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JellyCar is a homebrew game port ported by Marcin Ploska (aka drakon), who also created [[LameCraft PSP|LameCraft for the PSP]], to various consoles that can run homebrew such as the PSP, [[JellyCar_Wii|Wii]] and the [[JellyCar Vita|PS Vita]]. The game was rewritten from C# to C++ (adapted from the Xbox Live Indie game originally developed by Walaber). ==Features== * Soft-body physics. * 20 levels to play. * Smooth gameplay with 60 fps. * Ability to use level editor from PC version to make some new levels. ==Installation== Package contains: * JellyCar Version 1.1 for PSP Slim and PSP Fat. * JellyCar Level Editor. ==User guide== ===Gameplay=== The game is about driving a squishy car through squishy worlds, trying to reach the exit. It features soft body physics for all of the objects in the world. Also your car can transform for a limited time to aid progression through the level. ===Custom Skin=== You must prepare 4 images - big car,small car,big tire, small tire and put them in /Assets/Car_Skins/. Next you must add one line to the car_skins.xml, example: <code><Skin name="Car 65" chassisSmall="carSmall.png" chassisBig="carBig.png" tireSmall="tireSmall.png" tireBig="tireBig.png" /></code> ===Level Editor=== Creating the map: * Install the level editor. Once it is completed, you will gain access to tutorial on using editor, made by walaber. * You can use it to open all maps from JellyCar PSP, they are in Assets/Scenes/ folder, .scene files. * Try to change them, experiment on them to see how they work and make your own special map. Importing the map: * Once you made your own super map, select "Save All" to save whole map in a folder (example name "super_map.scene"). * Copy all generated files to /Assets/Scenes/, when you are creating objects try to gave them some unique names. * Open scene_list.xml in any text editor. This contain the list of all maps. You then need to add your own line ex: * <code><Scene name="Super Map" file="super_map.scene" thumb="supermap" /></code> ** name - name of your map. ** file - file with your map. ** thumb - file with image that will be shown in menu. Adding image file: * It must be .png image, 96x96 pixels size. With name that you declared in scene_list.xml file, e.g. supermap.png. * Put that file in /Assets/Texture/. ** A quick way to do so is to just run the game without that image file of your level. ** Navigate your map in menu - there will be name but no image. ** Run map and take screen in the game - use tool like remoteJoy or other. ** Now just make your nice miniature from screenshot and put in in Assets/Texture/. * Now if you will start the game and navigate in menu to your map you will see name of the map and image. ===FAQ=== '''Q. How do I reset the best times for each level?''' Delete the file "scores.xml". ==Controls== Analog - Accelerate Square - Transform Car Cross - Revert Map Triangle - Pause, Quit R/L - Rotate the car slightly Circle - Zoom out/in ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/jellycarpsp3.png ==Media== '''JellyCar 1.1 for PSP''' ([https://www.youtube.com/watch?v=BNjOG3cNnrg Marcin Płoska]) <br> <youtube>BNjOG3cNnrg</youtube> ==Known issues== No music because physic engine is eating CPU too much which would slow down the game too much. Currently there is no additional Select map in game. ==Changelog== '''v1.1''' * 10 new levels. * Map reverse - press X while playing. * Best jump record - when jumping in the air - jump length will be count. * Car skins - dress car in some nice skin(skins can be easily add by user. * 2.5 D - no more flat 2D we are going in 2.5D. ==Credits== Thanks to all the beta testers who helped test the game. Thanks to the following people who contributed levels to this release: * CheezCB (from the creators.xna.com forums) - "The Big Wheel", "Jello Fortress", "Box Towers". * Zygote (from ziggyware.com forums) - "Beware The Spikes". Thanks to Walaber for his Great game and support in whole development process of PSP version. Thanks to Shadow (shd16[@]interia[.]pl) for his graphics and trailer. Thanks to NoVy and whole psp-team.pl community for support. ==External links== * Author's website - https://marcinp.xyz/?page_id=22 * Author's website - [https://web.archive.org/web/20090201010526/http://drakon.xxl-web.pl/ https://drakon.xxl-web.pl] (archived) * QuickJump - http://forums.qj.net/psp-development-forum/145708-release-jellycar-psp.html
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