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tcpGecko dotNet for 3DS is a 3DS utility using a network connection.
This is a mod/port of Chadderz121's WiiU Version of tcpGecko that allow you to create cheat. The basics read/write has been edited, on the other hand, no debug functions is currently available (breakpoint/watchpoint/thread/pause etc).
Note: To be able to use it, you need to use the modified ntr.bin available in the repo.
Features
- Cheat searcher.
- Live memory viewer/editor.
- RAM dumper.
- AR/Gateshark codes support.
Installation
From the zip, extract the ntr.bin (modified by Nanquitas to work with this tool) to the root of the sdcard.
User guide
Boot the applocation, and when you launch a game press D-Pad left.
Wait for the green flash, and then connect the debugger to the console.
Note: Some games have a dynamic memory layout and while the application fetch the current memory regions of the game when it connects to the 3DS, it can change later on. A button is added to fetch the current memory regions of the game so no need to disconnect/reconnect to refresh it (by Mega-Mew).
AR/Gateshar codes support
Manage cheat code per ID, the 1st one you will sent will have for example the ID 0, in the textbox put 0
and choose the action you want to do with this cheatcode.
Media
Hyrule Warriors TCP Gecko dotNet Tutorial (VoiD_Kura)
Credits
- Nanquitas - tcpGecko Mod to work with the 3ds & a mod of NTR to make Gecko working on NTR.
- cell9 - NTR CFW.
- Mega-Mew - minor change of the application.
- Chadderz - mod of tcpGecko to make it work on the WiiU (Wii -> WiiU -> 3DS).
- And many others.