You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
SFO Editor is a program that allows you to edit or create PARAM SFO/SFX files on the fly. This editor supports PS3, PS4, PSP, PSVita SFO files. Requirement: Microsoft DotNet v4.0. ==User guide== SFO/SFX also can be created using a command-line and XML file: SFOEditor [-c] <inputfile.xml> [-sfo] or [-sfx] or <outputfile> The [-c] command, which is used to create a new sfo/sfx file. The <inputfile.xml> which is a template file that contains params. The <outputfile> can ends with .sfo or .sfx. If you don't want to specify the output file, then use either [-sfo] or [-sfx] command to save the output file as the same name/location of the xml file. ===Advanced=== There is a file named SFOEditor.db, which has the same name as the GUI tool. This file is a database file which contains all known params for PlayStation systems that using this type of files. This database file can easily be updated any-time with any new params if available. By renaming/deleting this file, the tool will load the default built-in params. Also the same goes to the template files, it can also be edited, like add/edit/remove title, id, category etc. And you can delete the template folder if you don't want it's contents to be displayed in the menu. ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/sfoeditor3.png ==External links== * Author's website - https://sites.google.com/site/theleecherman [[Category:Support the author]]
Advertising: