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3d Roll | |
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[[1]] | |
General | |
Author | Chimecho |
Type | Arcade Games |
Version | 2.3D (4 May 2011) |
Links | |
Download | |
Website | |
3D Roll is a 3D homebrew arcade platform game for PSP made by Chimecho.
It was participated in the PSP Genesis Competition 2011.
User guide
The objective is to keep a tiny ball from falling off by landing upon some ascending bars, but beware that some of the bars have spikes on them that will make your ball explode and lose life points.
At the same time the roof itself is falling down and is covered with spikes. Be swifty and avoid touching them as well or you will lose more life points.
The game has several game modes, including 2 Axis, 3 Axis, Extreme and a 2-player option.
In 2 Axis you can move the ball only horizontally (left or right); while 3 Axis allows you to move the ball freely within the three-dimensional space.
Controls
Intro:
D-Pad - Move the ball
Menu:
D-Pad - Move through menu
Cross - Select
Analog - Same as D-Pad (if activated)
Score List:
D-Pad Up/Down - Move through the list
Circle - Go back to menu
Analog - Same as D-Pad (if activated)
In game (1 Player, 1 Ball, 2 Axis):
D-Pad Left/Right or Square/Circle - Move ball (X axis)
Analog - Same as D-Pad (if activated)
Start - Pause game
In game (1 Player, 1 Ball, 3 Axis):
D-Pad Left/Right or Square/Circle - Move ball (X axis)
D-Pad Up/Down or Triangle/Cross - Move ball (Z axis)
Analog - Same as D-Pad (if activated)
Start - Pause game
In game (1 or 2 Players, 2 Axis, 3 Axis):
D-Pad Left/Right - Move red ball (X axis)
D-Pad Up/Down - Move red ball (Z axis)
Square/Circle - Move blue ball (X axis)
Triangle/Cross - Move blue ball (Z axis)
Start - Pause game
Pause menu:
D-Pad Up/Down - Choose options
Cross - Select
On the keyboard:
D-Pad - Choose character
Cross - Place character
Start - Confirm and save your score
Media
3D Roll v1.3D (ChimeGaming)
Compatibility
(Signed and shrinked) Tested on PSP FAT with OFW 6.20.
(Unsigned) Tested on PSP FAT with CFW 5.00 M33-6.
Changelog
v2.3D
- Added 2 game modes, extreme (one player, with 2 Axis), and 2 players (but, in the same psp, not adhoc), it will ask for the two players names when one of them dies, and it save the score of the winner.
- Added analog on/off option, and, the music option is back.
- Also, changed the scores structure, now, it will be a folder with 4 txt's (2axis, 3axis, extreme, and 2players), so the old "scores.txt" now will be "2axis.txt".
v1.3D
- Changed the Music On/Off option from the menu with a more interesting one, but that option still remains in the pause menu.
v1.1
- No credits at exit.
- Still have the home/ps button disabled in CFW cause the game sometimes crash if you exit that way, the main reason is that game objects are not freed by themselves, so it is recommeded to go to the exit option in the menu if you want to exit.
- Oh, and it now says "Go!" instead of "Ya!".
v1.0
- First release.