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LovePSP: Difference between revisions

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(Created page with "{{Infobox PSP Homebrews |title=LovePSP |image=lovepsp2.png |description=LOVE (love2d) port for PlayStation Portable. |author=Andrew Rublyov (AnRu) |lastupdated=2016/08/08 |typ...")
 
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|source=https://github.com/slemonide/lovepsp
|source=https://github.com/slemonide/lovepsp
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}}
LOVE port for PlayStation Portable.
LOVE port for PlayStation Portable. The top level engine uses PGE (Phoenix Game Engine) for doing all stuff, so LovePSP is a bridge, that converts Love2d API into PGE.
 
By now code is very unstable and can throw errors because this is version from time when LovePSP had been ported from LuaPlayer to PGE.


Note that this project had been written for 0.8.0 version in mind, so it needs to be updated a lot.
Note that this project had been written for 0.8.0 version in mind, so it needs to be updated a lot.


==User guide==
==User guide==
The top level engine uses PGE (Phoenix Game Engine) for doing all stuff, so LovePSP is a bridge, that converts Love2d API into PGE.
Samples with all features of PGE can be found inside samples folder.  
 
Samples with all features of PGE can be found inside samples folder.
 
By now code is very instable and can throw errors because this is version from time when LovePSP had been ported from LuaPlayer to PGE.


===How to use===
To use, rename script.lua to another name, like _script.lua (actually, this file is entry point for example project of PGE so do not delete it).
Rename script.lua to another name, like _script.lua (actually, this file is entry point for example project of PGE so do not delete it).


Rename love.lua to script.lua to make it entry file.
Rename love.lua to script.lua to make it entry file.

Revision as of 11:20, 5 November 2022

LovePSP
Lovepsp2.png
General
AuthorAndrew Rublyov (AnRu)
TypeGame Engine
Version2016
LicenseMixed
Last Updated2016/08/08
Links
Download
Website
Source

LOVE port for PlayStation Portable. The top level engine uses PGE (Phoenix Game Engine) for doing all stuff, so LovePSP is a bridge, that converts Love2d API into PGE.

By now code is very unstable and can throw errors because this is version from time when LovePSP had been ported from LuaPlayer to PGE.

Note that this project had been written for 0.8.0 version in mind, so it needs to be updated a lot.

User guide

Samples with all features of PGE can be found inside samples folder.

To use, rename script.lua to another name, like _script.lua (actually, this file is entry point for example project of PGE so do not delete it).

Rename love.lua to script.lua to make it entry file.

Place LovePSP inside PSP/GAME folder of your PSP.

Run it from PSP menu (note that you need to have CFW insalled to run homebrew).

External links

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