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ZIP3DSFX | |
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General | |
Author | d0k3 |
Type | PC Utilities |
Version | 0.6 |
License | Mixed |
Last Updated | 2016/03/25 |
Links | |
Download | |
Website | |
Source | |
ZIP3DSFX is a ZIP-based SFX extractor for the 3DS console. It has two main build modes plus multiple configuration options.
User guide
SFX Hard Mode
- This mode hardcodes the archive.zip into the ZIP3DSFX.3dsx executable.
- To use this, rename your ZIP archive to "archive.zip", put it into the data directory and compile with "make sfx_hard".
- This will use the smallest amount of memory and will work anywhere.
- The archives content can not be changed without compiling anew.
SFX Stub Mode
- This mode creates a SFX stub, the actual archive.zip has to be attached to the end of the ZIP3DSFX.3dsx.
- Compile this with "make sfx_stub".
- Files are attached (on Windows) via "copy /b ZIP3DSFX.3dsx + archive.zip myZIP3DSFX.3dsx".
- You can simply copy any ZIP archive to the end of the 3DSX to create a new SFX archive.
- The resulting .3DSX can (in standard ZIP mode) still be opened in any archiver program on any platform.
- This uses more memory and will not properly work with some loading methods.
Configurations
- If you want to customize the SMDH file, edit AppInfo and icon.png in the resources.dir.
- If you want to further customize ZIP3DSFX overwrite behaviour (among other settings):
- Edit config.h inside the include directory or use predefined config settings def_overwrite_always, def_overwrite_ask, def_overwrite_never, theme_pack or boot_installer.
- The correct syntax is: "make [sfx_stub|sfx_hard] CONFIG=[config_name]".
Note: This is untested with large files and archives. Use at your own risk.
Credits
Contains the MiniZ library, which was written by Rich Geldreich.
External links
- GitHub - https://github.com/d0k3/ZIP3DSFX