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Scribble Jump DS | |
File:Scribblejumpds.gif | |
General | |
---|---|
Author(s) | s_hansse |
Type | Other |
Version | Demo 0.1 Fix 2 |
Licence | Mixed |
Links | |
[Media:Scribblejumpds.zip Download] | |
Website |
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Scribble Jump DS is a doodle jump clone. This game supports DSMotion.
It is submitted to the Neo Coding Compo 2010, ranked 8th of Game section.
Features
- Original graphics, sounds
- 3 game modes
Installation
There are to ways to play Scribble Jump DS: an emulator or on DS.
To play this game in an emulator, you need an emulator like no$gba or deSmuMe and the file "ScribbleJump.nds" from the file you downloaded.
If you got a flashcard (like R4, Supercard, ...), you cann put the ScribbleJump.nds anywhere on your flashcard, but you have to put the "data" folder (with the subfolder "scribblejump") in the root of your flashcard.
Objectives
Get as high as possible.
User guide
The Scribble jumps constantly. Move it to the right or to the left and have to get as high as possible by jumping on different platforms. There are also items which help jumping higher or prevent monsters from hurting you.
For an introduction into this game, select "help" in the main menu.
Level Editor
It only work on the real ds.
With the leveleditor you can make your own levels.
If you select in the main menu "leveleditor", you have to type the name of the level. If you want to load an existing level, simply enter the name of that one.
With R or L you can switch the screens. On the top screen you can choose, if you want to edit plattforms, items or monsters.
You can also choose, if you want to add (+), move (<+>) or remove (-) them.
Media
Known Issues
Error "filesystem not found"
- If this error appears you are either playing Scribble Jump in an emulator or did not put the folder "data" on the root of your flashcard.
Changelog
Demo 1 fix 2
- there are now three modes:
- adventure mode: unlock the next level by getting through
- infinite: the "play all"-mode
- own levels: play your own levels
- if you only play one level (everything except infinite), the time is your score
- each level has its own highscorelist
- you can play the level direct in the leveleditor
- added an easier Stylus-Control (the second in option-menu)
- slower scrolling (if you need to scroll further, press UP)
- italian translation by Nhoya
- spanish translation by fincs
- fixed some other bugs and improved other things
- changed the folder structure:
- new levels are now in sj-levels
- missions are in sj-missions
- highscores are in sj-highscores
- Missions have this format (no mission-editor yet): :level1;0;level2;0;level3;0;level4;0;
Demo 1 fix 1
- used PA_CreateSpriteFromGfx also for items and monsters
- if you play twice, your name is saved
- some other little glitches