3DSX to create a new SFX archive. ** The resulting .3DSX can (in standard ZIP mode) still be opened in any archiver program on any platform. ** This uses more memory and will not properly work with some loading methods. ===Configurations=== * If you want to customize the SMDH file, edit AppInfo and icon.png in the resources.dir. * If you want to further customize ZIP3DSFX overwrite behaviour (among other settings): ** Edit config.h inside the include directory or use predefined config settings def_overwrite_always, def_overwrite_ask, def_overwrite_never, theme_pack or boot_installer. ** The correct syntax is: "make [sfx_stub|sfx_hard] CONFIG=[config_name]". '''Note:''' This is untested with large files and archives. Use at your own risk. ==Credits== Contains the [https://code.google.com/p/miniz MiniZ library], which was written by Rich Geldreich. ==External links== * GitHub - https://github.com/d0k3/ZIP3DSFX
Advertising: