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  • context image: If these files are not available, the colors DIALOG_BG_COLOR and CONTEXT_MENU_COLOR from colors.txt will be used instead. Put your language file
    8 KB (870 words) - 03:42, 14 April 2024
  • 1999/09/16 Fade Demo v.1999 · 1999/09/14 Mario Clone v.1.0.0 · 1999/09/09 Colors v.1999 · 1999/08/01 Jeff's APA Demo v.990627 · 1999/06/27 Thrust DX v.1999
    3 KB (1,662 words) - 05:33, 12 May 2024
  • GML Thingy v.2010 · 2010/11/14 Avia: Tropic Edition v.2010 · 2010/10/09 Colors! v.1.1 · 2010/10/04 flashcarDS v.0.3 · 2010/09/13 Tirada2 v.2010 · 2010/09/01
    238 bytes (4,164 words) - 10:02, 15 January 2022
  • NightFox’s Colors is the first project completed by NightFox. It is a puzzle game in Colummns Style, coded using PALIB. This game got the 7th position
    2 KB (231 words) - 04:43, 4 May 2024
  • simulator and the main window. Version 1.6 Fixed a overflow bug when editing the colors in a theme. Replaced Windows Media Player with an embedded player. Now you
    6 KB (814 words) - 11:11, 6 May 2024
  • on the Preview. Image Palette - Pick colors from up to 20 colors from the top and bottom images most used colors. BGM Preview (preview only, to generate
    5 KB (432 words) - 11:09, 6 May 2024
  • feel to your paintings. Colors! Magazine - A magazine in your pocket with a selection of paintings and interviews from the Colors! Gallery. v1.1b Fixed a
    3 KB (478 words) - 06:26, 4 May 2024
  • the colors changing rate Down - Reduce the colors changing rate A - Display both screens in white colors B - Display both screens in black colors Start
    1 KB (160 words) - 06:24, 4 May 2024
  • palette as well as a color chooser that presents virtually all of the DS's colors. Browser: Lists the contents of your CF/SD/microSD card. Ability to hide
    10 KB (1,073 words) - 13:20, 4 May 2024
  • of a board game of the same name, in which you have guess a series of 4 colors in 8 attempts. The objective of the game is to guess the correct color combination
    2 KB (173 words) - 05:24, 4 May 2024
  • Unofficial colors information structure changed to lower memory usage. Support for 4x4 attributes in unofficial colors. Added "Reload colors info..." to
    8 KB (1,095 words) - 07:12, 7 May 2024
  • covered by 9 stickers, among six solid colors. A pivot mechanism enables each face to turn independently mixing up the colors. For the puzzle to be solved each
    2 KB (337 words) - 10:34, 28 January 2024
  • This GBA program is used to quickly cycle colors on the screen of a GBA or a GBA SP, either screen of a Nintendo DS, or an LCD TV connected to a GameCube
    2 KB (183 words) - 09:37, 10 May 2024
  • movie is 1800 frames long and contains 3757 sides, 2162 vertices and 117 colors. For the moment the polygon rout is written in C (32bits ARM). Gameboy Advance
    2 KB (128 words) - 09:33, 10 May 2024
  • is a strobe program for the Wii, similar to WiiStrobe. It supports more colors than WiiStrobe and the flashing is cleaner. Additionally, the flashing is
    1 KB (107 words) - 11:11, 25 February 2023
  • squares fall in lines and pile up. These squares are different colors. The more the colors are varied the harder it is (in the demo it remains at 4 until
    3 KB (379 words) - 04:46, 4 May 2024
  • of games.. Save states. Rapid fire. PogoShell support. Switchable border colors. Switchable pallettes. Familiar PocketNES style menu. Before you can use
    5 KB (609 words) - 11:02, 10 May 2024
  • method further by updating multiple colors per line, pushing the boundaries to display an extended range of colors. The primary challenge lies in dealing
    1 KB (140 words) - 06:06, 10 September 2023
  • FlashDS is a flash light application for the NDS with 8 different colors. Tap screen to change color. Stylus - Switch color
    445 bytes (21 words) - 06:25, 4 May 2024
  • A flashlight application for DS with different colors to choose from. Stylus - Select color Author's website - http://neopiro.ne.funpic.de
    536 bytes (21 words) - 06:23, 4 May 2024
  • symbols and colors counts as a pay line. A horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a
    2 KB (181 words) - 05:10, 4 May 2024
  • Unstuck pixels by flashing the screen in different colors. It is coded in scripting language BAGASM by BassAceGold, which has an interpreter on the NDS
    1 KB (163 words) - 06:26, 4 May 2024
  • an isometric drawing homebrew application on the NDS, which has several colors to choose from. Rename the extension nnn to nds to be functional. With this
    1 KB (99 words) - 06:23, 4 May 2024
  • full spectrum of colors. This homebrew was released for the NEO Coding Compo 2005. 30 frames. 8 drawing tools. Full spectrum of colors. You need to adjust
    2 KB (206 words) - 08:50, 4 May 2024
  • Important: the less colors you use, the faster the fractal will be generated!! The more you zoom, the more colors will be used (if enough colors are defined that
    6 KB (979 words) - 00:26, 11 May 2024
  • just to find colors that look good when run on original hardware (and in emulators like BGB). There are PC tools to help approximate what colors will look
    2 KB (232 words) - 09:00, 13 September 2023
  • tech demo of DVD logo bouncing around with no audio. It has some flashing colors when it hits a corner. This was submitted to the GBA Jam 2021. itch.io -
    796 bytes (46 words) - 09:35, 10 May 2024
  • Clive is a homebrew Colors! Live replacement server. It requires a USA/EUR Nintendo 3DS system with Luma3DS, Colors! 3D and your system language set to
    697 bytes (57 words) - 04:19, 6 May 2024
  • morphing background, with various objects moving in front of it and the colors continuously changing. It was originally developed as an MS-DOS demo written
    1 KB (72 words) - 07:02, 26 February 2023
  • 3DS Paint is a 3DS homebrew drawing application with 7 colors and an eraser. You can also save your drawing to the SD card (.bmp image output). Contains
    2 KB (190 words) - 05:34, 6 May 2024
  • flashing differents colors. It was submitted to the NEO Summer Coding Compo 2006 (PSP Apps). Test the screen - This shows differents colors and you will be
    2 KB (175 words) - 11:17, 8 May 2024
  • default values. For colors, Goldleaf will initially load default light/dark themes according to the console's theme color, and later, colors present in the
    13 KB (1,553 words) - 08:26, 11 February 2024
  • instead of the background colors.) Fades Background Colors (not sprite colors) to 1 color (you can make it any color!). Fades from 1 color to a pre-defined
    2 KB (221 words) - 02:37, 11 September 2023
  • - (Arrange) swaps two colors in the palette and remaps the current tile. Ctrl+D - (Spread) generates a color slide between colors L and R. Ctrl+Alt+A -
    2 KB (346 words) - 11:06, 11 May 2024
  • Super Bust-A-Move on the Game Boy Advance. Note: This game contains lots of colors, many of them have been replaced by other making them easier to recognize
    1 KB (89 words) - 06:01, 10 May 2024
  • compiled using DevKitARM tools. Colors: White. Colorful mode. Red. Green. Blue. Yellow. Magenta. Cyan. Grey. Cursor Colors: Drawing Color. White. Blue. Red
    1 KB (122 words) - 09:35, 10 May 2024
  • FlickBook animations into AVI files. In Flickbook, you can paint with other colors besides the usual black, you can also copy, paste, and pretty much move
    4 KB (552 words) - 06:26, 4 May 2024
  • libraries, and build environments. Pretty colors. Cycle through text colors using the d-pad, and background colors using the L and R buttons. Press the A
    3 KB (424 words) - 05:39, 6 May 2024
  • german, an English title for this could be something like Master of the Colors. How to play: To exit a level all colored blocks have to be cleared and
    2 KB (299 words) - 04:38, 10 May 2024
  • puzzle game in which the object is to clear the screen of bubbles by matching colors. Original 30 arcade levels in single player mode. Link play with the classic
    3 KB (424 words) - 04:38, 10 May 2024
  • effects though. And on the touchscreen menu you can change the colors of the cells, the colors they leave when they die, the games rule set (Birth Starve Crowd
    2 KB (212 words) - 04:13, 4 May 2024
  • minigame with the bomb. It consists of placing the bombs according to their colors in a minimum of time. It is made with PAlib. This homebrew was released
    3 KB (323 words) - 09:12, 4 May 2024
  • points than the next guy. You can make your own themes by changing the colors in the colors.txt, and the images in sprites.png, then find a name for your theme
    4 KB (557 words) - 05:45, 6 May 2024
  • A PC program that displays all CGB palettes with 32,768 colors. You can decompose any color into its Red, Green, and Blue components. Developed by AGO
    784 bytes (38 words) - 06:55, 10 September 2023
  • Shapes - Change the number of shapes (rows) of the grid. Colors - Change the number of colors (columns) of the grid. Time counter - Turn all cells face
    3 KB (328 words) - 04:39, 4 May 2024
  • fixed) Pokemon Crystal (graphical corruption fixed) Donkey Kong Land: New Colors Mode, romhacking.net (file select menu accessible) Kirby's Dream Land DX
    6 KB (810 words) - 04:55, 17 February 2024
  • As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups. Current
    2 KB (193 words) - 10:29, 13 August 2023
  • to 5 colors to choose from. Bring embedded clock and date. Music Incorporated (Summercat). Touch Control. Stylus - Select Version 2.0 Added 2 colors (light
    885 bytes (54 words) - 06:23, 4 May 2024
  • color on emulators compared to an actual Game Boy Color unit by shading colors from dark to bright and rough to pure. Note: Download is for v1.0.0 only
    778 bytes (50 words) - 02:53, 11 September 2023
  • horizontal 3D demo that utilizes its orientation to allow for more raster colors for distance shading. The demo was released for the GBDev 1999 Demo Competition
    998 bytes (66 words) - 06:27, 10 September 2023
  • TightVNC 2.x Yes, but colors screwed up TightVNC 1.x Yes UltraVNC Yes RealVNC Yes Vine Server Yes Mac OS X Screen Sharing Yes, but colors screwed up Ubuntu
    2 KB (179 words) - 15:03, 3 August 2023
  • written by Mr. N.U. of TeamKNOx, is a demo that illustrates the use of colors on a Game Boy Color. You can learn the basic operation of GBC. Author's
    957 bytes (47 words) - 13:19, 10 September 2023
  • Spinning cube matrix and an original sliding and squeezing marquee that changes colors every second. The vectors are calculated using an log/Antilog table of 512
    903 bytes (55 words) - 06:28, 10 September 2023
  • the placement of the Player number on the cursor. Add colors for both text and shadows. Assign colors & shadow to player related texts (currently the only
    8 KB (1,226 words) - 13:29, 13 August 2023
  • is similar to Tetris, but instead of figures, they are eggs of different colors. Coloured eggs drop down the screen in pairs. They can be rotated in clockwise
    4 KB (560 words) - 04:47, 4 May 2024
