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7 Billion Humans Vita | |
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File:7billionhumansvita.png | |
General | |
Author | Rinnegatamante |
Type | Puzzle |
Version | 1.1 |
License | Mixed |
Last Updated | 2023/03/18 |
Links | |
Download | |
Website | |
Source | |
This is a port/wrapper of the mobile version of 7 Billion Humans for the PS Vita.
User guide
Experience the excitement of Automating swarms of office workers to solve puzzles in your own parallel computer, made entirely of people. This game is a follow-up to the award-winning Human Resource Machine, but with even more humans involved.
Installation
Requirements:
- libshacccg.suprx (ShaRKBR33D)
- Kubridge
- FdFix OR repatch_ex.skprx
- Android game data files.
Install the required plugins:
- Install kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Don't install fd_fix.skprx if you're using rePatch plugin.
- (Optional) Install PSVshell to overclock your device to 500Mhz.
- Install libshacccg.suprx, if you don't have it already, by following this guide.
Install the game + gamefiles:
- Install the vpk with VitaShell.
- Obtain your copy of 7 Billion Humans legally for Android in form of an .apk file.
- Open the apk with your zip explorer and extract the files "libc++_shared.so" and "lib7BillionHumans.so" from the "lib/armeabi-v7a" folder to ux0:data/7billion.
- Extract the "assets" folder from inside the apk to ux0:data/7billion.
- Download datafiles.zip from the Release page and extract it in ux0:data.
Screenshots
Media
7 Billion Humans - Now Available! Official Trailer #2 (Kyle Gabler)
Changelog
v.1.1
- Slightly improved levels loading times.
- Improved rendering logic. Now rendering is faster.
- Solved a bug potentially causing sporadic GPU crashes.
- Slightly reduced memory usage and CPU workload.
v.1.0
- First Release.
Credits
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Once13one for the Livearea assets.
- Northfear for the SDL2 fork with vitaGL as backend.