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GB-Tools

From GameBrew
Revision as of 02:59, 11 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GB Homebrews |title=GB-Tools |image=gameboy.png |description=Some tools for developing programs for the Nintendo Gameboy. |author=Jens Christian Restemeier |lastupdated=1997/04/23 |type=PC Utilities |version=2.2 |format= |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/gbtools.7z |website=http://www.geocities.com/SiliconValley/Way/3340/ |source=gbtools.7z |donation= }} {{#seo: |title=GameBrew |title_mode=append |image= |image_alt=GB-Tools }} Tools...")
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GB-Tools
Gameboy.png
General
AuthorJens Christian Restemeier
TypePC Utilities
Version2.2
LicenseMixed
Last Updated1997/04/23
Links
Download
Website
Source

Tools by Jens Ch. Restemeier for developing programs for the Nintendo Gameboy.

  • SYM2L - Converts TASM-Symbols into GBSIM-Symbols for debugging.
  • COMP - A small compressor. It uses word and byte RLE, and it finds sequences that are already stored before.
  • DUMP - Convert a binary stream into an includeable hexdump. Use this, if your assembler can not include binary.
  • GIF2GB - Converts a GIF for use in a GB-Program. It offers two ways to use a pic in a GB-program:
    • You can use it as an APA-background (If you want to draw something);
    • Or you can use an optimized map/font.
  • GAMEBOY.INC - A simple include-file defining symbols for the internal registers of a Game Boy.

Known issues

There are still a few bugs in some of the programs.

Changelog

V2.2

  • I used DJGPP to compile the tools. They require a DPMI-server, so if you're not running Windoze or OS/2, you will need CWSDPMI or something similar.
  • Dropped the calc_crc tool. And erased the sourcecode for it.
  • Changed documentation into HTML-format.

External links

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