Real-Time Racing Manager Vita

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Real-Time Racing Manager Vita
Realtimeracingmanagervita.png
General
AuthorRinnegatamante
TypeRacing
Version1.0
LicenseMixed
Last Updated2023/03/26
Links
Download
Website
Source

This is a PS Vita version of Real-Time Racing Manager, created through a wrapper/port method. The process involves loading the official Android ARMv7 executable into memory, resolving its imports with native functions, and patching it to ensure proper functionality. Essentially, it creates a minimalist Android environment to run the executable natively.

It should be noted that the game was originally designed for modern phones with GLES3 support, which the PS Vita does not have. As a result, players may experience a lower framerate and some graphical glitches, but these should not affect gameplay significantly given the nature of the game.

Requirements

Setup Instructions

  • Install Kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx

Note Don't install fd_fix.skprx if you're using rePatch plugin

  • Optional: Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Install the vpk from Release tab.
  • Obtain your copy of Real-Time Racing Manager legally for Android in form of an .apk file and an .obb file.
  • Open the apk with your zip explorer and extract the files libc++_shared.so and libmain.so from the lib/armeabi-v7a folder to ux0:data/rrm.
  • Put the data folder from the assets folder of the apk in ux0:data/rrm.

Media

Gameplay del Real Time Racing Manager #1: Problemas con la gasolina. - (Car Fan)

Screenshots

realtimeracingmanagervita-01.pngrealtimeracingmanagervita-02.pngrealtimeracingmanagervita-03.pngrealtimeracingmanagervita-04.png

Changelog

(v.1.0)

  • First Release.

External links

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