  • Krystals DS is the revision of NightFox's Colors, the first game written by NightFox for the Nintendo DS in 2008. The game has been rewritten from scratch
    4 KB (451 words) - 02:56, 4 May 2024
  • convention is:. Accurate Colors = Unsaturated-V5 Palette By FirebrandX. Vivid Colors = YUV-V3 Palette By FirebrandX. Wii VC Colors = Wii's Virtual Console
    27 KB (4,183 words) - 06:55, 12 May 2024
  • Introduction page you can change colors combination using up/down, right/left and +/- for foreground, background and alternative colors. You can enter in God mode
    3 KB (397 words) - 09:14, 7 May 2024
  • has been replaced with Awakening Roy + team colors. Ivysaur's Seed Bomb explosions use matching leaf colors per costume. PSAs have been adjusted to fit
    9 KB (1,261 words) - 15:21, 8 April 2023
  • must be on a separate line with no spaces. Colors are ansi-numbers (0-15) but only (0-7) for foreground colors. #Setting the forground or background color
    8 KB (1,144 words) - 02:51, 10 May 2024
  • A tile removal puzzle where removing a group of colors causes the tiles above it to collapse. Created for Bung's 2nd Amateur GameboyTM Format Games Coding
    2 KB (145 words) - 06:09, 10 September 2023
  • json Sample.msbt Colors: In at least one game, colors are prefixed with two bytes, \u0003\u0004 followed by a 32-bit color code. The --colors flag will ensure
    8 KB (1,117 words) - 04:25, 6 May 2024
  • Animanatee Animation maker. Colors Drawing. Colors Drawing. Alternative plugin graphic. Colors Drawing. Alternative plugin graphic. Colors Drawing. Alternative
    21 KB (345 words) - 06:41, 4 May 2024
  • This is a full SSH client for 3DS with vt100 emulation[supporrts colors and Escape Codes]. This project uses a modified version of the tmt emulation library
    1 KB (107 words) - 05:53, 6 May 2024
  • This program for Super Game Boy and Game Boy Color draws two complementary colors to the screen: blue on top half, yellow on bottom half. This is the same
    1 KB (87 words) - 08:08, 15 September 2023
  • notification led is a RGB256 led which can (theorically) display 2^24 different colors (including black). This library allows to play patterns using the ptm sysmodule
    2 KB (165 words) - 05:53, 6 May 2024
  • considerable bonus). The difficulty is based on the amount of tile colors in the board, the more colors the harder the game is. Your browser doesn't have JavaScript
    2 KB (164 words) - 04:47, 4 May 2024
  • do certain tasks (Pop X number of Puyos, do x number of Chains, pop two colors at the same time, etc), so it's quite complete and the Story Mode keeps
    3 KB (417 words) - 10:32, 28 January 2024
  • This program displays different colors to detect dead/stuck pixels on your Nintendo-Switch screen. It can cycle colors on your Switch screen very rapidly
    2 KB (162 words) - 01:13, 27 April 2023
  • Keeps 2 pre-selected colors as Primary and Secondary Color. List of “Most used” colors to easily switch back to your recently used colors Save and Load with
    3 KB (394 words) - 11:05, 8 May 2024
  • for matching and subsequently delete from the grid. You've got three basic colors: RED, BLUE and YELLOW. You can mix two of them: RED+BLUE=PURPLE RED+YELLOW=ORANGE
    2 KB (152 words) - 04:48, 4 May 2024
  • the Scenery Beta 2009. Digital Clock with date and time. Flashlight with 5 colors to choose from. Simple Paint for fans of drawing. Recorder. NDS Tester for
    2 KB (150 words) - 06:26, 4 May 2024
  • ELF format with the wii-linux-ngx project. GRUB legacy colors, CSS-style rgb() triplets colors. Navigate menu with power/reset buttons, activate with reset
    3 KB (358 words) - 10:33, 28 January 2024
  • Emulator (the one by Rusty Wagner) - Works, colors not quite right. REW - Playable, OBJ/BG priorities not emulated, colors too picky. No$gmb - Playable if configured
    2 KB (194 words) - 04:37, 4 February 2024
  • Faster Management of the maps. Force default colors when no colour tweak is loaded. Improvement of the colors to improve quality. PlayerAdvance.org - http://www
    2 KB (172 words) - 07:11, 7 May 2024
  • puzzle game Mastermind. The game will randomly pick 4 balls of different colors (or some similar). You must find the combination by offering more, to be
    2 KB (159 words) - 04:41, 4 May 2024
  • Ice Climber and Clu Clu Land. Not only are the sprites limited to three colors each, but the scoring, increasing difficulty, and setup of the game makes
    2 KB (275 words) - 05:43, 6 May 2024
  • THAT on an emulator). This nifty little demo shows you how to create raster colors without any interrupts, as well as creating two blending logos from one
    1 KB (137 words) - 02:36, 11 September 2023
  • the VTB directory. Colors have been separated into 2 files for clarity. colors.ini from VitaShell in its respective directory and colors.ini from VTB and
    5 KB (587 words) - 00:29, 10 December 2022
  • 256X192 or less. Zooming and grid when fully zoomed. Multiple draw sizes. Colors. Fill tool. Line tool. Rectangle tool. Circle tool. Copy and paste with
    10 KB (1,566 words) - 14:14, 4 May 2024
  • color and the well placed will have their right colors. When OFF, all pieces will be in their original colors, it is much harder to know which parts are correctly
    2 KB (227 words) - 04:54, 4 May 2024
  • same color. Same shape and distinct colors or same color and distinct shapes. Distinct shapes and distinct colors. 1 line - 1 point. 2 lines - 4 points
    2 KB (182 words) - 04:39, 4 May 2024
  • both Body and Buttons colors in one screen. Presets that you can name. Save up to 16 retail custom colors and 32 user custom colors. Legacy support. It will
    13 KB (1,651 words) - 01:52, 5 February 2024
  • audio synths. There are 2x2-blocks falling down the top, with two different colors. The objective is to rotate and align the falling groups of blocks to create
    1 KB (144 words) - 04:46, 4 May 2024
  • tab in Adrenaline menu. Added ability to change Adrenaline menu colors by editing the colors in 'menucolor.bin' file. Added a new option to Adrenaline settings
    5 KB (655 words) - 13:16, 13 August 2023
  • moved app version in credits box info. Reworked UI PNG images (improved colors, shadow effects and logo). Removed menu music (use a bg_music.ogg file in
    9 KB (1,379 words) - 10:32, 28 January 2024
  • Color Studio is a Lua-encoded Homebrew that allows you to mix colors using RGB color code. Copy the colormixer folders in ms0:/PSP/GAME/. Use the keys
    1 KB (115 words) - 10:42, 8 May 2024
  • or Device. Default Color - Select the default color for your bubbles (19 colors available). Default BubbleName - By Title, By File Name or Input the desired
    9 KB (1,210 words) - 13:27, 13 August 2023
  • same server. Deleted: Choice of font colors. Version 0.2 Alpha 2007/11/25 New features: Added choice of font colors. Server responds. Version 0.1 Alpha
    2 KB (233 words) - 06:30, 4 May 2024
  • grating noises of the original release. (Pac-Attack) Minor palette tweaks with colors taken from the SEGA Genesis version. (Pac-Man) Palettes restored from the
    3 KB (223 words) - 06:00, 10 May 2024
  • homebrew is presented at the Nintendomax DS Dev competition 2010. 4 colors (7 colors on CPC). Single design (more on the CPC). 7 themes to customize the
    2 KB (233 words) - 04:45, 4 May 2024
  • translucency (2 via textures and 1 via polygon format). Lots of sprite effects (colors, alpha, rotation, scaling, shearing, etc.). Optimum VRAM use. Paletted(almost
    3 KB (331 words) - 07:04, 4 May 2024
  • a limited amount of colors to work with. Just scrolling our single fully bright pixel at sub-pixel accuracy created four new colors: rgB, RGb, rGB and Rgb
    3 KB (360 words) - 03:08, 11 September 2023
  • keep minors away from the DS while fixing is in progress, as the flashing colors may cause discomfort and trigger epilepsy attacks. Stylus - Move the pixel
    1 KB (87 words) - 06:24, 4 May 2024
  • Made bullet/object AABB smaller. Fixed team member bugs. Changed flag/base colors. Prevented weapon name overflow in weapon softbuttons. Changed message font
    6 KB (838 words) - 05:04, 4 May 2024
  • font) - Can rotate and scale the display. 2 Different fonts. Can change colors and store multiple txt files. Different text sizes. To create an ebook:
    6 KB (872 words) - 09:33, 10 May 2024
  • addbkg bkg_solid.bmp "Herg's Solitaire.gba" Create a 24x32 pixel image of 16 colors (only 15 may actually be used) The easy way to convert from other color
    3 KB (328 words) - 02:39, 10 May 2024
  • Options and high scores are saved. 10 backgrounds, 5 bullet colors, and 11 player's ship colors. Fixed some glitches with the powerups. Next level doesn't
    3 KB (461 words) - 11:23, 8 May 2024
  • offering the option to repair them using a range of RGB (base), RYB (primary) colors. This is an entry from the Scenery Beta 2008 (PSP Applications, 5th place)
    2 KB (181 words) - 11:04, 8 May 2024
  • aspects and some values to match the nintendo switch. Changed/Added some colors, it was way too colorless. Anhanced the controls and added held keys for
    1 KB (125 words) - 07:13, 19 May 2023
  • EyeColorParam.bcsv The colors will revert back if you remove these files. Version 1.4.0 2020/10/08 Addition: Added Skin Colors. Overhaul: Added a menu
    2 KB (195 words) - 05:21, 1 July 2023
  • Invert colors amount: This option provides a simple invert/negative filter. A value of 1 represents normal colors, while -1 is inverted colors. You can
    15 KB (2,372 words) - 13:29, 13 August 2023
  • Eboot), but with extra features: this version has a user interface full of colors, more interactive and especially it has the new important function to make
    6 KB (871 words) - 11:18, 8 May 2024
  • Coding Compo 2010 (Retro APP). All features of the official VSH Menu. Slim Colors Patch by Bubbletune integrated (remember to also flash 13-27.bmp). Ability
    4 KB (375 words) - 11:11, 8 May 2024
  • Peldet PSP (section Colors)
    sequences arent supported, such as Blink, Underline, linewrap. Also IRC Colors, bold etc aren't supported. v0.8b 2006/04/20 (by Zx-81) Rebuild using PSPSDK
    6 KB (971 words) - 11:21, 8 May 2024
  • Wiimote pointer. Colors defined in the THEME.INI file are in RGB format. Support of the alpha layer for PNG images. PNG image colors are displayed correctly
    12 KB (1,846 words) - 14:43, 22 March 2023
  • added a few more colors with this release. I tested it on another LCD TV and needed a few other colors to fix one of the stuck pixels. Colors it flashes: (In
    1 KB (109 words) - 13:49, 14 February 2023
  • of 256 pixels. Extended palettes are supported (up to 16 palettes of 256 colors per bg). VRAM is setup so that you can use 96 KB for tiles and 32 KB for
    5 KB (769 words) - 07:45, 4 May 2024
  • parameters): -- INFOS -- theme_name = "MY THEME NAME" author = "MY NAME" -- COLORS -- menu_color = Color.new(R,G,B,A) -- Color of text for not selected filebrowser
    4 KB (498 words) - 05:37, 6 May 2024
