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Super Haxagon | |
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File:SuperHaxagon.jpg | |
General | |
Author | RedTopper |
Type | Puzzle |
Version | 3.4.0 |
Last Updated | 2021/02/20 |
Links | |
Download | |
Website | |
Source | |
Super Haxagon
Super Haxagon is a cross platform, open source Super Hexagon clone for the Nintendo 3DS, Nintendo Switch, Windows, Linux, and the TI-Nspire (yes, the calculator). It is developed in C++ and uses no additional libraries for the core logic, making it easy (in theory) to port to new platforms. It also has a GUI based level editor called Haxa Editor.
Features
- Cross Platform
- Widescreen support
- High Refresh Rate support
- Custom Levels
- OGG decoder for BGM
- High Score Saving
Building
Super Haxagon targets the 3DS, Switch, Windows (MinGW + MSVC), and Linux. For desktop platforms, it uses a cross platform library called SFML, so it will probably also compile on other platforms that support it.
- Clone this repository with
git clone https://github.com/RedTopper/Super-Haxagon.git --recursive
3DS Build
- Get MinGW and DevkitPro and install dependencies listed in the Makefile
- Use the provided Makefile with the command
make TARGET:=3DS
- Install either the CIA or 3DSX on your 3DS
Switch Build
- Get MinGW and DevkitPro and install dependencies listed in the Makefile
- Use the provided Makefile with the command
make TARGET:=SWITCH
- Copy the .nro to
sdmc:/switch/SuperHaxagon/SuperHaxagon.nro
and launch it from the hbmenu
TI-Nspire Build
- On Linux (I use WSL/Ubuntu), get and build Ndless
- Use the provided Makefile.nspire with the command
make -f Makefile.nspire
- Copy
haxagon.tns
to the ndless folder - Rename
levels.haxagon
tolevels.haxagon.tns
and copy it to the ndless folder
PC Build
... with MSVC on Windows
- Note: you may need the Visual C++ Runtime
- Download SFML for your MSVC version
- Rename the SFML folder to
SFML-MSVC
and place it in libraries - Use Visual Studio to open a folder with the CMake file
- Build the game
- Press play
... with MinGW/msys on Windows
- Note: you may need the Visual C++ Runtime
- Download SFML for your MinGW version
- Rename the SFML folder to
SFML-MinGW
and place it in libraries - Use the provided Makefile with the command
make TARGET:=WIN64
OR use the CMake file - Copy the
romfs
folder andSFML/bin/openal32.dll
library next to the built executable (only needed with Makefile) - Launch the executable
... with GCC on Linux
- Install SFML through your distro's package manager
- Clone this repository
- Use the CMake file or Makefile
make TARGET:=LINUX64
to build it - Launch the executable
Credits
Thanks everyone for:
- The toolchain by devkitPro
- The 3DS 2D engine by fincs at devkitPro/citro2D
- The CTR User library by Smea at devkitPro/libctru
- The Switch User library by Switchbrew at switchbrew/libnx
- The font Bump IT UP by aaronamar at fontstruct.com
- Steveice10 for the build tools at Steveice10/buildtools
- Sean T. Barrett for OGG decoding at nothings/stb
- The SFML developers for, well, SFML
- Audio from Open Hexagon at SuperV1234/SSVOpenHexagon
- ...and Kevin MacLeod for more music at incompetech.com
- and all of the people on the contributors page (seriously, you guys rock!)
Music Attribution
Werq by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4616-werq License: http://creativecommons.org/licenses/by/4.0/
Screen Saver by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5715-screen-saver License: http://creativecommons.org/licenses/by/4.0/
Call Me Katla, Baby by Dunderpatrullen Captain Cool by Bossfight Commando Steve by Bossfight Dr. Finkelfracken's Cure by Bossfight Jack Russel by Bossfight The Maze Of Mayonnaise by Bossfight Link: https://github.com/SuperV1234/SSVOpenHexagonAssets License: ?????? ???'? ??? ??
Cross Platform
Below are a few screenshots featuring the various platforms that Super Haxagon compiles on. The 3DS version is packaged with a custom 3D banner to make it look official. Additionally, the gif was recorded on actual Nintendo Switch hardware.