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Revisited Trilogy: GTA Vice City | |
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General | |
Author | PG Team |
Type | Game Hacks |
Version | 1.0 |
License | Mixed |
Last Updated | 2021/11/10 |
Links | |
Download | |
Website | |
Revisited Trilogy: GTA Vice City is a modification of Grand Theft Auto: Vice City for the PS Vita.
This modification restores and improves some of the things that are missing in different versions of the game.
Installation
You must have the full version of the game installed on your PS Vita (Minimum v1.1).
Extract *.7z archive, copy the files from the gtavc folder to ux0:data/gtavc/. Overwrite when prompt.
Delete txd.img and txd.dir from ux0:data/gtavc/models/.
Install GTAVC_1.1_10thAE_with_manual_ENG.vpk with VitaShell.
User guide
FAQ
Q. Does the mod affect performance?
No performance changes, same experience as vanilla version.
Q. Do I need to start a new game?
No, you can continue the game with the current savedata.
Q. Game crashes while loading!
Delete txd.img/txd.dir from ux0:data/gtavc/models/.
Q. I am missing some of the textures. How fix this?
Delete txd.img / txd.dir from ux0:data/gtavc/models/.
Q. How do I enter cheat codes?
The game supports cheat codes from the PS2-version, like GTA III.
Q. Is mp3 radio supported?
Yes. You can place your music along the path ux0:data/gtavc/mp3/.
Q. How do I use the right analog stick in-game?
Open Options - Display Setup - Free Cam.
Q. How do I use the rear touch-panel in-game?
Open Options - Controller Setup - Use rearpad: On.
Screenshots
Before/After
revisitedtrilogygtavcvita3.png
revisitedtrilogygtavcvita4.png
revisitedtrilogygtavcvita5.png
revisitedtrilogygtavcvita6.png
revisitedtrilogygtavcvita7.png
revisitedtrilogygtavcvita8.png
revisitedtrilogygtavcvita9.png
revisitedtrilogygtavcvita10.png
revisitedtrilogygtavcvita11.png
revisitedtrilogygtavcvita12.png
revisitedtrilogygtavcvita13.png
Media
Revisited Trilogy Launch Trailer (PG Team)
Changelog
v1.0
Graphics. General:
- Reworked and manually optimized textures, and models from the Xbox version of GTA VC.
- All vehicles.
- Wheels.
- Hands of characters in cut scenes.
- Reworked and manually optimized HD-textures..
- Environment textures, asphalt, grass, sidewalk, sand, some vegetation, etc.
- Lighting, rays of the sun, lights, headlights.
- Changed the fountain by the beach to the PS2 version.
- Reworked all weapon models from the PS2 version.
- Tommy's animation files replaced with the PS2 files.
Fixes
- Fixed white textures and collisions.
- Fixed entrances to the building where Rosenberg's office is located.
- Fixed hangar windows at the airport.
- Fixed excavator and hangar on dump.
- Fixed blink-effects.
- Fixed animations of Victor Vance's face in cutscene.
- Fixed animations in the mission "The Shootist" (now characters are holding weapons correctly).
- Fixed traffic behavior, now it occupies two lanes.
- WK Chariot Hotel is now Vice Point Langer like in the PS2 version.
- Showcase in "Howlin Petes Bike Emporium" is now transparent, like in the PS2 version.
- Both dock entrances open after completing Colonel Cortez's missions.
- Graphics. HUD.
- Reworked and manually optimized HUD HD-textures.
- Added a new loading screens.
- New main menu and logo.
- New map and map legend icons.
- Changed radio icons to new ones.
Other:
- New design for the LiveArea screen.
- Added a new Manual (LiveArea screen).
- Added a new copyright screen.
- Changed "timecyc" for better lighting.
- Changed old map in Sunshine Autos.
- Changed carcasses of abandoned cars.
- Changed the texture of the water.
- Sabre Turbo and Cuban Hermes can now be re-sprayed.
- Added a new skins for Tommy (from official japanese version).
- Retextured Intro / Outro and Splash-screens.
- Rebuild textures and files.
Credits
- PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection;
- Contributors: DimZet, daser, silent, Cleoude, avals343, TH_009 & SuXei999, MrFinger, Brooklynzsmac, Marsi4eg, claude31 and other