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Battlegrounds 3 PSP | |
General | |
---|---|
Author(s) | Xfacter |
Type | Shooter |
Version | 0.5.0 (17 Apr 2017) |
Licence | Mixed |
Links | |
Download | |
Website | |
Source |
<htmlet>adsense</htmlet>
Battlegrounds 3 PSP, or BG3, is a hovertank deathmatch game for the Sony PSP. Use a deadly array of weapons to defeat the enemy and return glory to your homeland.
It is featured at the PSP-Hacks Homebrew Idol 2 competition in 2009 (3rd place).
User guide
There are a range of weapons in BG3 with varying levels of effectiveness. In order to defeat an enemy you must deplete his shields and armor.
- Machine gun - A good all-around weapon.
- Laser - Effective against shields.
- Tank shells - Effective against armor.
- Missiles - Great all-around.
Content Creation
All map files go in a folder named with a 2-digit number. This is so the game can index all the maps easily.
- terrain.raw - 16-bit binary mapping of scaleable height values from lower left of map (beginning of file) to upper right of map (end of file).
- terrain.tga - Detail texture for heightmap, as it would look from a top-down perspective. For best performance, use palletized textures.
- map.ini - Configuration file used to set various values for the maps. Some of these need to be standardized.
- Checking the default maps should give a fairly straightforward view of what these should look like.
- When defining points on the map, use tile coordinates, eg, for the bottom left tile on the map, it would be "0 0" and for the top right tile of a 256x256 map it would be "255 255".
You can use any heightmap tools that support the .raw and .tga files as described.
Controls
Triangle/Circle/Cross/Square - Movement
Analog - Look
D-Pad Left/Right - Change Weapon
R - Fire
Screenshots
Media
BattleGrounds 3:Psp Gameplay (Alex Cortes)
Battlegrounds 3 v0.4x (dashhacks)
[PSP] Battlegrounds 3D v0.4 [HOMEBREW GAME] (Artomedics)
Changelog
v0.5.0
- Removed unused/fake menu options.
- Fixed powerup transparency bug.
- Improved LOD popping.
- Enabled vsync by default.
v0.4.2
- This is equivalent to the original FOSS release (previously called v0.4x). There are no user-facing changes yet, mainly just internal organization and some cleanup work
Credits
- Author/Maintainer by xfacter.
- Tank Model by Harry Ridgeway.
- Sound FX by http://www.sounddogs.com.
- Heightmap software by http://www.earthsculptor.com.
- Originally released for PSP-Hacks Homebrew Idol 2.
Special thanks:
- irc://chat.freenode.net/##psp-programming.
- Raphael, Tomaz, InsertWittyName.
External links
- Official website - https://battlegroundspsp.wordpress.com/author/xfacter
- GitHub - https://github.com/xfacter/battlegrounds3
- QuickJump - http://forums.qj.net/psp-development-forum/160354-battlegrounds3-0-4x-updated-binary-source-released.html
- PSP-Hacks - http://www.psp-hacks.com/forums/f141/homebrew-idol-2-battlegrounds-3-t239957