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Impact PSP

From GameBrew
Revision as of 12:41, 14 October 2021 by HydeWing (talk | contribs) (Text replacement - "image = https://dlhb.gamebrew.org/psphomebrew/" to "image = ")
Impact
Impact.png
General
Authorslicer4ever
TypeArcade
Version17 Mar 2008
Links
Download
Website


Impact is an original PSP homebrew game coded by Slicer4ever. It shares some similarity to pong game with the difference of aiming to make 2 blocks collide.

It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games).

Features

  • 3 Difficulties.
  • 9 Pre-built maps
  • Fully functional map maker.
  • Music.

Installation

Copy the IMPACT folder to ms0:/PSP/GAME/.

Make sure to also put the files folder inside ms0:/PSP/GAME/IMPACT/.

User guide

How to play

The goal is to make the blocky objects collide against each other. You will control the balls on both side, one starts in top left and the other starts in bottom right.

The bottom right has inverse controls to the top left object. There are 3 different objects/blocks that you will find during the game.

  • White blocks - Walls.
  • Green blocks - Speed up.
  • Red blocks - Slow down.

Map Editor

To create you own maps, select the Create Map option from the menu. The colored blocks represents the following.

  • Purple block - The balls (one on each side).
  • Small yellow block - Your editor pointer/cursor.

With the cursor you can place any of the following objects.

  • Gray - Walls/obstacles.
  • Red - Object that will slow down your speed.
  • Green - Object that will increase your speed.

Once completed, exit the map editor and a box will appear where you will have to enter the name of the map (Name).

Select if you want to save (Save) or return to the menu (Back).

Controls

In game:

D-Pad/Analog - Move balls

Map editor:

D-Pad - Move the cursor

L/R - Change Object Type (color)

Start - Activates editor menu, Exit

Screenshots

impact2.png

impact3.png

impact4.png

impact5.png

Credits

Special thanks to InsertWittyName.

Music: playgirl.

Coder and idea by: slicer4ever. Written in C++.

External links

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