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Battlegrounds 3 PSP

From GameBrew
Battlegrounds 3 PSP
battlegrounds3psp.png
General
Author(s)Xfacter
TypeShooter
Version0.5.0 (17 Apr 2017)
LicenceMixed
Links
Download
Website
Source
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Battlegrounds 3 PSP, or BG3, is a hovertank deathmatch game for the Sony PSP. Use a deadly array of weapons to defeat the enemy and return glory to your homeland.

It is featured at the PSP-Hacks Homebrew Idol 2 competition in 2009 (3rd place).

User guide

There are a range of weapons in BG3 with varying levels of effectiveness. In order to defeat an enemy you must deplete his shields and armor.

  • Machine gun - A good all-around weapon.
  • Laser - Effective against shields.
  • Tank shells - Effective against armor.
  • Missiles - Great all-around.

Content Creation

All map files go in a folder named with a 2-digit number. This is so the game can index all the maps easily.

  • terrain.raw - 16-bit binary mapping of scaleable height values from lower left of map (beginning of file) to upper right of map (end of file).
  • terrain.tga - Detail texture for heightmap, as it would look from a top-down perspective. For best performance, use palletized textures.
  • map.ini - Configuration file used to set various values for the maps. Some of these need to be standardized.
    • Checking the default maps should give a fairly straightforward view of what these should look like.
    • When defining points on the map, use tile coordinates, eg, for the bottom left tile on the map, it would be "0 0" and for the top right tile of a 256x256 map it would be "255 255".

You can use any heightmap tools that support the .raw and .tga files as described.

Controls

Triangle/Circle/Cross/Square - Movement

Analog - Look

D-Pad Left/Right - Change Weapon

R - Fire

Screenshots

battlegrounds3psp2.png

battlegrounds3psp3.png

battlegrounds3psp4.png

Media

BattleGrounds 3:Psp Gameplay (Alex Cortes)

Battlegrounds 3 v0.4x (dashhacks)

[PSP] Battlegrounds 3D v0.4 [HOMEBREW GAME] (Artomedics)

Changelog

v0.5.0

  • Removed unused/fake menu options.
  • Fixed powerup transparency bug.
  • Improved LOD popping.
  • Enabled vsync by default.

v0.4.2

  • This is equivalent to the original FOSS release (previously called v0.4x). There are no user-facing changes yet, mainly just internal organization and some cleanup work

Credits

Special thanks:

External links

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