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Labyrinth 3D

From GameBrew
Revision as of 10:04, 20 October 2021 by HydeWing (talk | contribs) (Text replacement - "| licence" to "| license")
Labyrinth 3D
File:Labyrinth-3D.jpeg
General
AuthorRinnegatamante
TypePuzzle
Versionv1.2
LicenseMixed
Last Updated2016/02/11
Links
Download
Website

Description:

Labyrinth 3D is my first 3D homebrew which uses RayCast3D Engine - Lua-RayCast3D. It can be considered as a showcas for how powerful and simple to use RayCast3D engine is.

Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in. It supports different map sizes and you'll have some scrolls according to map size. These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).

Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".

Controls:

  • DPad / Circle Stick = Move Player/Camera
  • R / L = Strafe
  • A = Mark a block with a scroll
  • Y = Take a screenshot
  • START = Pause Game
  • SELECT = Enable/Disable stereoscopic 3D

Screenshots

labyrinthmenu.jpg labyrinthtitle.jpg labyrinthgame.jpg labyrinthspell.jpg

Credits:

  • @Misledz for RayCast3D, Lua Player Plus and Labyrinth 3D logos
  • @ihaveamac for testing the game
  • ETTiNGRiNDER for the player sprite
  • aliashparow for the main menu BGM
  • soundjay.com for SFX sounds
  • oddcast.com for the synthetic voices used in gameboot

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