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README.txt SDLPAL
SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG "Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy). LICENSE
SDLPAL is originally created by Wei Mingzhi from 2009. Copyright (c) 2009-2011 Wei Mingzhi [email protected]. Copyright (c) 2011-2016 SDLPAL development team. All rights reserved. SDLPAL is distributed under the terms of GNU General Public License, version 3 (or any later version) as published by the Free Software Foundation. See gpl.txt for details. Many of the ideas of this program are based on documents from PAL Research Project (https://github.com/palxex/palresearch), and portions of the code are based on the work done by Baldur and louyihua. The resampler code is based on the code in Kode54's foo_input_adplug project (https://github.com/kode54/foo_input_adplug). This program made extensive use of the following libraries: SDL (http://www.libsdl.org/) Adplug (http://adplug.sourceforge.net/) SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/) libmad (http://www.underbit.com/products/mad/) libogg & libvorbis (http://www.vorbis.com/) FLTK (http://www.fltk.org) And some of the OPL simulation cores this program used are from the DOSBOX project (http://www.dosbox.com) and MAME project (http://mamedev.org/). Please see authors.txt for additional authors. This program does NOT include any code or data files of the original game, which is proprietary and copyrighted by SoftStar Inc. COMPILE FOR WINDOWS
The Microsoft Visual Studio 2013 or higher is supported under Windows. To compile the WIN32 desktop version, open the Visual Studio project file 'sdlpal.sln' under the 'win32' directory. To comiple the WinRT version, open one of the project files (SDLPal.UWP.sln, SDLPal.Windows.sln, SDLPal.WindowsPhone.sln) under the 'winrt' directory. Please note that, to compile the UWP version, Visual Studio 2015 or higher is required. For all situations, you need to have SDL 2.0 development or source files installed at the SDL2 directory under the source tree. COMPILE FOR GNU/LINUX OR UNIX
To compile, type: cd unix make You need to have SDL 2.0 development files installed. The compiled executable should be generated with the filename 'sdlpal' at the current directory. By default, SDLPAL uses the FLTK library to provide setting GUI at launch. If you do not want to use the library, please define the macro 'PAL_NO_LAUNCH_UI' in the makefile. SDLPAL should also be able to compile and run under other UNIX-like systems, however it's not tested. COMPILE FOR MAC OS X
To compile, open the project Pal.xcodeproj with Xcode, and click Build. You need to have SDL framework installed at /Library/Frameworks. COMPILE FOR IOS
You need to have SDL2 source extracted in the SDL2 folder.To compile, open the project iOS/SDLPAL/SDLPal.xcodeproj with Xcode, and click Build. COMPILE FOR ANDROID
You need to have SDL2 source extracted in the SDL2 folder. To compile, type: cd android/jni ndk-build cd .. ant debug COMPILE FOR NINTENDO 3DS
To compile, type: cd 3ds make make cia You need to have DevkitPro ARM and SDL 1.2 for 3DS portlib installed. The compiled executable should be generated with the filename 'sdlpal' at the current directory. COMPILE FOR OTHER PLATFORMS
To be written. CLASSIC BUILD
By default, SDLPAL uses a revised battle system which is more exciting yet somewhat harder than the original game. If you prefer the traditional turn-based battle system, uncomment the following line: //#define PAL_CLASSIC 1 in the file common.h and recompile. This will build a "classic" build which is 100% the same as the original game. RUNNING THE GAME
The data files required for running the game are not included with the source package due to copyright issues. You must obtain them from the original CD. To run the game, copy all the files on the original CD to a directory, then copy the SDLPAL executable to the same directory, and run the executable. Note that the filenames of data files should be in lower-case under GNU/Linux (or other UNIX-like operating systems). CONFIGURE THE GAME
PAL has several variants using different and incompatible resource files. Now SDLPAL supports several configuration options for supporting such variants. To set these configuration options, create a file named as 'sdlpal.cfg' (make sure to use lower-case file name in UNIX-like operating systems) in the game directory created by the above step. If no configuration file exists, SDLPAL uses default values that supports the original resources of DOS version. Please refer to the 'sdlpal.cfg.example' for configuration file format. -END OF FILE-