  • can put the images which want in the play. You have just to add GIF 256 colors in the good repertory and it left. Download and unzip. Copy DSAllStars.nds
    3 KB (380 words) - 13:30, 4 May 2024
  • speed options. Option to disable page numbering labels. Option to invert PDF colors and to change out of bounds margin color. Added display of battery charge
    4 KB (513 words) - 10:51, 8 May 2024
  • File Select Visual icon indicator for the Stone of Agony Rainbow colors Different colors for buttons, the rupee icons, interface, boomerang, bombchu trail
    37 KB (5,709 words) - 04:04, 5 May 2024
  • profiles, with some customisable elements such as name, image (40x40px) and colors. This was submitted to the PSP Genesis Competition 2011. Please use either
    5 KB (596 words) - 11:13, 8 May 2024
  • functional. Single and local multiplayer. Difficulty setting (amount of possible colors in code). Touch and physical controls. Available in 3DSX/SMDH format. Copy
    2 KB (231 words) - 11:22, 10 May 2024
  • Coding Competition (runners-up). Emulate - Game Boy Only, but with Palette Colors like SGB. Display - Text/Tile, Bitmap, Hacked Sync, Super-Hacked Sync, Debug
    12 KB (1,395 words) - 11:02, 10 May 2024
  • data subfolder. By default, the colors of the player 1 and player 2 blobs are matching the neon blue and red Joy-Con colors. This can be adjusted in the config
    3 KB (328 words) - 04:40, 11 May 2023
  • a line there are 21 numbers (2-digits each). It's actually 7 groups of 3 colors. It goes like this: [RR GG BB] [ RR GG BB] [RR GG BB] ... Each group corresponds
    3 KB (288 words) - 06:58, 13 December 2022
  • description (this will be shown on the HBC Credits). Then, just choose the colors you want for the font and the corners of the progress bar. Finally, save
    3 KB (449 words) - 13:32, 6 April 2023
  • in particular, but it's coherent with its own limitations in the use of colors, sprites and chip sounds. The soundtrack has been composed by Gryzor87 using
    3 KB (284 words) - 07:35, 30 January 2024
  • to the 3DS. The game consists in clicking on the square with a different colors from the others. You will have some lives and a timer, and 1 bonus live
    1 KB (127 words) - 05:43, 6 May 2024
  • stores the text printing colors according to file extension TITLE = "Name of your theme" AUTHOR = "Name of Author" Main Colors BKGCOLOR = 0x00000000 BARCOLOR
    6 KB (797 words) - 10:57, 7 December 2022
  • on the top screen in text form. Stylus - White Any button - Change fonts/colors of text Version 1.01 Added new font. Added more colours. Fixed start menu
    922 bytes (58 words) - 06:29, 4 May 2024
  • folder on the SD card. Custom colors: The file containing the colors has to be named "colors.txt" without the quotes. Colors have to be hex values of the
    4 KB (529 words) - 04:26, 5 February 2024
  • spritesheets). 18-bit render quality instead of 15-bit: provides 8 times more colors. Virtual file system: possible to load files independantly from the actual
    6 KB (920 words) - 08:34, 7 May 2024
  • Triangle In The Decoder And Searcher. Customizable Browser Colors In PRX Menu With All Your Basic Colors. Has Search Range Feature In Searcher With Copy/Paste
    11 KB (1,860 words) - 10:47, 8 May 2024
  • sound. The new palette option is useful to achieve more saturated, darker colors. pepto-pal - Author's favourite. colodore - Gives higher saturation. none
    2 KB (248 words) - 06:01, 8 May 2024
  • Launcher Select - Pause the game Image is wrongly rotated (90° clockwise). Colors doesn't match the PNGs attached in gfx folder. v0.4b 2015/10/08 Added instant
    2 KB (314 words) - 06:32, 6 May 2024
  • square will attract other squares that are the same in colors and repelled the ones in different colors. The objective is to manipulate the gravitational force
    2 KB (201 words) - 13:31, 10 May 2024
  • item that looks like "Color" followed by 4 colors. Once you're in the Palette Editor, you can change those 4 colors to whatever you want them to be. Just edit
    2 KB (276 words) - 05:14, 4 February 2024
  • monospaced font. Proportional - Creates a proportional font. Colors - To choose the colors, click on the color gadget to pass a color. Mirror - Flip the
    4 KB (520 words) - 10:47, 8 May 2024
  • movement. Evolution takes place not only on the level - the screen rots, all colors mutate... Wiimote Horizontal: D-Pad - Move 1 - Start game Home - Quit Lolicopocalypse
    1 KB (51 words) - 13:12, 6 March 2023
  • color reduction for Mode 4 is implemented. Images with more than 256 unique colors can't be converted to Mode 4. Dithering option is only enabled with the
    1 KB (75 words) - 06:31, 10 May 2024
  • 2015/07/19 3dfetch Displays various information about your Nintendo 3DS in pretty colors. Utilities 1.10/11 aliceinpalth 2017/07/01 BootCtr A simple boot manager
    37 bytes (2,826 words) - 14:54, 3 April 2022
  • offers a more polished experience and the ability to change Pro Controllers colors. L - Backup a profile R - Restore profile v1.2 Now supports profiles backup
    2 KB (233 words) - 12:24, 15 April 2023
  • first construction. Removals (3DS): Removed love.graphics.setBlendFactor. Colors can be multiplied as expected now with love.graphics.setColor, as of the
    7 KB (963 words) - 04:24, 6 May 2024
  • the PSP, with multiplayer and new game modes. Multiplayer. Bird colors. Background colors. Nyan Cat mode. Squishybird mode. You are a bird that flies between
    1 KB (74 words) - 12:05, 8 May 2024
  • Launcher. There are 2x2-blocks falling down the top, with two different colors. The objective is to rotate and align the falling groups of blocks to create
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  • was participated in the NEO Spring Coding Compo 2008. Draw lines. Change colors. Draw straight lines by tilting your DS. D-Pad - Direction Start - Clear
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  • game for the NDS. Control the colorful ball to avoid the bullets (in grey colors) for as long as possible. There will be some misleading grey boxes in the
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  • homebrew Breakout clone for the NDS. Iro is a brick breaker using multiple colors of balls and bricks. Each brick can only be destroyed by its ball color
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  • Tested on No$gba Emulator and NDSL with R4. 2008 update 2007/08/02 Added some colors and digital numbers (thanks to Ashai Rey for the Digital Numbers Demo) to
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  • it will create a filled rectangle). Stylus - Draw, Select Select - Invert colors A - Rainbow R/L - Brush size Up/Down - Zoom (Stylus position not converted)
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  • Monkey Monkey through a diluted world. You must collect bananas from several colors to reveal hidden platforms and progress through the level. Collect all 9
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  • A GBA Mandelbrot viewer. Try to use contrast colors for the palette, this will look best. The screen will stay black for a while depending on your last
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  • crack the secret code. The code consists of four tiles with six possible colors for each of them. The right hand side of the current row will show you the
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  • backgrounds, created using watercolors and ink. It also incorporates the colors from the Ukrainian flag(yellow and blue shades, with a bit of green for
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  • backgrounds, created using watercolors and ink. It also incorporates the colors from the Ukrainian flag(yellow and blue shades, with a bit of green for
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  • customization: all game color can be re-assigned by changing ./images/colors.txt file colors are in 8 bit RGB format (where R,G,B range from 0 to 255. Note that
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  • make them disappear; if you miss your target and bump in balls of different colors, yours will be added to the others. If the balls reach the end of the path
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  • where the difficulty will increase as you progress. In the world of Billy, colors and music have disappeared! If you want help, go through the levels to restore
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  • common property are aligned. It is possible to line up pieces of different colors because color is one of the 4 properties. Play with Stylus. B - Select Your
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  • audio synths. There are 2x2-blocks falling down the top, with two different colors. The objective is to rotate and align the falling groups of blocks to create
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  • "#0000FF", "themeMenuFontSize": 84 } Use your preferred HEX colors (https://www.w3schools.com/colors/colors_picker.asp). Choose your font size, use the themeMenuFontSize
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  • 3 GUI. Added a (broken) GUI. v0.2 Initial commit converted to C++. Added colors to text. v0.1 Initial commit programmed in C. Text based. Downloads to txtcodes
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  • contains the following: Everlasting Love 0.2. Everlasting Love 0.3. Twin Isles. Colors. Downfall. Online Jukebox. Lemmings DS 7.04. Brix DS 3.0. World of Sand
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  • audio only). Visually enhanced player. Volume on the player. Many more colors in the paint. Version 2.0 2009/05/23 Added notepad. Visually Enhanced puzzle
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  • color Left/Right - Change the virus color Select - Hide the virus to see the colors behind it (keep the key pressed) V1.0 2007/09/11 Initial release. CODE -
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  • numbers columns & rows infos in custom mode. Update sf2dlib (restore original colors game clearer). Update readme.txt. Update Thanks (add Black Squirrel for
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  • stretched to fill the screen (640x480). Filtering - Gnuboy can filter screen colors to make them look more washed out or faded like on a real GBC. You can also
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  • High scores stored in ~/.teetertorturerc. Added remaining level background colors. Thanks: New Breed Software. Team Twiizers . DevkitPro Authors. The Wii
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  • recording, playback and verification. Customizable graphics, sounds, font and colors. To play, place your files (res, sets, data, save, etc.) in the /tworld
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  • directory of the card. You can save your pictures in 20 files with 10 different colors. You can draw, fill, make rectangels, fill rectangels and draw circles.
