You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
Funracing is an open source racing game originally created for Windows by Clement.S. This is a port of the game based on version 2.0. == User guide == In this demo version, it's not yet possible to 'tune' or change the car. You'll have a random car, always in the last position (9th). == Controls == Cross - Accelerate, Drive Square - Reverse, Brake Left/Right Turn left/right Analog - Move left/right Start - Pause Select - Quit R - Take a screenshot == Screenshots == https://dlhb.gamebrew.org/psphomebrew/funracingpsp2.png == Compatibility == Works on PSP and PSP Slim/Lite (Kernel 3.X). == Changelog == '''v2.1 demo for PSP (shadow77340)''' * Ported version 2.0 to PSP and PSP SLIM/LITE. * Removed some elements for the PSP version (nothing major, just minor details that may be added in a future version). * Added a "checkpoint" message upon reaching a checkpoint. * Code optimizations for smooth gameplay on PSP. * Ported the use of FMOD to SDL_mixer (FMOD is not supported for PSP). * Game reorganization; the map system has changed, and it's no longer possible to choose. * Added a smooth fade-out before exiting the game. * Ability to take a screenshot during gameplay using the R key. * Correction of an oversight where computers were not using all 5 available AIs (most computers now have a different AI). '''v2.0 (CLEMENT.S)''' * Collision management. * Bug fixes. * Sound addition. * Winner management. * Addition of some circuits. * Design improvement. '''v1.0 (CLEMENT.S)''' * Initial PC release by Clement.S. == Credits == * Clement.S: Coder of the PC version (http://pagesperso-orange.fr/clement.s/). * shadow77340: Porter of the PSP and SLIM/LITE version and designer of the PSP version. == External links == * Author's website - [https://web.archive.org/web/20081213013916/http://antoine77340.free.fr/ http://antoine77340.free.fr/] (archived)
Advertising: