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Bottomless Block Barrage 3DS

From GameBrew
Revision as of 01:34, 20 October 2021 by HydeWing (talk | contribs) (Text replacement - "{{Infobox-3DS-Homebrews" to "{{Infobox 3DS Homebrews")
Bottomless Block Barrage
File:Bottomless-Block-Barrage.jpeg
General
AuthorTricksterGuy
TypeOther Games
Versionv0.2.0
Last Updated2017/09/11
Links
Download
Website
Source

Introduction

Bottomless Block Barrage (BBB) aims to be a Panel de Pon clone for the 3ds. Don't know what Panel de Pon, Tetris Attack, or Pokemon Puzzle League. This game is a work in progress but it is currently playable. Currently this is unplayable in citra it is too slow.

Status

As of now the basic engine is complete, work is now being done implementing the various modes. Basic graphics are used now until better ones are found/made.

Game Modes that may be supported w/ status

  • Endless Barrage - Play until you lose. [DONE]
  • Score Barrage - Get the highest score in a certain amount of time/lines. [IN PROGRESS]
  • Puzzle Barrage - Solve all puzzles in a certain amount of moves (Normal and Action modes) [IN PROGRESS]
  • Mission Barrage - Similar to the same mode in Planet Puzzle League.
  • Versus Barrage - 2 player game with AI (and possibly online play)

Features

Game

  • New concept of "Chain link" (clink) in which you match groups of 3 or more rapidly before blocks are removed from the board.
  • Ability to save replies of your game (For my debugging pleasure really!)

Puzzle Editor

  • Puzzle editor is complete find the source code here I have already ported all puzzles from tetris attack to my format via my level editor.
    • For the Tetris Attack example puzzles see: bottomless-block-puzzles
  • You can download the windows version of the level editor here. My hope for this is for people to create and share puzzles, if it catches on I will have the app be able to easily download new puzzles from a central location.
  • For linux systems I have included instructions on how to compile the program with cmake.
  • I still need someone to produce a binary for Mac systems. But I assume a similar method as described in the repo can be used, just install wxWidgets and use cmake.

Roadmap

As of now the basic engine is complete, work is now being done implementing the various modes. Basic graphics are used now until better ones are found/made. Game Modes that will be supported

  • Endless Barrage - Play until you lose.
  • Score Barrage - Get the highest score in a certain amount of time/lines.
  • Puzzle Barrage - Solve all puzzles in a certain amount of moves (Normal and Action modes)
  • Mission Barrage - Similar to the same mode in the Puyo Pop games
  • Versus Barrage - 2 player game with AI (and possibly online play) New Gameplay features
  • Introducing C-Links (Chain Links) in which you match groups of 3 or more rapidly before blocks are removed from the board.

The demo

Screenshots

title_wip.png config_wip.png score_wip.png endless_wip.png

Controls

  • Up/Down/Left/Right moves the cursor
  • A swaps the two panels over the selector
  • R quick rises the panels
  • Start instant quits and returns to Title Screen

Compiling

Prerequisites

  1. Once all of the above is in order simply type make and you will get .elf for citra, .3dsx for homebrew launcher, .cia for emunand, and .3ds for gateway/sky3ds.
  2. If you care not to build everything then just type make [elf, cia, 3ds, 3dsx] to build the corresponding format, or make citra to run it in citra (requires citra to be installed and in your $PATH)

Contributing

  • If you find a bug with endless mode, please intentionally lose and then save a replay. Replays are saved on the sd card in folder bbb-moves/ on the root of your sd card. Send me the replay file.
  • If you want to make your own puzzles for puzzle mode (upcoming) have a look at bottomless-block-builder here
  • I could use an artist just about everything was generated, or made by me (with the exception of the panels and border). See https://drive.google.com/open?id=1R-YQ4TT5hY9X3aqFWqW52wRc_LmMH8FDOBfWJ_8MDFc for formats of images.
  • Also music.
  • As far as code goes, if you want to help go on ahead, the codebase right now is kinda a mess and has several dependencies.
  • If you have any ideas pitch them here.
  • Feedback is appreciated at this point, I only released this now as a minimum viable product to get comments.

Known Issues

  • Some skill chain techniques may not work in my engine, for instance, trying to move a block when blocks are already falling above it does not always work.

Credits

Title screen/banner and icon by cots Panel Graphics by TheWolfBunny Panel Graphics by SRKTiberious Font is generated from http://www.codehead.co.uk/cbfg/, and using flarn2006's SF2DBmpFont library to render it.

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