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  • translated by Jim Skilskyj). 0.9 Added tabs for more information, the better colors on the table, ergonomic review. 0.8 Alpha Second version presented in download
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  • spirits that are inspired by Pacman. Blocky sprites. Loads and loads of colors. 2 different worlds eith background changes. Help Blockman to find all his
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  • world, and is known under many different names. The game has no sound. The colors are adjusted for the emulator, but are still 'visible' on a GBA. Programming
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  • combinations and using the clues answered by the console. There is no duplicate colors in the secret code. The clues returned by the console after each guess are:
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  • show their color for 5 seconds. Then simply enter the correct order of the colors, and see how far you can you. Up/Down - Change color of the select card
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  • Tutorial #1: Basic Launch Star Paths (Xandog) Version 1.7 Added: Some area colors have been changed. "MessageID.tbl" option added in The BCSV Editor, done
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  • permissions management (modes, ban, kick etc). New options such as custom colors, distinct colors for each user and time stamp. Add feature to run any custom scripts
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  • Luigi: Paper Jam, Nintendogs + Cats, Angry Birds Trilogy, and more. Fixed colors of RGB565 games in TGA mode. Fixed behavior for when both screens are requested
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  • - Use these to unlock doors and treasure chests. There are six different colors of keys. Potion - Topdeck can drink a potion by assigning it to an action
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  • strategies assume that you bet on the same color all the time, so don’t switch colors while in the middle of a cycle. In the Martingale system, each bet is doubled
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  • Video engine modified to refresh screen after each line New palette (better colors) added to stella. New menu added to stella. Add support for colour / B&W
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  • CWAV data chunk. Settings to edit every aspect of the theme, including UI colors. Advanced Simulator. Arrow keys - Scroll across bottom screen Changing scroll
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  • based on the concept of negative space. The whole game contains only two colors: black and white. There are two blob/characters: the white blob moves in
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  • engine to search for maps following certain criteria (for the moment only the colors, converted mana cost and types). For the moment, only mana, type, text are
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  • NV12 format or switch to another player (like PotPlayer or OBS). If the colors look wrong, set color range to full and color space to BT.601 (Rec. 601)
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  • De-shine is now the default as it better resembles the original design. Colors are now 1:1 the original. Remade Jimenez's mouth to be slightly smaller
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  • Boy Color Cracktro. CAPITAL - VIP - GB Cracktro / Crack Intro ( GAMEBOY COLORS ) (MIC cracktro) GBC intro #6 - C64 will never die. Laxity - Code, Music
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  • small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create
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  • generated track. Background Song: "Red in Black" by Kosta T. A - Randomize the colors 2 - Take a screenshot Right - Change the line width Newo Tokyo v1 (Cid2Mizard)
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  • game-keys (autodetection). Zoom 1x, 2x or 4x. Ability to change chip8 default colors. 100% compatible with chip8 games. Nice file selection GUI (avoids non-chip8
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  • New Size Modifier (Old - 6 Types). L Trigger and R Trigger Drawing. 48 Colors. 2 Brush Variants: Square (50 Types) and Circle (10 Types). Eraser (Useless)
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  • to run around in glorious purple when Gravity comes online. Super Metroid colors, for returning enemies and bosses (except for the Fusion-colored Fune and
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  • item that looks like "Color" followed by 4 colors. Once you're in the Palette Editor, you can change those 4 colors to whatever you want them to be. Just edit
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  • the font or background colors. Text Color - Selecting this box to change the colors of the Text. BG Color - Change the BG colors. Show/Hide Text Data -
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  • diamonds back to the base. Bring diamonds to the spot with corresponding colors to complete the level. The game has 3 levels. This homebrew also has a Creation
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  • color cycling. There are 2x2-blocks falling down the top, with two different colors. Use LEFT/RIGHT/DOWN to move the block and use UP to rotate it. Use 2 button
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  • balls (there are too many balls, it disturbs a lot). Saving the best score. Colors of the balls slightly lighter. Version 0.1 2008/03/14 1st public version
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  • ) for up to 32 mb memory use. Customizable options, controls and program colors via ini file. Zooming with configurable grids. ttf font support in keyboard
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  • line going. Fill toys into like-colored boxes to score points. Mismatching colors or trying to put a toy in an already filled box will count against you.
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  • template from libnx as a base. The ability to draw with seven different colors on the screen. Controls and color information on the left side of the screen
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  • letters. Other changes in UI colors and objects. A lot of bugs and crashed fixed. v1.4 2019/02/13 Added more and more livid colors. Improved the menu and game
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  • cartridge. There are 2x2-blocks falling down the top, with two different colors. The objective is to rotate and align the falling groups of blocks to create
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  • 2023/07/13 Upstream changes from Angband 4.2.4 (up to revision 298). Draw all colors with a non-transparent alpha value. 4.2.4 r0 2022/02/25 Upstream changes
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  • developed by Tomasz Slanina. It was submitted to 2004 MiniGame Compo. Block colors: green > blue > red. D-Pad - Move paddle 2004 MiniGame Compo - http://www
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  • A plugin that change the DS4 light bar color depending on the colors onscreen. It uses dominant color algo, but not every screen pixel is used in calculations
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  • for Kame Editor can be found here. 1.3.1 Update file colors in folder view when editing theme colors. Optional folder and file images can be cleared. Disable
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  • a new attempt. Combinations do not necessarily have to be with the same colors as above. Operate with Stylus. Your browser doesn't have JavaScript enabled
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  • Text Color - (Colour Text) Change the color of the letters, 10 different colors. The above screen will show time information (an analog clock and a calendar)
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  • has to be : W = 20, H < 1024 (and a multiple of 16), and RGB (not indexed colors). Have a look at the provided GameSet to really understand how it works
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  • statistics in WFCstatus software. Windows version also available. There are 2 colors, 14 balls each, on the game area. Your goal is to push opposing balls off
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  • modes and three soundtracks. Figures are formed by characters of different colors (which you can choose). Try to fit all the pieces that come out more and
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  • splashscreen, code cleanup. Version 2.0 Touch the screen to scroll through the colors. Version 1.8 Program bilingual English / French in a single fichier.Fix
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  • number of parts of the gift you have correctly, and the number of right colors that are on the wrong parts of the gift. The goal of the game is to make
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  • several blocks, holes, and other obstacles. You encounter several different colors of blocks, and each has goal spaces that are of the same color. Your job
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  • clock position and color. Change the system bar colors. Change the notification bubble icon and popup colors. Automatically converts and resizes images selected
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  • Characters can grab only netural blocks or the ones that are same as their colors. You can push the blocks in holes to make new path. To end a level you have
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  • the falling gems and the action button to change the arrangement of the colors of the gems in the column. The objective is to align at least 3 pieces of
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  • appear when an infrared signal is pointed at the infrared sensor on Game Boy Colors. It will detect any IR signal, even found one coming from a Nightlight,
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  • planted instead of dropped. Force Send Chat can now spam messages. Random Colors are now directly updated in the menu. Seed Items can now be drag-dropped
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  • for Android 13. Updated: Localizations list from Crowdin. Fixed: Incorrect colors for the "Serial Checker" tool. Payloads: Updated: Payloads to the latest
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  • All four done by Aurelio Mannara for ctrulib. Drawing from six different colors on bottom screen. Current information on top screen, including current coords
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  • finished in 3 rounds. Stylus - Play, Draw cards L - Rearrange and groups all colors together R - Zooms in Your browser doesn't have JavaScript enabled. Please
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  • increases the falling speed of new blocks, as well as including more block colors. It uses only one screen, no touch screen input. D-Pad - Direction A - Start
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  • have 5 colours to select for which robot is the designed tile. There are 4 colors to control each robot-tank. After finishing a level, you can access to the
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  • 2008/12/23 New display routine (extended tiles background + extended palette for colors). New screen background (by zeblackos). V1.1 2008/12/22 Touch screen game
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  • the option PLAY. Another option available in this game is to modify the colors of the sides of the cube, so as to save the models (3 maximum) and load
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  • map from each pixel block to a part of the palette. Palette - The list of colors, used in groups of 2 or 4. The pixmap can be stored in texture slots 0 or
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  • graphics come from the Atari version but have been completely retouched in 256 colors by Cyb0rg (the official graphic designer of the Magic Team). Author's website
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  • the default homebrew icon: but it will be less eye-appealing (32x32, 16 colors). Stylus - Scroll list, Select Up/Down - Change position of icon Start -
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  • cartridge size minus 323kbits and 128 games. v0.2a 2002/01/05 Small fix for colors. Messages: Only uncompressed roms can be appened to gbongba.gba, please
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  • bug in Buttontester. Add more colors to Buttontester (front & background). Fixed a little bug in Pixelfixer. Change colors from Pixelfixer (R:255,G:255
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  • Blue, Yellow, Red, Green. Choose Flipped on the ready menu to line up the colors if you like. If you forgot to insert the grip when you started the game
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  • A. v0.1.1 Fixed a bug when importing a Mii from QR with certain glasses colors. v0.1.0 Added QR code generation, so you can export your Miis to any program
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  • white background. Added spray paint. Added eraser. Added option to change colors for crayon and spray paint. Removed chainsaw. Put all 3 stamps into one
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  • not rendering) Mandelbrot Fractal Generator (gambiting) Final Added 6 new colors. Added Fullscreen 4:3 resolution(363x272). Now you can go back to menu without
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  • down to scroll faster Square - Select music file to play Triangle - Switch colors L - UNIX/PC text mode switch R - Line numbers off/on Select - Return to
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  • CAPITAL - SPEEDY GONZALES +5 TRAINER - GB Cracktro / Crack Intro ( GAMEBOY COLORS ) (MIC cracktro) GBC Menu #5 Speedy Gonzales Aztec Adventure +5. Laxity
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  • equal symbol/color. Two blocks of different color will reverse/swap their colors once they collide. The blocks won't stop until they either hit another block
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  • JavaScript or switch to a browser that supports it. Updated Corrected the colors of the Splash-Screen where messed up a bit. NeoFlash - http://www.neoflash
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  • help key to see the flag. Game 05 - Paint the proposed flag selecting the colors on the palette and touching with the stylus the area to paint. Game 06 -
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  • 2013/12/05 First test version. Works: Placing/removing blocks. Selecting block colors. Camera. Simple debug console. 4:3 and 16:9 screen support. Up to 4 players
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  • Left/Right - Moves the block to the left/right L/R - Change the texture and colors of the blocks Start - Exit the game (with autosave) Author's website - http://u
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  • SP, with the original unmodded display, it might be worth switching the "colors" option in the main menu, to the "GBA/SP" setting, which boosts the brightness
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  • issue where baremetal screeninit would result in two white screens or wrong colors, usually when launching Arm9 payloads. Rosalina: display SSID in "Force
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  • prevented max towers bonus for first evolution to be applied at start. Corrected colors of selection circle, it looks better now. Fixed the animation bug when a
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  • related to config loading. Minor refacorting. Brand new menu based UI with colors. Shows current and latest commit. v1.2 Menuhax support now lets you update
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  • faster to convert to rgb (ignore any warnings you get about it; on a PC the colors will look wrong, but it's fine in the player). Recommend settings for DS:
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  • if you select other language. [ALL] Fixed bugs in translate items: "Slim Colors" (all), "Use ISO Cache". [ME] Added "Use UMD-Video Patch" option on PSPgo
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  • WinSweeper - The famous minesweeper. Color Demo - Demo application in various colors Cippotto - An application that consists of three classic games: Tetris,
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  • doesn't work at the moment, but it looks quite similar to this, just the colors inverted. The program may occasionally crash. 2008/07/28 Edit Mode finally
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  • (Cid2Mizard) Slight audio timing issues. Sometimes boots up with corrupted colors (just powercycle to fix). Hacky port code. Non-obvious build configuration
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  • background and text color in font settings menu. If you want to use custom colors, remember to use the select button to choose the Font Color (or background
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  • used in sub-menus, make sure it's in .ttf format: font.ttf Specifies the colors used in sub-menus, as well as other info: theme.txt theme.txt uses headers
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  • io/popip-3ds-version GBAtemp - https://gbatemp.net/threads/release-popip-dont-mix-the-colors-ns-game-ports-1-10.635974/
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  • 3DS. It is the first homebrew created by thekman. L/R - Navigate through colors D-Pad - Draw A - Clear screen Tested on 3dmoo emulator and on 3DS with ninjhax
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  • game is played on a a 4x4 board, each tile has numbered dots of different colors on every side and a number within indicating the score. Players take turns
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  • and from IBM Monochrome Display Adapter up to ET4000/W32 SVGA(up to 16M colors (in True Color mode) using it's SC15025 DAC). EMS is available using the
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  • than 1 instrument per family. Families of instruments are represented by colors. Instruments change by size (different size circles sounds differently)
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  • to a browser that supports it. Graphic stuff it's made thanks to gimp and colors!. Author's website - http://www.fobos.org/dsmines
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  • appear happy minimum, but not impossible (to me appears even with homebrew colors). The screen calibration is done with the L and R, but not be calibration
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  • the same way). Improved drawing system, among other things now has more colors. Now the alarm does not sound with normal sound, if not throw an annoying
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  • distribution of La Abadia del Crimen by OperaSoft. Solution and maps. Remake in 256 colors for PC and future conversion to 32bits. Emulatronia - http://www.emulatronia
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  • features 3D blocks in which you must rotate the blocks to match 4 or more colors in order to eliminate them. Get 4 or more matches as fast as possible (with
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  • moved app version in credits box info. Reworked UI PNG images (improved colors, shadow effects and logo). Added option to turn it on/off swap duty cycles
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  • Features: Allow brightness control asset to be themed as well. Implemented font colors. No longer need choosing a specific color scheme for the themes to enhance
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  • clone for Nintendo 3DS. Multi Player on one console. Customizable interface colors. Multi Language support (English & German). Available in 3DSX and CIA formats
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  • config.txt file within your themes folder. The config.txt file contains the colors for in-game objects. It is formatted like so: mainTextColor { Red:255 Green:0
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  • The character's hairstyle/fringe. The character's hair main & highlight colors. (Note: The character's lipstick, eyelash color, eye shadow, contacts color
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  • roms or it could cause errors. Speed Ups. More Video Options. Actual DMG Colors for GB games. Fixed 2 small sound bugs. New 3DS Enhancements are disabled
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  • block on the button to keep the door open. Blocks come in three different colors. Green blocks - Observe the gravity of the world they are in (like the player)
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  • purpose and is not needed. Minus/Plus - Nothing A - Randomly switch the 2 colors B - Increase the thickness of the lines D-Pad - Change the effect angle
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  • four levels to learn to play. Option to change the color of the square (6 colors). Controls for left and right handed. Initally play as a red square (you
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  • keyboard. Includes Japanese hiragana and katakana keyboards. Background colors have been modified to facilitate reading and the possibility of working
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  • Make the point size 1x1, press A twice, and press R twice. Best with white colors. D-Pad - Change the size of each individual point plotted B - Change the
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  • movement. Evolution takes place not only on the level - the screen rots, all colors mutate... Lolicopocalypse v1.0 (Cid2Mizard) GitHub - https://github.com
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  • too long to display will now scroll. Added 3 new arrow colors and better separated step colors by where in the current beat the step falls. Up and Down
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  • objects (images). Support for full 24-bit colors (of course you are still limited to a palette of 15 colors). Supports transparency. Save your designs
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  • Stage 1 and 2. Normal - Stage 3 and 4. Hard - Stage 5 and 6. On-game objects colors: Normal bloack - Red, Green, Blue, Yellow, Pink, Aqua and White. Special
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  • sdmc:/3ds/3DS_motion/ then run it with Homebrew Launcher. The paint tool contains 7 colors and eraser. Exported gif will be saved to the root of the sd card. Normal
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  • Android game VoxelRush 3D. Two game modes. A super fast action gameplay. Fancy colors. Save your highscore with the Quit Game button in the menu. Available in
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  • use_dualshock_2nd_generation to true. Bonus feature: You can now customize controller colors! Head over to sdmc:/config/sys-con/ and modify the color values for each
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  • Square+L - Toggle between the installed firmware background colors and the backgrounf colors stored internally Square+R - Changes the backgrounf color to
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  • checks that the latest skin is installed also updates to the latest font colors. Check for skin and wallpaper both exits and are a current version. Video
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  • changing the shift amount of the anaglyph colors. 3D Activiation key (default is NOTE) to toggle the anaglyph colors from red/cyan to geen/pink and to yellow/blue
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  • distribution classes Fixed LevelTransition Fixed palette issues causing colors to become black Fixed game loop timing Fixed random numbers used for particles
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  • Stair. Thanks a lot Stephen for dswifi. The icon is based on the Wi-Fi icons colors by NeoCorvis, licensed under the artistic license version 2. Author's website
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  • Brush - With line sizes from 1 to 5 half-pixels. Smudge - Will smear the colors around, can be used to create a watercolor like effect. Picker - The standard
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  • board. Pieces are uniform and two sided, each side being colored one of two colors. Opposing pieces are flipped if they are trapped between the played piece
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  • v1.4 Adds support for user images as a background (thanks Flat). v1.3 Add colors to configuration file Fix override button not working when timeout > 0 (thanks
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  • Bust-A-Move patch that allows color-blind people to play the game. 1.0 theColorsGuy 2016/12/12 Super Puzzle Fighter II GBA Color-Blind Friendly Patch Super
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  • Player on one console. Proper cardset of 108 cards. Customizable interface colors. Customizable Cards & Characters. Translated to Bruh, English, French, German
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  • Export/replacing for models with full rig support, custom bones, vertex colors and uv layers. Supports editing material animations in tool and converting
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  • you play, lights will flash in the middle of the screen. You can edit the colors in the pause menu. Or, you can disable this function in the pause menu.
