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A tool for editing Binary Resources Texture (BNTX) files. ==User guide== Error codes: # Invalid byte order mark (BOM). # Invalid file header. # Unsupported target. # Invalid section header / section missing. Notes: *Saving the BNTX in this tool will lead to file size changes. *Alternatively, you can use [[BNTX Injector Switch|BNTX Injector]] which will not change the file size of the BNTX, though it has some restrictions. ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/bntxeditornx2.png ==Changelog== '''0.3 2018/07/09''' * Prevent the offset count from being too high for one relocation table entry. (which could result in a "struct.error"). '''0.2 20118/07/08''' * Fixed a bug where the root entry of the dictionary wouldn't be written correctly, leading to the BNTX not loading ingame. '''0.1 2018/070/8''' * Initial release. ==Credits== *AboodXD - Making this thing. *libtxc_dxtn - BC1/2/3 decompressors. *gdkchan - Helping with the relocation table. == External links == * GitHub - https://github.com/aboood40091/BNTX-Editor * GBAtemp - https://gbatemp.net/threads/bntx-editor-a-tool-for-editing-textures.510586/
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