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RePatch reDux0 Vita

From GameBrew
Revision as of 13:44, 19 Ocak 2023 by HydeWing (talk | contribs)
rePatch reDux0:
Repatchredux0vita2.png
General
Authordots-tb, CelesteBlue123, SilicaAndPina
TypePlugins
Version3.0
LicenseMIT License
Last Updated2018/11/19
Links
Download
Website
Source

rePatch reDux0: is a plugin that serves as a substitute for the patch folder when an existing update is present on official cartridges or other encrypted formats. It also has the benefit of loading decrypted content on 3.60+.

This plugin works on 3.60-3.68 on NoNpDrm, official cartridges, and officially downloaded games.

Note: Be wary of using a Vitamin dumped(or similar) eboot, it will be affected by save issues.

Installation

How to setup:

  • Create the folder ux0:rePatch (and ux0:reAddcont for DLC related content).
  • Place .skprx in ux0(ur0):tai/ and add the following lines to your config.txt (change to ur0 if you store the plugin there)
*KERNEL
ux0:tai/repatch.skprx

You should have these separate folders:

  • ux0:app/ for the original app. (Minus the ones that are being patched by rePatch).
  • ux0:patch/ that contains the official update/patch files. (Minus the ones that are being patched by rePatch).
  • ux0:rePatch/ which contains modified versions of files that were formally contained in app and patch.
  • ux0:reAddcont/ for DLC mods (similar to normal rePatch mods) or DLC decrypted/dumped by a pre-taihen dumper or Motoharu's tools.

User guide

How to use:

  • Create a folder within the rePatch folder with the TITLE ID of the game you wish to patch.
  • Place decrypted content within this TITLE ID folder. Exclude the sce_sys folder.
  • You may delete overlapping files within the original patch folder or app folder to save space.

Tutorial and resources:

Changelog

v3.0

  • Compat pack compatibility [thanks to CelesteBlue and TheFlow (for 3.68 H-encore)]. NOTE: When eboot modding, be sure to include the self_auth.bin, this contains very important information.
  • Manual (with additional pages) and Changeinfo Support.
  • No need for rePatch AIDS.
  • Support for "ux0:", "uma0:", "imc0:", "grw0:", "xmc0:" (Note: it will only load files from one device PER GAME, and this is the priority order. So if no ux0:rePatch/titleid, it will load uma0:rePatch/titleid. A ux0:rePatch/titleid will prevent uma0:rePatch/titleid).
  • Now uses the Sony overlay system, you may now create files that don't exist in both patch and app, however, the game must support this.
  • Mods such as SBXE now take less time to load (1:10 vs 1:16).
  • Addresses: #5 #10 #13 #15 #17 #18 #24 #28
    • Please note that while the crashes are fixed when using DLC in above games, decrypted DLC may not load. This does not prevent OFFICIAL or NoNpDRM DLC from loading.
    • NOTE: DECRYPTED DLC loads for 99% of games.
    • Special thanks to: @AluProductions @froid_san @RealYoti and @waterflame321 for extreme testing.

v2.71 ALPHA

  • Made compatible with compatible packs.
  • Made with the help of @CelesteBlue123.

v2.70

  • Fixed suspend issue for 3.68/3.67.
  • Special thanks to @juliosueiras for lending his time and 3.68 vita.

v2.69

HOT FIX C:

  • Fixed problem with "PCSG00842" (forward slashes error), only update if you want to play this game.
  • Compatibility may have improved also.

HOT FIX B PLEASE RE-DOWNLOAD:

  • Added what it was currently reading
  • Made it read from reAddcont folder, instead of rePatch folder

New path for path issue:

  • ux0:reAddcont/<GAME ID>/<DLC ID>
  • Deemo DLC fix, it might fix other games.
  • Fixed: #2 #3

v2.68

  • Added DLC support along with the creation of rePatch Addcont Injection Deficiency Supplement. The following is an excerpt from the readme.
  • NOTE: For some games, this allows the possibility of custom DLC.

v1.0

  • Fix suspend issue and made more efficient.

Credits

Eboot.bin patching added based of GabyPCgeeK's rePatch.

Developed by @dots_tb & @CelesteBlue123 SilicaAndPina.

External links

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