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  • mode a is simpler, the hints pegs correspond in position with the numbers/colors pegs, Game mode b is harder, it rearrange them without any link between
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  • to the main menu Everything else for the menus is touch based, except the colors menu (D-Pad and touch). Smoke and xerpi for helping me out whenever I needed
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  • overwriting Nintendo ones. Integrated network theme receiver. Multiple UI colors for customization. Beautiful and animated graphic. Faster if compared to
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  • icon, has been redone by Azza123. Bricks are randomly assigned different colors. Signifigant changes to the overall game. SDHC Support. Power Button Support
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  • management to put the most useful routines according to selected MSX mode. Fixed colors values of screen 8 mode. Fixed bug of color 0. Added Key mapping to L,R
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  • a line, and it was quite easy to put in. Some things to notice: Changed colors and tiles to make the game playable. Press the A button at the title screen
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  • to test your homebrew environment. Note: Use at your own risk. B - Switch colors Plus - Quit v1.0.1 Release. GitHub - https://github.com/OkiStuff/hello_colours
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  • application. Chatting from PSP to PSP. Customizable background color and message colors. "Buzz" feature, which is a "Boing" sound. PSP Search for PSP's using this
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  • played. Mapped keys 1,2,3 and 4 on Wiimote and Classic Controller. Fixed YJK colors, so screen 10-12 should appear correct now. Disk support, emulator can load
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  • widget on the screen and place it where you want. 0.5 Fix 3D crash. Fix colors on battery. Add 12 Hour Clock support by @d4mation. New Slow Mode with 5
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  • new Arg to "-c" flag called "-extract". Allows users to extract all RGB colors from a .3DST Image. Permits Texture and Skin Hacking/Modifying. 0.5.5 2023/08/08
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  • your skill. Increasing the difficulty causes lights to take on additional colors, with the sequence each light goes through displayed at the bottom right
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  • top of the bottom screen. A loading during analysis/resolution. Different colors for the figure found depending on the method which the program found it
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  • soon. More features to come. V1.9.5 Added background music and changed the colors around. Timing is a little off due to the music, and may play faster. I
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  • improved gameplay and graphics, but some are remain unchanged. On-game objects colors: Normal blocks - Red, Green, Blue, Yellow, Pink, Aqua and White. Special
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  • (custom firmware) needs to be installed. Changeable Patterns. Supports many colors. Loopable. Test Notifications in-app before installing. Available in CIA
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  • background on the icons I'm making, why? You can't use icons with transparent colors, the icon must be fully opaque. GBAtemp - https://gbatemp.net/threads/i
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  • Beta 7 SpeedUP again. Use L & R for touch the screen. Cursor added with 2 colors Black or White. Frameskip set a 2 by default. Fix FPS counter aswell. Source
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  • totalIds tag is set accordingly to how many you have. Changed fonts and colors around so it's more representable. Fixed description under weather icon
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  • flashing. You can change margins and linespacing to fit your. You change colors and the location of the book and font directories. Now you can also change
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  • conquer bizarre characters like sentient toy robots and ooze men. 16 vibrant colors for high-tech, charming graphics in handheld size. This game is playable
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  • palette/SGB colorization. GBC/GBA and some emulators may display up to 7 colors due to palette differences (4 bg + 3 sprite). Up/Down - Move cursor A -
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  • are 2 alternate texture packs: Scary Sauce - A refined texture with rich colors and a complex look. Minecraft - The familiar look from the renowned game
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  • Multiplayer games over TCP/IP possible (still no hosting). Picking multiplayer colors works. Bugfixes GX 0.04 Support for Mods and Mission Packs. Some of them
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  • obstacles in your way which must be cleared by using your cube to pick up colors from tiles in the level and roll them to their correct sockets. Note: Some
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  • will be destroyed. Beware the UFO, it can destroy your ship or change the colors of blocks. Your score is determined by the number of seconds remaining on
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  • becomes activated too. You can change the activated color by clicking on the colors at the bottom of the screen. Activate all viruses in less than 35 moves
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  • "Screen Filter". Accessibility features including "Grayscale" and "Invert Colors" were added into the "Screen Filter" menu. BootNTR 3.2 & NTR CFW 3.5 2017/05/11
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  • ignored, and Japanese font is automatically selected. You can also alter the colors used in the application by editing default.col. This filename can also be
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  • more information. Q. Why do the colors look off? The default gamma settings are intended to make up for the washed out colors the 3DS LCD has. If they look
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  • speed). Added hardfile and Virtual File System support in the GUI. Amiga colors for GUI, added borders to the windows. Set sound frequency to 48k. Small
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  • uses FF3 Fighter sprites, palette changed to NES colors. Changed Thief; palette changed to NES colors. Changed Belmont; edited out ribbon, now looks more
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  • Ctrl-Z R - Ctrl-C Developed for Firmware 3.xx-OE. v1.1.3 Fix issue with NTSC colors (thanks to carpy). Bug fix with vsync option. Bug fix with pal/ntsc video
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  • only use the same color indices as in these levels. If you use any other colors the game will exit. The size must be 320 * 320 pixels. Use GIMP to save
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  • devkitPro r20 and the latest libs. 0.3c ORANGE EDITION 2007.01.28 Support colors, fixed a lot bugs, some improvements, DLDI support. 0.3b Bugfixes, added
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  • 256 pixels wide by 192 high (the screens of the DS) and a maximum of 256 colors, in any format you want (bmp, png, jpg). When saving you will have to name
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  • chat-parsing, correctly finds where to break up lines. Added menu background. New colors in the menus. Prevent sending empty chat messages. Typing notification.
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  • snowman statue. Don't be afraid, it cannot harm you. If your run into it, it colors red and when you return you see that the icicle is now gone. Advance through
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  • you do. Tip: The object to fix are square form metal plates of different colors. Right Analog - Camera Left Analog - Player moves Laser pointer - Aim object
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  • Color - Fast but Red & Blue are reversed. Real Color - Very Slow but all colors are proper. In order to use, you will have to prepare your own mac.rom and
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  • a level. Progressive difficulty. The objective of the game is to connect colors on a 3D cube (each face has four squares by a solid line, and it increases
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  • tool convert color from one format to another. It could be used to convert colors from 24-bit truecolor to 16-bit highcolor code. Result could be shown in
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  • hardware required). Test rumble - Set rumble on for about 1s. Display: GB Colors - Select color scheme for monochrome games. Vertical Pan - Non scaled GB
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  • Version - Internal version number (cannot be modified here). Color - Change colors of menus. Birth M - Month of your birthday (0=none). BIrth D - Day of your
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  • - Sound engine. Gericom - GBARunner2. MarcusD - Code for glowing rainbow colors in Notification LED. Olmectron - Forwarder3-DS. This wouldn't have been
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  • proportions. Tower of Hanoi for GameBoy (Dalton) v1.1 2021/12/29 Changed default colors on GBC. v1.0 2019/01/12 Initial release. Thanks fly out to: Daniel Gerdgren
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  • Pause (menu) Select - Undo 2007/01/20 Add 3 new modes to display icons, colors and patterns. Compiled images into eboot and loaded them from ram. 2006/10/12
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  • Lesson 1 Personal Pronouns. Lesson 2 Possessive Pronouns. Lesson 3 Colors. Lesson 4 Animals. Lesson 5 Family. Lesson 6 Common Places. Lesson 7 Fruits
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  • first player only. v1.3.0 2023/09/05 Joycons. v1.2.3 2023/09/04 Controller colors and removing the model when not on a procon. v1.2.2 2023/09/03 More model
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  • another one to move horizonally. Control the cursor to draw. There are 3 colors to choose from including red, blue and green. D-Pad/Analog - Move cursor
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  • font. Minor optimisations and bugfixes. Version 0.046 Added option to pick colors for font and background. Fixed crashes on some files. Version 0.045 Critical
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  • to units, allowing them to be addressed in multiplayer mode. Made party colors flexible. 2006/05/02 Added TERRAIN command to map for adding a single terrain
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  • Up/Down - Adjust the value To return to random color selection, decrease all colors to the lowest value. Author's website - http://www.geocities.com/hergtoler/gbdev
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  • complete lines of code in your program. Each line contains blocks of four colors. You can place new blocks into the line of your choosing, and when you fill
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  • make the highest possible score in 60 seconds by tapping bubbles with same colors in group of 3 or more. Note: Be sure to increase the CPU and ES4 clocks
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  • to destroy reactor cores by grouping 3 or more cores that are in the same colors. Move the cursor to drag rows and columns of the reactor cores. D-Pad/Analog
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  • "nofill" option. Eraser tool added. *Color Selection* added, full gradient of colors. Selected color preview. Bug Fixes, cleaner App. NeoFlash, https://www.neoflash
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  • blocks by moving into them. A block can only be cleared if one of the two colors that comprise it matches the color of your cursor block. After you cleared
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  • elements. Every pair consists of two elements out of four possible types (colors). You control a single element, which can move on empty fields or can take
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  • No more freezes and creashes. CIA version. V0.2 alpha 2017/01/16 Fixed colors. Added bottom screen. Added stylus control support. Fixed key input. V0
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  • end or else) (thanks (@nckstwrt) Fix p8scii control code for background colors not using correct dimensions Add support for p8scii control code one off
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  • the bubble. There are 2x2-blocks falling down the top, with two different colors. The objective is to rotate and align the falling groups of blocks to create
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  • credits. Message that indicates the folders that have been created. Added colors for created folders. Added an ICON0.png. Added an SND0.AT3. French version
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  • "Choose Palette" to enter the Palette Editor. The Palette Editor divides colors into four columns based on brightness. Background, window, OBJ (sprites
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  • splash for each payload (resolution of 1280x720px and format ARGB32). Menu colors can now be set arbitrarily Percentage display for copying file and folder
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  • status plus a complete list of his modes on server. Flexible settings of colors, highlights, etc. The prototype of scripts for advanced users. You can set
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  • the scene list the files you already have (NSP, XCI or both) with custom colors;. Now you can donate using paypal - if you want to. Link is on github page :-)
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  • Start X - Exit Emulator Phoenix Arcade Emulator (Cid2Mizard) No sound. v0.2 Colors fixed. Support for pleaids. Better 3d effect. .3ds file included for gateway
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  • Atomic: the periodic table app has been completely rewritten. [1.22.0] Update: Colors of the periodic table app has been reworked. [1.22.0] New: kmat(x,y,z) function
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  • with analog stick. Changed Triangular window to Blackman window. Changed colors. v0.1.4 This release uses the triangular window. v0.1.3 Show dB or magnitude
