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sys-clk | |
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File:Sysclkswitch.png | |
General | |
Author | RetroNX Team |
Type | Plugins |
Version | 1.0.3 |
License | Mixed |
Last Updated | 2023/04/21 |
Links | |
Download | |
Website | |
Source | |
Sys-clk is a valuable sysmodule for Nintendo Switch that enables the optimization of CPU, GPU, and memory clocks based on the running application and docking status. This capability enhances the gaming experience by ensuring the system runs at the optimal speed for each game and state, resulting in improved performance and smoother gameplay.
Features
- Automatic overclock and underclock depending on the running title and docked state.
- Reads presets for titles from the SD card.
- Hot reload allows you to change your preset while the game is running with sys-ftpd.
- Presets database for a quick and easy overclock on popular games.
How does it work?
The sysmodule adjusts the performance of the CPU, GPU, and RAM of the console based on the game being played and whether the console is docked or not. This is done through sys-clk, which automatically overclocks or underclocks the system according to a preset for each game. The preset allows for setting different frequencies for both docked and handheld modes, with a maximum of six values. These values are capped for safety reasons:
- CPU at 1785MHz
- GPU at 460MHz without a charger
- up to 768MHz with a charger
- higher than 768MHz with the official charger.
These limits ensure that the console won't be damaged due to overclocking.
Installation
To install the application, it is required that you have a Nintendo Switch that runs on the Atmosphere Switch and is updated to the latest stable version. After meeting these requirements, simply copy the atmosphere
and switch
folders onto the root of your sdcard, ensuring that you overwrite files if prompted. Additionally, if you're not updating, copy the config
folder to include default settings. These steps should enable you to successfully install the application.
Note: sys-clk-overlay requires to have Tesla installed and running.
Media
How to overclock the Nintendo Switch and view FPS - Sysclk & NX FPS Homebrew mods Atmosphere CFW - (Nevercholt)
Screenshots
Relevant files
Config file allows one to set custom clocks per docked state and title id, described below
/config/sys-clk/config.ini
Log file where the logs are written if enabled
/config/sys-clk/log.txt
Log flag file enables log writing if file exists
/config/sys-clk/log.flag
CSV file where the title id, profile, clocks and temperatures are written if enabled
/config/sys-clk/context.csv
sys-clk manager app (accessible from the hbmenu)
/switch/sys-clk-manager.nro
sys-clk overlay (accessible from anywhere by invoking the Tesla menu)
/switch/.overlays/sys-clk-overlay.ovl
sys-clk core sysmodule
/atmosphere/contents/00FF0000636C6BFF/exefs.nsp
/atmosphere/contents/00FF0000636C6BFF/flags/boot2.flag
Config
Presets can be customized by adding them to the ini config file located at /config/sys-clk/config.ini
, using the following template for each app
[Application Title ID] docked_cpu= docked_gpu= docked_mem= handheld_charging_cpu= handheld_charging_gpu= handheld_charging_mem= handheld_charging_usb_cpu= handheld_charging_usb_gpu= handheld_charging_usb_mem= handheld_charging_official_cpu= handheld_charging_official_gpu= handheld_charging_official_mem= handheld_cpu= handheld_gpu= handheld_mem=
- Replace
Application Title ID
with the title id of the game/application you're interested in customizing. A list of games title id can be found in the Switchbrew wiki. - Frequencies are expressed in mhz, and will be scaled to the nearest possible values, described in the clock table below.
- If any key is omitted, value is empty or set to 0, it will be ignored, and stock clocks will apply.
