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{{#seo: |title= (Puzzle) - GameBrew |title_mode=append |image=pitmangba2.png |image_alt=Pitman }} PITMAN is a conversion of the puzzle game Pitman for the Sharp MZ-700 homecomputer (also known as Catrap), originally published in a magazine by Yutaka Isokawa in 1985. It is a simple yet addictive puzzle game where you can clear the game by removing all the gold nuggets on the screen. ==User guide== On the stage selection screen: *Stage 1-9 (9 tiles) - Practice stages. *Stages 10 to 59 (50 tiles) - Stages based on the original version. *Stages 60-100 (41 tiles) - Newly added stages *Stages 101-200 (100 tiles) - Stages that can be edited (initial state is empty). Varies objects in the stage: * Empty space - An empty space where Pitman, rocks and gold nuggets will fall through. * Wall - It cannot be pushed or pushed through. * Rock - You can push left and right. It will fall due to gravity. * Soil - You can pass through them. It becomes an empty space after you pass through it. Not subject to gravity. * Gold nugget - Collecting all of these will clear the stage. * Ladder - Pitman can move up and down. ==Controls== D-Pad - Move A - Jump ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/pitmangba3.png https://dlhb.gamebrew.org/gbahomebrews/pitmangba4.png https://dlhb.gamebrew.org/gbahomebrews/pitmangba5.png https://dlhb.gamebrew.org/gbahomebrews/pitmangba6.png ==External links== * Author's website - http://szkktht.g2.xrea.com/gba/pitman.html
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