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Godot Engine Vita: Difference between revisions

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{{cleanup|article|Needs cleanup}}
{{#seo:
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|title=Vita Homebrew Games (Game engine) - GameBrew!
|title=Vita Homebrew Games (Game engine) - GameBrew!
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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/godotenginevita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/godotenginevita.7z
|website=
|website=https://www.reddit.com/r/vitahacks/comments/q71vkw/progress_report_first_look_at_godot_engine/
|source=https://github.com/SonicMastr/godot
|source=https://github.com/SonicMastr/godot
}}
}}
Godot Engine Vita Port based off of Stary2001 and EIREXE Contributions utilizing PVR_PSP2.
'''Godot Engine''' Vita Port based off of Stary2001 and EIREXE Contributions utilizing PVR_PSP2.
 
==What is Godot Engine?==
[https://godotengine.org/ Godot Engine] is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of [https://godotengine.org/features common tools], so that users can focus on making games without having to reinvent the wheel.


==Media==
==Media==
<youtube>YdtsQAFWYG4</youtube>
<youtube>vf6puBccWGg</youtube>


==Screenshot==
[[image:godotenginevita.jpg|600px]]


==Screenshots==
==Features For Vita==
https://dlhb.gamebrew.org/vitahomebrews/godotenginevita-01.jpg
*Full Godot 3.5.rc5 editor with included support for the PlayStation Vita
https://dlhb.gamebrew.org/vitahomebrews/godotenginevita-02.jpg
*Exports VPK files for installation via VitaShell
https://dlhb.gamebrew.org/vitahomebrews/godotenginevita-03.jpg
*Included is the editor for each platform and then the template required for exporting.
https://dlhb.gamebrew.org/vitahomebrews/godotenginevita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/godotenginevita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/godotenginevita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/godotenginevita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/godotenginevita-08.jpg


==Changelogs==
==Notes==
'''(v.1.0)'''
* Any LiveArea assets '''HAVE''' to be 8-bit indexed '''AND''' have to be the sizes listed. Otherwise VPK installation will fail<br />
* First Release.
I like to use [https://pngquant.org pngquant]
* Version '''HAS''' to be in XX.YY format. If it is not, it will be defaulted to 01.00 to protect from failed installations
* Parental Level has a range of 0 (off) to 11 (adult). Anything above or below will default to 0
* Always change the Title ID from default if planning an actual release to avoid overwriting other applications
* Logging can be viewed by using [https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/PrincessLog/build PrincessLog]
* '''Make sure you enable fallback to gles2 no matter what''' (for now, need to fix this or it probably already is. I'm too tired)
* OSX build hasn't been tested. Just Windows and Linux


== External links ==
== External links ==
* Official Website -
* Github - https://github.com/SonicMastr/godot
* Github - https://github.com/SonicMastr/godot
* VitaDB - https://www.reddit.com/r/vitahacks/comments/q71vkw/progress_report_first_look_at_godot_engine/
* Reddit - https://www.reddit.com/r/vitahacks/comments/q71vkw/progress_report_first_look_at_godot_engine/
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 01:38, 21 November 2022

godot Engine
File:Godotenginevita.jpg
General
AuthorSonicMastr
TypeGame engine
Version3.3.r-rc5
LicenseMixed
Last Updated2022/07/13
Links
Download
Website
Source

Godot Engine Vita Port based off of Stary2001 and EIREXE Contributions utilizing PVR_PSP2.

What is Godot Engine?

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel.

Media

Screenshot

File:Godotenginevita.jpg

Features For Vita

  • Full Godot 3.5.rc5 editor with included support for the PlayStation Vita
  • Exports VPK files for installation via VitaShell
  • Included is the editor for each platform and then the template required for exporting.

Notes

  • Any LiveArea assets HAVE to be 8-bit indexed AND have to be the sizes listed. Otherwise VPK installation will fail

I like to use pngquant

  • Version HAS to be in XX.YY format. If it is not, it will be defaulted to 01.00 to protect from failed installations
  • Parental Level has a range of 0 (off) to 11 (adult). Anything above or below will default to 0
  • Always change the Title ID from default if planning an actual release to avoid overwriting other applications
  • Logging can be viewed by using PrincessLog
  • Make sure you enable fallback to gles2 no matter what (for now, need to fix this or it probably already is. I'm too tired)
  • OSX build hasn't been tested. Just Windows and Linux

External links

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