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BStone Vita

From GameBrew
Revision as of 02:25, 30 Ocak 2024 by HydeWing (talk | contribs)
BStone
Bstonevita2.png
General
Author01y
TypeShooter
Version0.3
LicenseMixed
Last Updated2019/08/22
Links
Download
Website
Source


BStone is an unofficial source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike.

Blake Stone is a fun first person shooter from 1993 that sadly got overshadowed by Doom, which came out the week after its release. It's based on the Wolfenstein engine, but includes many features that would later appear in the Doom engine, such as textured floors and ceilings, interactive map elements such as switches and shootable objects, dimming of distant objects, automap, etc.

This is a full-featured port of the original source code, running smoothly on Vita in native resolution widescreen mode.

Features

  • High resolution vanilla rendering (SDL).
  • 3D rendering (OpenGL 2.0, OpenGL 3.2 Core, OpenGL ES 2.0).
  • OPL emulation (DOSBox DBOPL, Nuked OPL3).
  • Upscale texture filter (xBRZ).
  • Support for external textures (walls, sprites, floor and ceiling).
  • Allows to customize control bindings.
  • 2D-audio (SDL) and 3D-audio (OpenAL).
  • Separate volume control of sound effects and music.
  • Auto-detection of digital content (Steam / GOG).

Installation

Supported games:

  • Aliens Of Gold (v1.0/v2.0/v2.1/v3.0) retail or shareware.
  • Planet Strike (v1.0/v1.1).

Install the .vpk. Then, in the root of ux0:/data/bstone/, place the game assets, which consist, depending on the intended version, of the following files:

Shareware Registered Planet Strike
AUDIOHED.BS1 AUDIOHED.BS6 AUDIOHED.VSI
AUDIOT.BS1 AUDIOT.BS6 AUDIOT.VSI
EANIM.BS6 EANIM.VSI
GANIM.BS6
IANIM.BS1 IANIM.BS6 IANIM.VSI
MAPHEAD.BS1 MAPHEAD.BS6 MAPHEAD.VSI
MAPTEMP.BS1 MAPTEMP.BS6 MAPTEMP.VSI
SANIM.BS1 SANIM.BS6
VGADICT.BS1 VGADICT.BS6 VGADICT.VSI
VGAGRAPH.BS1 VGAGRAPH.BS6 VGAGRAPH.VSI
VGAHEAD.BS1 VGAHEAD.BS6 VGAHEAD.VSI
VSWAP.BS1 VSWAP.BS6 VSWAP.VSI

The full versions of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike each can currently be obatined from the 3D Realms website, and additionally from Steam and GOG.

Any combination of these three may coexist in the directory. Press the main "start" region to launch the game. Game version will be chosen in the following order of preference: Registered, Shareware, Planet Strike. Press the "Planet Strike" region to start Planet Strike regardless of the presence of other versions.

Note: The savegame format has been changed from the previous version, so previous saves are unfortunately incompatible with 0.3.

Controls

L/Square - Use, Open

R/Triangle - Fire, Accept

Cross - About face

Circle - Select next available weapon, Back out of menu

D-Pad - Move forward/backward, Turn left/right

Left Analog - Straight ahead and side-to-side motion

Right Analog - Turn

Select - Map, Status window toggle

Start - Menu, Back

Number keys are hard mapped to a column on the right side of the front touchscreen corresponding to the locations of the elevator buttons on the AOG level select screen. Useful for weapon selection in addition to operating the elevator.

The left and right halves of the region occupied by the bottom HUD bar are mapped to "-", and "=", respectively, for controlling the map zoom level in Planet Strike. The left and right halves of the top region of the touchscreen select the previous/ next available weapon.

Screenshots

bstonevita3.png bstonevita4.png

bstonevita5.png bstonevita6.png

Known issues

As with any homebrew Vita app, memory corruption may occur when returning from the LiveArea to an already running instance of the program. It is recommended, instead, to close and restart the app before resuming use.

Changelog

0.3

  • Update source to upstream version 1.1.13.
  • Prev/next weapon functions added (top area of touchscreen and "O").
  • Joystick sensitivity adjustable in-game.
  • Sound volume menu cosmetic fix.
  • X and O buttons function in expected way in menu.
  • Fix sporadic crashes when music is enabled & other out of memory errors.
  • No fadein tearing.
  • In elevator, fade out from viewport instead of messagebox.

0.2

  • L is now "use"; -/= in the front.
  • Joystick sesitivity adjusted.
  • Performance improvement (>20%).
  • HUD no longer drawn over in various circumstances.
  • Live Area assets tweaked, -ps shortcut added.
  • Heartbeat on by default.

0.1.1

  • Elevator button touch location in ui_stretch mode.

0.1

  • Merge in changes from mainline develop branch up to the current state.

0.0.1

  • Initial port to PS Vita.

Credits

  • Boris Bendovsky for BStone.
  • JAM Productions, id Software, and Apogee for Blake Stone.
  • The control functions were based on those written by fgsfdsfgs for the vita port of Chocolate Doom.
  • Rinnegatamante for help with various things.
  • The makers of vitasdk & Henkaku for making this possible in the first place.

External links

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