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  • (incompetech.com). Joystick/Gamepad compatible. Features added to Vita: 5 new colors in scenery. Adaptive buttons for PS Vita. 60 fps in normal mode. 30 fps
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  • mode, enabled by default (press "-" to toggle). Due to me just inverting colors, colored images wouldn't look so nice. When reading a book there is a help
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  • higher the sooner you answer the question, and is differentiated by the colors of the time bar. Function to see the best score . Update via the Internet
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  • for the Neo Retro Coding Compo 2010 (Retro GAME). Memorize the sequence of colors shown and reproduce it by pressing the corresponding color keys. Square
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  • found). Configurable Highlighter Colors: Alongside the Dark Mode functionality, a user can change the highlighter colors used in each of the menus. Open
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  • Changing the image containing the blocks of the game: Best Quality (128 colors), without changing the size taken in the VRAM. Change the look of the craft
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  • player skins will be set to the ranger's default skin, until I can get player colors working correctly. Bug fixes. Piko GX 0.06 Gamecube controller enabled,
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  • read it correctly, and the image is png format. A colored icon now switches colors even more to indicate the mp3 player's state. (Red is stopped, Green is
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  • skin of that character. 50+ new music tracks. 3 new features + modes: Team Colors Glow. Wiimmfi. Random Element Mode. Dark/Emerald Costumes. Rainbow Mode
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  • In the main menu, the sound option is a quad state, represented by four colors, which are as follows: Red - Sounds and Music enabled. Blue - Music, but
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  • works, if a game is constantly fast enough, so slowdowns can still cause colors to flicker). Many little optimizations in memory handling and the CPU cores
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  • Battles of World Runner (Tobidase Daisakusen). Rad Racer. Palette - The colors used while viewing the game: Default . loopy . quor . chris . matt. pasofami
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  • detection loop. Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs. Added warp lock options - enterance only, exit only
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  • II and Quadrun have much improved sound. New palette options to tweak the colors to your liking. Memory re-org for a bit more speed but also to recover some
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  • Change selected game status L/R - Change game ordering type Select - Change colors for the background v1.1 Now application will create the needed folders in
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  • your Switch screen. Modify the color temperature of the display. Filter colors to one single component. Apply color corrections: gamma, luminance, and
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  • any of the listed values by editing the configuration file ChangeLog.ini. Colors of the message and background can be modified following the hexadecimal
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  • Great Dane a collar. Give your house a makeover and paint into different colors. In game: Cross - Action button Circle - Leave buildings, Stat page Square
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  • default PSP_ALARMA) at the GAME directory of your Memory Stick. There are 6 colors available for the digital clock. Alarm default at 05:00, with 2 keymaps
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  • numbers to emphasize it graphically. The countdowns have been given different colors to draw attention to their status more quickly: White: not programmed. Yellow:
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  • and from IBM Monochrome Display Adapter up to ET4000/W32 SVGA(up to 16M colors (in True Color mode) using it's SC15025 DAC). EMS is available using the
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  • Tempest/Asteroid deluxe). Palette management modification (games are now with colors). Fix memory bug. Add Lunar Lander games (2 games). Add high scores saving
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  • options background screen during play. Bitmaps must be 256x192 pixels x 256 colors (8 bit). The resulting file should be exactly 50230 bytes in size. If it
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  • placement timing during randomization. Randomize tileset, enemy, Samus, and beam colors by rotating the hue within a specified range (0-180 degrees). Various gameplay-affecting
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  • screens (many thanks to FA for this nice design). New: Theme support: Sounds, Colors, Backgrounds, Icons and Sprites can be changed. All the theme content is
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  • 2022/09/10 Added Linux CI/CD pipeline. Fixed Bugs. 0.2.0 2022/08/10 Better Colors. Bug Fixes. 0.1.10 2022/07/10 Added texture mapping. Added texture loading
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  • you are trying to set, and asking you if you still want to set it or not. Colors have been changed in some menues. Menus have been optimised. Now splash
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  • ROM browser. More acurate PSG and YM2413 sound (voices ok). Support for 3 colors fonts. VGM music player added. Fixed a video palette bug. Impreved video/render
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  • selected difficulty, there will be different number of balls in different colors on the board. You can move 1 ball at a time, and by making a row of 5 balls
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  • particles Select - Toggle between pressure and velocity display (more pretty colors) Tested by the author on an M33-firmware'd PSP (runs on 3.xx kernel). 2008/10/25
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  • two minor bugs. v0.45 Menu added. In-game quit-menu modified. Background colors updated. v0.11 Fixed standby bug on quit menu. v0.1 Demo, first release
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  • you need to change only your eye shape Colorful - Original mode with 3 colors (red, green, blue), you need to change your eye shape and color. Recto Black
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  • in a straight line, through anything - enemies or terrain. There are four colors to be chosen from, that can be switched between in the shop at any time
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  • Making a font file from any PC font. Adjusting the console screen, text colors, and cover size and position. Language options for translation. The zip
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  • Subfolders and psp categories plugin are not supported. v0.3.1 Added 2 new theme colors (purple, orange). Fixed centered text placement (thanks to Creckeryop).
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  • Cancel wireless codepath executes on startup? Possibly emulator only. Paddle colors are wrong on child in multiplayer. Ball looses a lot of vertical velocity
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  • disallowed being able to save with no file name. v0.91 Modification of palette colors. It is intended to merge the transparency edit and palette edit into one
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  • color. Changed the letters of the ranks and communities. Ability to choose colors and opacity for both the borders and the fills of all texts. Changed the
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  • filenames when the PSP’s character set is set to Shift-JIS. [Feature] Zoom box colors can now be customized in themes, as well as error text color. [Bugfix] Fixed
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  • go to a search result by double clicking it. Add menu option alternating colors. Add menu option expert mode. Implement wildcard search. Changes Rewrite
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  • corrected. Audience Poll music now loops until X is pushed. Money amount colors changed to orange. Version 1.01 Version 1.01 changes the way questions are
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  • drawing. The new implementation is actually way better then the old one. Font colors are also fully working now. 1.0.0 2005/09/06 Added font. Fixed Quit not
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  • cut off of long filenames in the browser. Fixed timing of VInt. Changed colors for the filebrowser. V0.4 2009/11/01 Added R as FastForward. Fixed Bios
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  • drawing order of ship and shots for the new ship. Changed Main Menu font colors. Bug Fix. v1.2.0 2011/06/17 Changed the order ships' shots vs. enemy bullets
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  • Modification of the "menu bar". v1.01 2012/07/04 New function to define text colors. Elimination of a bug when repositioning two images ("search" and "loadermode")
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  • Stars and Moons. You can connect stars to each other regardless of their colors, the same for moons. In addition, when you remove these special bricks,
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  • Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow
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  • realistic enemy tank explosions. Changes to horizon and erupting volcano colors. Combined and optimized horizon code. Player's tank descends at beginning
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  • some stuff about what is happening if needed (mostly errors). Added some colors. v0.3.1 2020/05/12 Fix mouse cursor not visible when mouse emulation is
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  • to build this app. https://github.com/sahlberg/libsmb2 Borrowed the Theme colors and Folder/File icon from NXShell. https://github.com/joel16/NX-Shell/releases
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  • Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow
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  • though). Added a secret easter egg (try to find it). 1.6 Added "Interpolate colors between pixels" to Global Game Settings. Added "Scaling options" (Full Scale)
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  • pdf file, which covers the basics of the application. R/L - Move between colors Up/down - Move through Menu Left/Right - Change choice Analog - Move brush
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  • larger than 0x208 bytes, the extra data will be trimmed out. The blue and red colors have been added to the config menu. Robz8 has been changed to RocketRobz
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  • using the PSP's IrDA port. 1.00 村中昭雄 (STEAR) 2008/03/25 Color Mixer Mix colors using RGB code. 0.2 Roland Yonaba (SeanPaul223) 2008/03/19 CTorrentPSP A
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  • added score counter, level start overlay. tweaked the graphics, faded more colors, added black lines to everything. lots of bug fixes. Version 1.38 2011/01/06
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  • accelerated across all supported hardware. Low input latency and accurate colors. Lanczos upscaling to desired output resolution. Display power control across
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  • scratch. OLED models can now go very low and very high without altering the colors! The brightness levels are natural just like without this plugin. A HUGE
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  • first and then overwrite Atmosphere-with-Hekate, the settings and hbm custom colors will be reflected. Download the latest release and place everything on your
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  • OSL_SOUND->volumeLeft /volumeRight = ...). Should simplify your code. Untextured geometry colors are now blended, taking in account the oslSetAlpha values. If you did blend
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  • the images following dimensions and formats. Preview icons - 16x16 in 256 colors. Preview image - 300x170 24bit bmp. Wallpaper - 480x272 bmp format. Use
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  • 2009/08/13 Kirby in Box World Adventure v.0.4 Beta · 2009/08/13 NightFox's Colors v.20090804 · 2009/08/04 Still Alive DS v.1.21 · 2009/08/01 Closed v.1.7
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  • issues. This could be fixed by changing the blending portions to modulate the colors better. There are simple workarounds though, like using RGBA8(0xFE, 0xFE
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  • Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow
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  • Commando, Defender of the crown). Load Palette To change the PSP Vice C64 colors. You can add you own palettes adding a .vpl file in the PSPVice\PSPViceDatas\c64sys\
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  • code included. v0.5 (1 year anniversary edition) Birds Eye mode. Inverted colors (night) mode. Voice Prompts /Alerts support. (* see notes below). Missing
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  • reload. v0.3 Activate spawn cheats with one button. Screenshot. Edit car colors. Never fall off your bike. v0.2 Teleport. Step through walls. Power jump
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  • efficient. It's blue on black because it looked cool, if you don't like those colors you can always change them by editing the color line... Q. Why does it open
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  • controller. Required for joystick emulation. Allows displaying of JoyCon colors. Memory dumps can be created using the dump_spi_flash.py script. -r --reconnect_bt_addr
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  • v0.0.2 2022/06/30 Improved extraction time from ~3min to ~30sec. Added colors. v0.0.1 2022/06/29 First Release. Thanks to SciresM for reboot_to_payload
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  • easier to freeze however). FGColor - Color of the texts. BGColor - Background colors. SwapHomeAndNote - Switch controls between Home and Note buttons. SuspendGame
