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Mad City

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Revision as of 12:49, 12 July 2012 by HydeWing (talk | contribs) (Created page with "{{Infobox homebrew | title = Mad City | image = File:Madcityds.png | type = Racing | version = 0.9.2 | licence = Mixed | author = Schyzophr...")
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Mad City
File:Madcityds.png
General
Author(s)Schyzophrenic
TypeRacing
Version0.9.2
LicenceMixed
Links
[Media:Madcity092ds.zip Download]
Website
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Mad City is a remake of the Amstrad CPC6128 game from 1985, named The city hellish. There different modes of difficulty, to see the facilities upon completion/ lost the game and able to upload score to the network.

Objectives

Aims to escape the city with our car, from the south to the north.

User guide

As we move forward, we will empty the tank, wearing the wheels, the engine.

The screen shown at the light the directions that we can take (sometimes by taking a road we steal), which sometimes requires to pay a fine (if do not have money, player would go to jail). If the screen is a facility (a workshop, a roadblock) or people, player may interact to read dialogue.

Do not forget to watch the fire management.

Controls

Menu

D-pad - select choice

A - accept

In game

Stylus - select the facilities you want to see once lost the game, select whether to climb up the network or not score once won the game

D-pad - select direction

A - interact with the site, advance dialogue

Compatibility

Tested on Supercard DSONEi with Flashcard Firmware 3.0

Changelog

29/04/2008: Version 0.9.2

  • Fixed bug with the compass
  • Fixed the "three games in a row"

28/04/2008: Version 0.9.1

  • Fixed display of instructions in the wrong language
  • Fixed a memory leak
  • Establishment of the actual leaderboard

11/07/2007: version 0.9

  • Many changes with the previous version, the most obvious is the graphics
  • In reality, the music must be redone

11/07/2007: Version RC3

  • Addition of English plus French

03/07/2007: RC2

  • Fixed bug preventing to three straight games (for the most motivated)
  • Fixed bug which prevented to start a game on No $ GBA. The game is now fully compatible with the emulator
  • Significant decrease of the difficulty

10/06/2007: version 0.3

  • Added a small page for Credit render unto Caesar what is Caesar (Michel finally here instead) and the very famous music summer camps at the end of game.

08/06/2007: version 0.3

  • Ability to display the entire text by pressing A
  • Ability to switch the alarm by pressing A
  • Adding the route in the city at the end of the game
  • Added the location of different types of buildings at the end of the game
  • Fixed a bug that showed what was paid in the bottom screen
  • Fixed a bug where you could be stolen even if we had more money
  • Reduced the difficulty of the game

07/06/2007: version 0.2

  • Completely rewritten the whole code.
  • Changing the generation of the labyrinth.
  • Adding sounds, sprites, events and texts related to shares.
  • Management for different game

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