- If charging, sys-clk will look for the frequencies in that order, picking the first found
- Charger specific config (USB or Official)
handheld_charging_usb_X
orhandheld_charging_official_X
- Non specific charging config
handheld_charging_X
- Handheld config
handheld_X
- Charger specific config (USB or Official)
Example 1: Zelda BOTW
- Overclock CPU when docked or charging
- Overclock MEM to docked clocks when handheld
Leads to a smoother framerate overall (ex: in the korok forest)
[01007EF00011E000] docked_cpu=1224 handheld_charging_cpu=1224 handheld_mem=1600
Example 2: Picross
- Underclocks on handheld to save battery
[0100BA0003EEA000] handheld_cpu=816 handheld_gpu=153 handheld_mem=800
Advanced
The [values]
section allows you to alter timings in sys-clk, you should not need to edit any of these unless you know what you are doing. Possible values are:
Key | Desc | Default |
---|---|---|
temp_log_interval_ms | Defines how often sys-clk log temperatures, in milliseconds (0 to disable)
|
0 ms |
csv_write_interval_ms | Defines how often sys-clk writes to the CSV, in milliseconds (0 to disable)
|
0 ms |
poll_interval_ms | Defines how fast sys-clk checks and applies profiles, in milliseconds | 300 ms |
Capping
To protect the battery from excessive strain, clocks requested from config may be capped before applying, depending on your current profile:
Handheld | Charging (USB) | Charging (Official) | Docked | |
---|---|---|---|---|
MEM | - | - | - | - |
CPU | - | - | - | - |
GPU | 460 | 768 | - | - |
Clock table (MHz)
MEM clocks
- 1600 → official docked, boost mode, max clock
- 1331 → official handheld
- 1065
- 800
- 665
CPU clocks
- 1785 → max clock, boost mode
- 1683
- 1581
- 1428
- 1326
- 1224 → sdev oc
- 1122
- 1020 → official docked & handheld
- 918
- 816
- 714
- 612
GPU clocks
- 921 → max clock
- 844
- 768 → official docked
- 691
- 614
- 537
- 460 → max handheld
- 384 → official handheld
- 307 → official handheld
- 230
- 153
- 76 → boost mode
Notes:
- GPU overclock is capped at 460Mhz in handheld and capped at 768Mhz if charging, unless you're using the official charger.
- Clocks higher than 768MHz need the official charger is plugged in.
Changelog
v1.0.3
- This minor update fixes the overlay not working on HOS >= 16.0.0 by upgrading libtesla and libnx to the latest version.
- Thanks to @alula for the PR
v1.0.2
- Fix freqs on ResetToStock(); for Boost Mode GPU
- libnx compat fixes
- libtesla updated from upstream
- Use ts:GetTemperature on HOS 14.0.0+ instead of ts:GetTemperatureMilliC
- Release files dont enable logs by default anymore
v1.0.1
- Fix skin temp not shown in the manager
- Fix Korean characters shown incorrectly in the manager
- libtesla upstream sync (libnx 4.0.x compat)
v1.0.0
- Homebrew app: sys-clk manager, testing grounds of borealis, a new hardware accelerated, Nintendo Switch inspired UI library for PC and Nintendo Switch
- Tesla overlay: sys-clk-overlay, powered by libtesla
v0.13.1
- Don't keep the time session open (only used at init)
- Misc changes from the develop branch (libnx compat, etc) that does not affect features
v0.13.0
- Temperature monitoring (SoC; PCB and Skin at customizable interval)
- Logging refactor:
- Logs can now be enabled or disabled at runtime
- Prettier logs (clock hz format, shorter text)
- Milliseconds in timestamp
- CSV export (timestamp, titleId, profile, clocks, temps at customizable interval)
- FW 9.0.0 fixes
- HB and crashed apps fixes
v0.12.3
- This is a minor update that changed polling timings to accommodate actively scaling titles (ex: BOTW, DOOM...)
v0.12.2
- This release adds support for 8.0.0
v0.12.1
- This hotfix was made to correct the capping logic that was incorrectly applied to the CPU, consequently underclocking on defined profiles.
v0.12.0
- Config loading has been refactored to permit more profile storage, and serve as the groundwork for what's to come
- The kip target (which had become irrelevant) and the code required to support it has been removed, consequently enabling pm late loading with no side-effect
v0.11.1
- fixes some games running slower than they should be (#6)
v0.11
- Adds timestamp and version to logs
- Games and profile changes now always trigger a reset to stock values, even for games that would not change clocks on their own
v0.10
- Added charging profiles
- General fixes
v0.9
- First Release.