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  • texture (with support for a color ramp [palette] to map depth values to colors). A couple of high performance rendertarget convolution (blur) filters (up
    6 KB (638 words) - 12:27, 8 May 2024
  • in options D-Pad Left/Right - Change Image Dimensions and select custom colors MS Paint for PSP - PaintMIXER (TheGrayWolf81) Tested by the developer on
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  • grenades on Normal, Hard and Insane difficulties. Added: Red and Blue team skin colors in team multiplayer games, bottom color now selects either Red or Blue team
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  • New ;color= header definition in package.ini for choosing colors for your package title. Colors: red, green(default), blue, yellow, orange, purple, pink
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  • up or down in the character select screen to scroll through alternative colors. "Maxfreespecials" set to 25, to allow the new gameplay system; initial
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  • it's actual scoring method. English system text, grade text, and costume colors. Lots of mixed english things in Mystery Adventure mode. v0.9 Partial English
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  • corrupt Gym Leaders are just a few of the characters who show their true colors once Red turns his back, and the very people who appeared most friendly
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  • resolve issues with saving on Everdrive GBA X5. 1.1.2 2022/03/19 Updated colors on title screen. Created SRAM version of patch for use with 3DS Virtual
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  • is provided in the readme. Randomize tilesets, enemies, Samus, and beams' colors by changing the hue. You can specify a hue rotation range between 0-180
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  • left for the enable unknown items patch. Compact HUD with three separate colors for selected weapons and red digits at low energy. Power bombs are yellow
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  • from JFXtras has been used in order to allow conversion of hex strings to colors. It is licensed under a 3-clause BSD license. Official website - https://secretivecactus
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  • include. The console version is now shipped appart as the escape codes (colors for example) are not displayed correctly when compiled with borealis. v2
    7 KB (1,039 words) - 13:06, 4 August 2023
  • parameters with ranged setting, start/end points for random values. Configurable colors. Namable loops, display next loop jump point. Better DADSR controls. Edit
    7 KB (1,009 words) - 11:10, 8 May 2024
  • support for 80x80 icons. Added support for multi disc games. Added some new colors to the default theme. v.1.2 Fixed bugs in popstation.dll. Added effects
    7 KB (1,073 words) - 11:59, 8 May 2024
  • installation instructions to be as complete as possible. Changed the cover colors to 111111 for plugins with clear cases (jewel cases, cassette cases). Use
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  • @Fiodorwellfme @AndreDK7 @IlDucci @kuragehimekurara1 @Qingyu510. Borrowed the Theme colors and Folder/File icon from NXShell. Copied some of the language code from
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  • indep. movement by getting the ticks in the game_think function. (24) Add colors to chat text to denote when server speaks, you speak, and others speak (changed
    5 KB (684 words) - 12:05, 8 May 2024
  • background images. Added Scrollbar. New folder option "Information". 14 default colors and one customizable. Change the font color. Change the folder color. Change
    5 KB (720 words) - 11:06, 8 May 2024
  • information with the botons L + Square (also changes the color of the text, colors: red, blue, green, black, white and yellow). Now displays the full version
    4 KB (689 words) - 11:00, 8 May 2024
  • chest with loot. Changed the generation of ore. Changed the generation of colors. Other: New fog. Poor visibility under water. Slow moving under water. New
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  • the virtual keyboard. Option to toggle between players. v1.0.3 Fix bug in colors. v1.0.2 Add .int and .itv as valid extention for rom files. Add exit menu
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  • that was getting stuck in animation in Ribby and Crocks level. Fixed HP bar colors. v0.40 Fixed cuphead glyphs. Fixed options settings menu. Fixed background
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  • allow you to load even more themes. Certain previews used to have inverted colors when loaded. This has been fixed. ThemePlaza url has been updated to the
    12 KB (1,843 words) - 05:53, 6 May 2024
  • decrypted savedatas. Added new cheats to the cheats database. Fixed wrong colors in screenshot feature for MMC mode. Now they are correctly took. Improved
    8 KB (1,166 words) - 01:15, 14 August 2023
  • width or height to 0. Changed Palette Editor to only overwrite modified colors. Fixed bug where room sprite data could be corrupted. Added more automatic
    9 KB (1,362 words) - 06:00, 10 May 2024
  • missing by accident) Even more LCD fill colors for troubleshooting (orange/magenta/pink) v1.3.0 New LCD fill colors for troubleshooting: gray before memchunkhax
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  • the Mac desktop (requires File Manager 1.2). Supports on-the-fly change of colors and resolution (requires Display Manager). Has stereo, 16-bit, 44kHz audio
    7 KB (645 words) - 06:02, 8 May 2024
  • end or else) (thanks (@nckstwrt). Fix p8scii control code for background colors not using correct dimensions. Add support for p8scii control code one off
    11 KB (1,430 words) - 06:01, 6 May 2024
  • Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow
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  • controls. Select font face and font size. Customize font and background colors. Rotate the text to read vertically. For Firmware 3.x: Copy the goodbookr
    5 KB (561 words) - 11:08, 8 May 2024
  • progress. This defeated character will allways appear in Black and White colors in the selection screen. Will you be able to defeat all the enemies? Chesstreet
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  • to zoom in/out. Available in various skins/colors. Open Source. Snes9x RX is available in various skins/colors, choose the one you like the most: Cosmo Black/Onyx
    61 KB (9,888 words) - 10:32, 28 January 2024
  • GitHub wiki for info on how to make a theme. You can customize all images, colors, and add custom background music. After dumping Pokémon it now shows an
    12 KB (1,585 words) - 06:31, 4 May 2024
  • times. Original console weakness is no more. Available in various skins/colors. Open Source. Extract the "apps" and "NeoCDRX" folders from the downloaded
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  • check for when Emuiibo isn't running (thank you to @Kronos2308), Changes the colors of the UI (this was done by me and @Kronos2308), and I also improved the
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  • game-specific and general. Got weapon music playing two times, should not play on colors celebration. v1.1.1 Allow user to set up/down/left/right keys in input config
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  • Arcade Games 1.0.2 Snailface 2015/02/21 PoPip 3DS Version Don't mix the colors! Action 1.0 Nehemek 2023/07/09 Portal3DS An adaptation of Portal for the
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  • Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow
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  • appear on the Switch Lite. Many thanks to @henryjmin Personalize the console colors in the Controllers screen. v0.3.3 2021/01/11 Allow importing from patched
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  • being a wall of text once adguard home loads. So the screen will change colors to reflect different circumstances. Light Blue - Everythings working normally
    4 KB (515 words) - 11:36, 20 June 2023
  • custom theme JSON patch. Implemented txt1 and pic1 panes. Added Settings (Colors and Background Image). Added Keyboard shortcuts (Save, expand treeview ect
    7 KB (898 words) - 11:23, 20 June 2023
  • 0-98 and can save/load from the program. Skinnable (background image and UI colors chosen while running). Supports Sony remote control for playback control
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  • Productions) Displaying rom info w/ screenshots makes browsing slow. The colors are incorrect for screenshots taken at 1x. 2009/05/03 4-player paddle support
    10 KB (1,489 words) - 05:05, 10 April 2023
  • end or else) (thanks (@nckstwrt). Fix p8scii control code for background colors not using correct dimensions. Add support for p8scii control code one off
    11 KB (1,397 words) - 15:36, 2 January 2024
  • edited pixel-by-pixel. GUI: Major rework of color schemes with hand-picked colors to match the BG. GUI: The colon now ticks every half-a-second. GUI: Added
    7 KB (1,074 words) - 11:21, 8 May 2024
  • their turn), "Action" mode (enemies move whenever they are ready). The menu colors can be adjusted. This looks very neat and it is highly recommended that
    8 KB (1,172 words) - 05:08, 15 September 2023
  • (Fixes some graphical glitches in some games, eg: Rayman 2 incorrect lum colors and missing candles fires in Ogre Battle 64). Enabled palette caching for
    20 KB (2,802 words) - 13:22, 13 August 2023
  • a color should look fine. Ones that do anything else, like inverting the colors, are just replaced with a white filter. "Filters" are used when drawing
    9 KB (1,353 words) - 05:47, 6 May 2024
  • official Wordle. Daily word challenge. Wordle stats screen. High contrast colors and hard mode options. Sharable text file and QR code with emoji grid on
    12 KB (1,792 words) - 04:54, 4 May 2024
  • NE_Palette. You can clone materials to use the same texture with different colors. This doesn't have the problems of cloning models. Added functions to remove
    14 KB (2,278 words) - 08:35, 7 May 2024
  • Game types. Full MP3 playback support. Customizable light cycle component colors. Objective of the game is to make your enemies collide with the trail you
    6 KB (960 words) - 12:10, 8 May 2024
  • directory. Created a color config file that allows you to change the text colors of the program. (Useful when making a custom skin). MANY bug fixes and other
    7 KB (1,121 words) - 10:45, 8 May 2024
  • X and B, and corrected the Z-scaling. The plane selection and the plane colors are saved in SRAM. After respawning the plane is invulnerable during the
    26 KB (4,163 words) - 04:26, 4 May 2024
  • x1.25, x1.5). Add Frame skip option. Add new speed limiter option. Fix colors palette (merge the code from ProSystem v1.1). Code cleaning. v1.0.1 Intial
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  • menu or pressing Reset twice. PLUGE (NES): Draw center grays in correct colors after closing help. MDFourier (NES): Hold Start at boot to skip to this
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  • menu. Swap functions of "A" and "B". e) Grayscale for GBO/GBP. f) Interface colors for GBC/GBA. g) Sound settings. h) Language support. Note: applicable to
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  • to @Vague Rant). Enhancement: paint color keys on keyboard with palette colors. Enhancement: added help menu. Enhancement: remember current directory for
    16 KB (2,351 words) - 06:01, 6 May 2024
  • the character suddenly warps to the top of the screen). Fixed messed up colors when in 256-color palettes. Fixed fading to use always the brightest fade
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  • possible. V4.4 2022/11/14 New palette options from the Trebor 'Pro Pack' of colors. COOL, WARM (default), and HOT allow you to shift the color temperature
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  • Unofficial r2604 beta9 2010/09/05 Add special color calculation mode (blend colors). Thread audio and increase buffer. Some minor fixes and changes. Unofficial
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  • particular country. Pay close attention to the flags of the enemy vessels. The colors are: Blue, Yellow and Red are the three nations. Green is an independent
    11 KB (1,918 words) - 05:52, 10 May 2024
  • have been changed to match MMBN4. For the European version, the calendar colors have been changed so that Saturday and Sunday are now highlighted. Minor
    11 KB (1,542 words) - 06:01, 10 May 2024
  • conversion process for importing from FF's save data. This means more contact colors, eyebrows, eyeshadows, blushers, and hairstyles will be properly converted
    12 KB (1,665 words) - 05:47, 6 May 2024
  • from tk.Frame so tk widgets work import style #style.py is used to keep app colors and sizes consistent class Page(basePage.BasePage): def __init__(self, app
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  • beta 0.7.2 2011/09/01 - Fix a few bugs. Add Homebrew option. Add selectable colors (Chose pressing [<-] or [->], and decide pressing [X]). Add ini file (Thanks
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  • are now supported: + underline. + blink. + brightness. Bug fix in vt100 colors. Little modification of the keyboard mapping depending on usage frequency
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  • user friendly version that has a float of 1.0 to be 255 or close to how web colors work. NUD Vertex Injector: Made originally by @soneek and updated @mariosonicds(Twitter
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  • up CPU Core #3, so OS may not be responsive while this is executed). Use colors for pointing out important informations. Apply Boost Mode. v1.0.1 Add better
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  • compatibility added, but in-game music player is removed for now (not tested). Gui colors configurable via the configuration files ("game.cfg" and "vsh.cfg") in ABGR
    8 KB (1,332 words) - 10:45, 8 May 2024
  • fast and suitable for black background games. Average, it computes average colors between two frames. Add paddle support, using Left / Right keys or analog
    9 KB (1,432 words) - 06:02, 8 May 2024
  • New configuration screen. Persistent configuration. We can configure the colors to use day and night. Screenshots to the PICTURE directory. New way of drawing
    9 KB (1,398 words) - 11:20, 8 May 2024
  • sync between SPC700 emulation and the DSP. Fixed Contra III Mode 7 EXTBG colors again. Enabled the SPC700 Envelope Height reading. Fixed Chrono Trigger
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