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EI0 Map editor PSP

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Revision as of 01:20, 2 August 2021 by HydeWing (talk | contribs) (Created page with "{{Infobox PSP homebrew | title = EI0 Map editor plus OSlib | image = https://dlhb.gamebrew.org/psphomebrew/EI0MapeditorplusOSlibmaploadingsourcecode.jpg|250px | type = Other G...")
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EI0 Map editor plus OSlib
EI0MapeditorplusOSlibmaploadingsourcecode.jpg
General
Author(s)smealum
TypeOther Games
Versioninitial release
LicenceMixed
Links
Download
Website
Source
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EI 0 Map Editor a map editor for Earth Invaders 0 with the option to create maps/your own games.

It was participated in the Neo Summer Coding Compo 2006 (PSP Applications, 7th place).

User guide It includes a source code that permits you to load maps from external files. This will allow users to create their own maps for games. The map will always be saved to the output folder.

Here's the source code from the developer to load maps (using OSlib):

Quote while (!osl_quit) { oslStartDrawing(); oslReadKeys(); oslDrawFillRect(0,0,480,272,RGB(255,255,255));

oslPrintf_xy(20, 20, "Map name : %s/n/n Up/down : Change map/nCross : Select map",maps[choix].name); if(osl_keys->pressed.up && choix < nbmaps-1)choix++; else if(osl_keys->pressed.down && choix > 2)choix--; else if(osl_keys->pressed.cross)break; oslEndDrawing(); oslSyncFrame(); } strcpy(mapname,maps[choix].name); while (!osl_quit) { if(chdir(mapname)!=0)oslMessageBox("Critiqual error. Press Triangle to quit.", "Error", oslMake3Buttons(OSL_KEY_TRIANGLE,OSL_MB_QUIT,0,0,0,0)); fond = oslLoadImageFile("fond.png", OSL_IN_RAM, OSL_PF_5551); maptiles = LoadTileset("tiles.png"); if(!fond || !maptiles)oslMessageBox("Critiqual error. Press Triangle to quit.", "Error", oslMake3Buttons(OSL_KEY_TRIANGLE,OSL_MB_QUIT,0,0,0,0)); col=fopen("col","r"); bg=fopen("bg","r"); events=fopen("events","r"); if(!bg || !col || !events)oslMessageBox("Critiqual error. Press Triangle to quit.", "Error", oslMake3Buttons(OSL_KEY_TRIANGLE,OSL_MB_QUIT,0,0,0,0)); fscanf(col,"%ld;%ld",&map1.sizey,&map1.sizex); for(i=0;i<map1.sizey;i++) { for(j=0;j<map1.sizex;j++) { fscanf(col,"%hd,",&map1_map(i,j)); fscanf(bg,"%hd,",&map1_map1(i,j)); fscanf(events,"%hd,",&map1_map2(i,j)); } } fclose(col); fclose(bg); fclose(events); map1_map tables are shorts. Also, here are the defines i use :

  1. define map1_map(i,j) map1_map[j]
  2. define map1_map1(i,j) map1_map1[j]
  3. define map1_map2(i,j) map1_map2[j]

Known issues Developer noted that is version is rather buggy and some maps might not work well with it. Also the Story mode in this version is only the map browser.

Controls D-Pad - Move the pointer Cross - Put tile Triangle - Delete tile L-Trigger/R-Trigger - Change tile Start - Save

References NeoFlash, https://www.neoflash.com/forum/index.php?topic=2984.0

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