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Xump - The Final Run is a simple one screen puzzle game initially released in 2005 by Psilocybin Development. This overhaul by Retroguru is a rewrite featuring new graphics, new levels, new music...simply new everything. ==Features== *Joystick, Joypad and Mouse Controls (all system depending). *9 chippy tracks for your audio pleasure. *48 Levels. *Highscore-List. *Retro styled password system. *Hidden easter egg - find two more themes (not for Atari Lynx). *Hidden easter egg - find 32 classic levels. ==Installation== Available in 3DSX and CIA formats. All the resources are included in the executable using romfs. The game creates a xump subfolder inside the 3ds folder if doesn't exist. ==User guide== Help Holger to clean up deserted space fields. As this is a very dangerous task for a human being a headbot named Xump will be the one who has to suffer. Your main task is to clean all dissolving tiles on several single-screen levels by simply stepping on them, one by one. Few fields are secured with mines and need a double tap. Mines can be blown up when passing by or disarmed by Xump when staying on this specific field for a short moment. Certainly the mission sounds easier than it will be. ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/xump3ds3.png https://dlhb.gamebrew.org/3dshomebrews/xump3ds4.png ==Media== '''Xump - The Final Run | by Retroguru (Official Trailer)''' ([https://www.youtube.com/watch?v=eUvhiDI1wfQ Mulle]) <br> <youtube>eUvhiDI1wfQ</youtube> ==Changelog== '''2007/01/01''' * First release - 3dsx and CIA - Happy New Year. ==Credits== Core team: * [http://anotherguest.se Lars Persson] (AnotherGuest) - Code, Beta-Testing. * [http://planetkedo.de Andre Haensel] (kedo) - Code. * [http://2dgameartforprogrammers.blogspot.co.at Christian Hildenbrand] (Daydream) - Character Design, Alternative Themes, Tiles. * [http://www.thug-inc.com Virgile Metier] (thUg) - Graphics, Pixel Theme (default). * [https://soundcloud.com/johanletfors Johan Letfors] (vedder) - Music. * [http://ne7.untergrund.net Andrew Lemon] (ne7) - Sound effects, ASCII Art, Music. * Unknown - Fonts. * [http://www.red-aqua-media.de Denny Mueller] (Mulle) - Levels, Beta-Testing, Trailer. * [http://www.pdroms.de Shahzad Sahaib] (Kojote) - Levels, Project Management, Beta-Testing. Ports: * Lars Persson (AnotherGuest) - Win32, Symbian OS UIQ 3, Symbian OS Series 60, Android. * [http://thor.pdroms.de Rodolphe Boixel] (Thor) - Ubuntu (32-Bit, Ubuntu (64-Bit), Playstation Portable, Wiz. * [http://sun.hasenbraten.de/~frank Frank Wille] (phx) - Amiga OS4, MorphOS, NetBSD x86, NetBSD PPC. * [http://boards.openpandora.org/index.php?/user/69-pickle Scott Smith] (pickle) - Pandora, Caanoo, GP2x. * [http://www.dreamcast.es Xavier Vallejo] (Indiket) - Dreamcast, Mac OS X x86. * [http://exlmoto.ru Sergei Kolesnikov] (Exl) - MotoMAGX. * [http://artur-rojek.eu Artur Rojek] (zear) - GCW Zero, Dingoo A320 OpenDingux. * [http://jum.pdroms.de James Higg]s (Jum) - Raspberry Pi. * [https://github.com/vanfanel Manuel Alfayate] (Vanafel) - Raspberry Pi. * [https://gameblabla.olympe.in Bruno Marie] (Gameblabla) - TI-Nspire CX. * [http://www.dusabledanslherbe.eu/AROSPage Yannick Erb] (Yannickescu) - AROS. * [http://wiki.gbatemp.net/wiki/Nop90 Gisberto Rondinella] (nop90) - Nintendo 3DS. Helping hands: * [http://www.janart.dk Jan Jensen] (Farfly) - Additional Tiles. * [http://www.pixeljoint.com/p/1889.htm Benjamin Klueter] (Squirrelsquid) - Additional Tiles, Additional Logo. Xump uses SDL, SDL_Mixer, libmodplug and zlib. Consult and visit: * http://www.libsdl.org * http://www.libsdl.org/projects/SDL_mixer * http://modplug-xmms.sourceforge.net * http://www.zlib.net * The [http://scale2x.sourceforge.net Scale2x] function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code. ==External links== * Official website - http://www.retroguru.com/xump * GBAtemp - https://gbatemp.net/threads/release-xump-port-for-3ds-retroguru-team.455291
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