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{{#seo: |title= (Demos) - GameBrew |title_mode=append |image=gba3dtrip2.png |image_alt=GBA 3D-Trip }} GameBoy Advance 3D Trip is a 3D demo originally created for a ATATI-ST progarmming competition. The main code consist of the PC scene optimizer, creating a low bandwidth stream. That stream is then played on the host system (ATARI or GBA) with our fast polygone routine. The movie is 1800 frames long and contains 3757 sides, 2162 vertices and 117 colors. For the moment the polygon rout is written in C (32bits ARM). ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/gba3dtrip3.png https://dlhb.gamebrew.org/gbahomebrews/gba3dtrip4.png https://dlhb.gamebrew.org/gbahomebrews/gba3dtrip5.png ==Media== '''Gameboy Advance 3D-Trip by Oxygene (2001) | Nintendo GBA Demoscene''' ([https://www.youtube.com/watch?v=-cuv6_NlrIY Demoscene TV]) <br> <youtube>-cuv6_NlrIY</youtube> ==Compatibility== Runs on [https://igba.multimania.com iGBA]. ==Credits== * Programming - Leonard / OXYGENE. * 3d movie design - Mon / OXYGENE. The demo was generated using the free [https://www.arm.com ARM dev. kit]. ==External links== * Author's website - http://leonard.oxg.free.fr/GBA/stniccc/gba.html * pouët.net - https://www.pouet.net/prod.php?which=1575
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