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7 Billion Humans Vita | |
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File:7billionhumansvita.png | |
General | |
Author | Rinnegatamante |
Type | Puzzle |
Version | 1.1 |
License | Mixed |
Last Updated | 2023/03/18 |
Links | |
Download | |
Website | |
Source | |
This is a port/wrapper of 7 Billion Humans for the PS Vita.
To make it work, the official Android ARMv7 executable is loaded into memory and its imports are resolved with native functions. The executable is then patched to ensure proper functionality. Essentially, this creates a minimalist Android environment that allows the executable to run natively.
About The Game
Experience the excitement of Automating swarms of office workers to solve puzzles in your own parallel computer, made entirely of people. This thrilling game is a follow-up to the award-winning Human Resource Machine, but with even more humans involved!
Requirements
- libshacccg.suprx (ShaRKBR33D)
- Kubridge
- FdFix OR repatch_ex.skprx
- Android game data files.
Setup Instructions
- Install Kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Obtain your copy of 7 Billion Humans legally for Android in form of an
.apk
file. - Open the apk with your zip explorer and extract the files
libc++_shared.so
andlib7BillionHumans.so
from thelib/armeabi-v7a
folder toux0:data/7billion
. - Extract the
assets
folder from inside the apk toux0:data/7billion
. - Download
datafiles.zip
from the Release tab of this repository and extract it inux0:data
.
Media
7 Billion Humans - Now Available! - Official Trailer #2 - (Kyle Gabler)
Screenshots
Changelog
(v.1.1)
- Slightly improved levels loading times.
- Improved rendering logic. Now rendering is faster.
- Solved a bug potentially causing sporadic GPU crashes.
- Slightly reduced memory usage and CPU workload.
(v.1.0)
- First Release.
Credits
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Once13one for the Livearea assets.
- Northfear for the SDL2 fork with vitaGL as backend.