More actions
MotherFG | |
---|---|
File:MotherFG3DS.jpg | |
General | |
Author | iMackshun |
Type | Role playing |
Version | v1 |
License | Mixed |
Last Updated | 2021/03/24 |
Links | |
Download | |
Website | |
Description:
This was the second project I've worked on as I learned more about OpenGL. The original goal was to just recreate the battle system of Mother 3, just in 3D. In the end, I finished most of the aspects of the battle system, and implemented basic overworld functionality and placeholder menus. This is a port of the PC version, and as always, I scaled a few things down to compensate.
In this game, you can currently either access the debug overworld room or the enemy menu. In the debug room, you can walk around, interact with some objects and also fight Mr. Batty. Normally, I would have all of the enemies lined up in this room, but can't quite due that due to memory limitations. At some point, I'll make a spawn system instead of loading them all upon initializing the environment. In the enemy menu, you can select an enemy you would like to fight, and also modify the structure of your party. Some of the enemies are custom, while others are recreated from Mother 3.
Gameplay: Played on Citra, so the pauses aren't as long when loading. Also, audio lags a bit in Citra.
Bugs/Notes:
- Sometimes text isn't exactly accurate in battle.
- Audio lags a bit on the O3DS. Completely fine on the N3DS.
- The game may seem like it is freezing when it is performing IO operations. It isn't so bad if there aren't too many characters in battle.
- If an menu option doesn't do anything, it is unimplemented.
- It isn't so frequent anymore, but the game does crash sometimes. It is likely memory related, so I'll get to the bottom of it soon.
- Sound Battle works, but it can seem to lax at times, while other times it may be too strict. Will need some adjustments.
- The Level Up text takes so long....
Changelog:
[N/A]
Installation:
Performance on the O3DS is playable, but isn't great. Would highly recommend playing on a N3DS. Simply place the .3dsx wherever you store your homebrew and launch it from the Homebrew Channel. The game will create a folder in that directory where it stores the configuration file. Also, make sure your DSP is dumped, otherwise audio will not work.
Controls:
Global
- L + R + Start - Quit Game
Overworld
- Circle Pad - Move
- L/R - Rotate Camera
- A Button - Examine, Confirm
- B Button - Run
- Y Button - Debug Button. Triggers a Battle.
- X Button - Pause Menu
Debug Menu
- DPAD - Navigate Menu, Switch Party Members
- A Button - Initiate Battle, Adjust Level
- X Button - Switch Amount of Party Members
- L/R - Change Menu
Battle
- DPAD - Navigate Menu
- A Button - Confirm, Sound Battle Combo
- Start Button - Enable Heartbeat
Credit
- Maintainers of devKitPro and Citro3D
- @JeffMan19 for ripping animations, and also for Mother 3 Funland
- Menu Assets / Music Ripped from the Game
- Models and Animations are made by me