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Missile Command | |
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General | |
Author | ulti |
Type | Shooter |
Version | 0.6a |
License | Mixed |
Last Updated | 2008/10/26 |
Links | |
Download | |
Website | |
Source | |
Remake of the classic 80s arcade game with Wiimote controls.
User guide
Hey, it's missile command time! Destroy the missiles before they reach the earth and blow up your family!
Controls
Wiimote & Nunchuk:
Aim - Aim crosshairs
B (Nunchuck Z) - Fire anti-missile missile
D-Pad Left/Up/Right (Nunchuck Control Stick) - Fire from left/center/right silo
Plus - Restart game
2+Plus - 100 missile mode
Home - Exit to loader
Media
Missile Command (MAME) played with a wii-mote like a light gun game (kind of) (Sum Square Stories)
Changelog
0.6a
- Converted boot.elf to boot.dol for compatibility with Homebrew Channel beta9. No other changes.
0.5a
- Fixed a crash bug related to split missiles not being cleaned up properly.
- Added text.
- Changed background music to "Hydrate", another Kahvi track, because I was getting tired of listening to the old one over and over.
- Sped up enemy missile speed by a factor of two.
- Added an interface for writing level scripts. This is what enables the title screen, game over screen, etc.
- Moved the file hosting to WarpedFlash's dropbox. Thanks WarpedFlash.
0.4a
- Added background music and sound effects (contact me on IRC if you think you can do a better job with the sound effects).
0.3a
- Added split missiles
- Missiles now have trajectory lines.
0.2a
- Added silo health and ammo.
- Marginally better sprites.
0.1a
- Initial release.
Credit
This uses the excellent libwiisprite for graphics and Sndlib for sound. The background music is Kenny Beltrey - Hydrate, available for free from the Kahvi Collective. The sound effects were made by the author spitting on my microphone.
It also uses DragonMinded's FreeType With Libwiisprite for FreeType text display. The font used is Ben Nathan's Elements, which is available for free from Urban Fonts.
External links
- WiiBrew - https://wiibrew.org/wiki/Missile_Command