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ba-GUI-nnertool is a homebrew prgoram for customizing 2D/3D banner and icon/SMDH. It was originally a simple tool that allows you to extract banner.bnr from any decrypted CIA, more features were later added and it is now more like a CIA editor/builder. ==User guide== ===Extract/Rebuild CIA=== Prerequisite - a decrypted .cia (use [[Decrypt9WIP_3DS|Decrypt9]]). * Copy your decrypted .cia to the Projects folder (more practical). * Open ba-GUI-nnertool and click on Tool Box Tab. * Click on Browse and choose your decrypted .cia. * Click on Extract. ** Choose the rom.0000.xxxxxxxx, it's the main content, by default: yourdecrypted.cia\rom.0000.00000000 (rom.0000.*). ** (optional) Choose the rom.0001.xxxxxxxx. Only asked if the manual is not autodetected, you can choose another one or just click Cancel, by default: yourdecrypted.cia\rom.0001.00000001 (rom.0001.* ). * Launch [[Ohana3DS_Rebirth|Ohana3DS]] then drag your bannerX.bcmdl on it (not Ohana3DS Rebirth). * Export textures (do the same with others bannerX.bcmdl if it's multilang). * Edit textures of banner0.bcmdl, banner1.bcmdl,...(with GIMP, Paint.NET,etc). ** (optional) Create your icon.icn with the Icon Tab. ** (optional) Hex Edit data.bin. ** (optional) Change Title ID with the VoodooChaos tool (hexedit ncch.header and exheader.bin) or click on the Customize ID button. * Import new textures with Ohana3DS and save changes (not Ohana3DS_Rebirth). * Rebuild your banner.bnr with ba-GUI-nnertool: Banner Tab -> Banner bcmdl/png: Browse then choose your new banner0.bcmdl (make sure all components are in the same folder: banner.cbmd, banner.bcwav,...). * Replace banner.bnr to Exefs.O folder. ** (optional) Replace data.bin to Romfs.O folder, icon.icn to Exefs.O folder,... * Go to Tool Box then click on the Build button (optional : you can change Version: XX.XX.XX, remove age rating with voodoochaos 2.1 and/or add manual if detected). ===Fix missing banner=== '''Example - Zelda Hyrule Warriors Legends (JPN):''' * Decrypt the "game.cia" with [[Decrypt9WIP_3DS|Decrypt9WIP]] then extract the banner.bnr with ba-GUI-nnertool. * Copy/Paste the banner9.bcmdl to create the missing banner. * Remane them to banner1.bcmdl, banner2.bcmdl, banner3.bcmdl... (don't touch the banner0.bcmdl or banner.cbmd). * With an exheditor open each "bannerX.bcmdl" then search for JPN_JP and modifiy to *corresponding region/language then save. (ex: EUR_EN for banner1.bcmdl). * Rebuild the banner.bnr with ba-GUI-nnertool. * Copy the NEW_banner.bnr to the decrypted exefs.O folder. * Rebuild the "NEW_game.cia" with ba-GUI-nnertool. '''Region/language:''' * banner1.bcmdl = English ~ EUR_EN * banner2.bcmdl = French ~ EUR_FR * banner3.bcmdl = German ~ EUR_GE * banner4.bcmdl = Italian ~ EUR_IT * banner5.bcmdl = Spanish ~ EUR_SP * banner6.bcmdl = Dutch ~ EUR_DU * banner7.bcmdl = Portuguese ~ EUR_PO * banner8.bcmdl = Russian ~ EUR_RU * banner9.bcmdl = Japanese ~ JPN_JP * banner10.bcmdl = English ~ USA_EN * banner11.bcmdl = French ~ USA_FR * banner12.bcmdl = Spanish ~ USA_SP * banner13.bcmdl = Portuguese ~ USA_PO ===FAQ=== '''Q. Whats the size constraints on the 3D banner tool?''' you can build a 2D banner with ba-GUI-nnertool and a 256x128.png. Banner should not exceed <700kb. If you want to make a flat 3D banner with maya (example) there is only a limitation about polygons (and size/visibility on homemenu). '''Q. How can I import 3D model in the banner?''' You can use 3D Studio Max to create your .OBJ file. Then import it as a new CGFX file in EveryFileExplorer. Choose .bcmdl/.cgfx (it's the same) to save the result and built a new banner.bnr. '''Q. How to I edit the Icon text?''' It is the description text wihch you can change in the Icon tab of ba-GUI-nnertool (the text is in the icon.icn). You may need to delete the cache afterwards for the edited texts to [https://3dbrew.org/wiki/Home_Menu#Cache.dat_.26_CacheD.dat display]. '''Q. Error message EFE Msgbox: "Unblock 3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null from external sources!"''' You must unlock .dll. Go to 'EFE/Plugins' folder. Right click on .dlls then Properties and unlock it if necessary. ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/baguinnertool5.png ==Changelog== '''v2.2 2016/04/09''' * Voodoochaos v2.1 (you can remove age rating). * Code clean up. * Some minor bugfix. '''v.2.1.1 2016/03/16''' * Fix a bug when extracting homebrew. * SMDH folder renamed into Icon. '''v2.1 2016/03/15''' * New tool made by Rohul1997: VoodooChaos v2.0 in order to hexedit ncch.header & exheader.bin quickly - THX A LOT M8. * Some UI modifications (improvements hopefully). * Fix a bug with manual not added during the .cia build process. * And a lot of bugfixes. '''v2.02 2016/03/08''' * New build of Ohana3DS_Rebirth. * Drag function for Ohana3DS ok. * Some bug fixes. '''v2.01 2016/03/05''' * ba-GUI-nnertool now use another build of Ohana3DS (in order to fix quickly flashes banner problem). * More .png detected. '''v2.0 2016/03/02''' * Added extract/build .cia. * And lot of bugfix. '''v1.01 2016/01/24''' * Use of .bcmdl instead of .cgfx. * New build of ohana3ds rebirth (2016-01-19). * Added banner-FIX- for Hyrule Warriors Legends (as an example). * And some bugfix. ==Credits== * gdkchan & Rei for Ohana3DS. * Rohul1997 for VoodooChaos. * Steveice10 for bannertool. * dnasdw for 3dstool. * Relys for makerom. * elisherer for 3DS Explorer. * Gericom for Evey File Explorer. * Peter Pawlowski for Foobar2000. * Asia81 for all the 3D Banner Templates. * And others. ==External links== * GBAtemp - https://gbatemp.net/threads/release-create-2d-3d-banner-smdh-with-ba-gui-nnertool.406433
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