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OpenHCL | |
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File:Openhclwii.jpg | |
General | |
Author | JeffRuLz |
Type | Platform |
Version | 2021.11.08 |
License | GPL-3.0 |
Last Updated | 2021/11/08 |
Links | |
Download | |
Website | |
Source | |
OpenHCL: A fan-made, multi-platform adaptation of E. (Buster) Hashimoto's Hydra Castle Labyrinth game. Enjoy the game on Wii, thanks to the hard work of dedicated fans bringing this classic title to a new audience.
Features
- 240p mode for CRT televisions.
- Controllable with wiimote, nunchuk, gamecube, and classic controllers.
- Also playable on the WiiU.
Media
OpenHCL (Hydra castle labyrinth) port for Gamecube - (gameblabla)
Changelog
v2021.11.08
- Wii: Game files will attempt to be loaded from multiple locations:
- "./"
- "sd:/apps/OpenHCL/"
- "sd:/OpenHCL/"
- "usb:/apps/OpenHCL/"
- "usb:/OpenHCL/"
- Wii: WiiU - Fixed aspect ratio on 4:3 screens.
v2021.11.01
- Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
- Fixed a label incorrectly displayed in the credits
v2020.10.27
- Thanks to @vaguerant OpenHCL now has better support for the Wii U.
- The Wii U gamepad can be used in Wii VC mode.
- Improved video quality in widescreen mode on Wii U.
- This update only affects the Wii version, the other versions are the same as before.
v2020.08.26
- Updated Korean font. It is now larger and easier to read.
v2020.08.05 Added Korean translation by @DDinghoya
v2020.07.24
- First release.
Acknowledgments
- The game’s graphics, design, and data files are owned by Buster.
- Music: Matajuurou
- Sound effects: Osabishyuuki
- Project Quadruple D: Sandman
- English translation: Gary the Krampus
- Korean translation: DDinghoya
External Links
- GitHub - https://github.com/JeffRuLz/OpenHCL
- Open Shop Channel - https://oscwii.org/library/app/OpenHCL