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|title=SFO Editor | |title=SFO Editor | ||
|image=sfoeditor2.png | |image=sfoeditor2.png | ||
|description=Edit or create PARAM SFO | |description=Edit or create PARAM SFO/SFX files on the fly. | ||
|author=LMAN (leecherman) | |author=LMAN (leecherman) | ||
|lastupdated=2015/04/11 | |lastupdated=2015/04/11 | ||
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|source= | |source= | ||
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SFO Editor is a program that allows you to edit or create PARAM SFO | SFO Editor is a program that allows you to edit or create PARAM SFO/SFX files on the fly. This editor supports PS3, PS4, PSP, PSVita SFO files. | ||
Requirement: Microsoft DotNet v4.0. | Requirement: Microsoft DotNet v4.0. | ||
==User guide== | ==User guide== | ||
SFO | SFO/SFX also can be created using a command-line and XML file: | ||
SFOEditor [-c] <inputfile.xml> [-sfo] or [-sfx] or <outputfile> | SFOEditor [-c] <inputfile.xml> [-sfo] or [-sfx] or <outputfile> | ||
The [-c] command, which is used to create a new sfo | The [-c] command, which is used to create a new sfo/sfx file. | ||
The <inputfile.xml> which is a template file that contains params. | The <inputfile.xml> which is a template file that contains params. | ||
The <outputfile> can ends with .sfo or .sfx. If you don't want to specify the output file, then use either [-sfo] or [-sfx] command to save the output file as the same name | The <outputfile> can ends with .sfo or .sfx. If you don't want to specify the output file, then use either [-sfo] or [-sfx] command to save the output file as the same name/location of the xml file. | ||
===Advanced=== | ===Advanced=== | ||
There is a file named SFOEditor.db, which has the same name as the GUI tool. This file is a database file which contains all known params for PlayStation systems that using this type of files. | There is a file named SFOEditor.db, which has the same name as the GUI tool. This file is a database file which contains all known params for PlayStation systems that using this type of files. | ||
This database file can easily be updated any-time with any new params if available. By renaming | This database file can easily be updated any-time with any new params if available. By renaming/deleting this file, the tool will load the default built-in params. | ||
Also the same goes to the template files, it can also be edited, like add | Also the same goes to the template files, it can also be edited, like add/edit/remove title, id, category etc. And you can delete the template folder if you don't want it's contents to be displayed in the menu. | ||
==Screenshots== | ==Screenshots== |
Revision as of 11:52, 18 November 2022
SFO Editor | |
---|---|
General | |
Author | LMAN (leecherman) |
Type | File Operation |
Version | 0.1 |
License | Mixed |
Last Updated | 2015/04/11 |
Links | |
Download | |
Website | |
SFO Editor is a program that allows you to edit or create PARAM SFO/SFX files on the fly. This editor supports PS3, PS4, PSP, PSVita SFO files.
Requirement: Microsoft DotNet v4.0.
User guide
SFO/SFX also can be created using a command-line and XML file:
SFOEditor [-c] <inputfile.xml> [-sfo] or [-sfx] or <outputfile>
The [-c] command, which is used to create a new sfo/sfx file.
The <inputfile.xml> which is a template file that contains params.
The <outputfile> can ends with .sfo or .sfx. If you don't want to specify the output file, then use either [-sfo] or [-sfx] command to save the output file as the same name/location of the xml file.
Advanced
There is a file named SFOEditor.db, which has the same name as the GUI tool. This file is a database file which contains all known params for PlayStation systems that using this type of files.
This database file can easily be updated any-time with any new params if available. By renaming/deleting this file, the tool will load the default built-in params.
Also the same goes to the template files, it can also be edited, like add/edit/remove title, id, category etc. And you can delete the template folder if you don't want it's contents to be displayed in the menu.
Screenshots
External links
- Author's website - https://sites.google.com/site/theleecherman