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AM2R, short for Another Metroid 2 Remake, is an action-adventure video game developed by Milton Guasti under the pseudonym DoctorM64, and released in August 2016 for Microsoft Windows, coinciding with the 30th anniversary of the Metroid series. | AM2R, short for Another Metroid 2 Remake, is an action-adventure video game developed by Milton Guasti under the pseudonym DoctorM64, and released in August 2016 for Microsoft Windows, coinciding with the 30th anniversary of the Metroid series. | ||
==Features== | |||
* Metroid Zero Mission style gameplay | |||
* Map system | |||
* Updated enemy AI | |||
* Minibosses | |||
* New areas | |||
* Challenging Metroid fights | |||
* Stackable beam system | |||
* Completely redrawn enemy and Metroid sprites | |||
* Log system with non-intrusive narrative | |||
* High quality soundtrack | |||
==Changes from 1.4.3== | ==Changes from 1.4.3== |
Revision as of 02:35, 1 November 2022
Another Metroid 2 Remake | |
---|---|
File:Anothermetroid2remakevita.jpg | |
General | |
Author | tijesef |
Type | Action |
Version | 1.45.1 |
License | Mixed |
Last Updated | 2020/02/26 |
Links | |
Download | |
Website | |
AM2R, short for Another Metroid 2 Remake, is an action-adventure video game developed by Milton Guasti under the pseudonym DoctorM64, and released in August 2016 for Microsoft Windows, coinciding with the 30th anniversary of the Metroid series.
Features
- Metroid Zero Mission style gameplay
- Map system
- Updated enemy AI
- Minibosses
- New areas
- Challenging Metroid fights
- Stackable beam system
- Completely redrawn enemy and Metroid sprites
- Log system with non-intrusive narrative
- High quality soundtrack
Changes from 1.4.3
- Imported sprites/backgrounds/sounds/fonts/"modifiers.ini" from 1.5.
- Some very minor tweaks from 1.5 (like boss health etc,etc)
- Changed revision of EasyAsync (saving thing that is somehow PSVita compliant), that means saves from AM2R 1.4.3 Vita version won't work. This change was made to finally make PC saves from 1.4.3 convertable into console ones and sideways. The previous format was kinda flawed, it didn't allow for straight Vita->PC conversions. This is now fixed. Also, now it consistently saves into ux0:user/00/savedata/AMTR00145 since ur0: was a bad place to save (sorry Silica, but you suck) on the Nintendo Switch EasyAsync is not used, as it's not required :p, Switch is better when it comes to File I/O.
- Fixed all the freezes from 1.4.3, hooray! (finally a flawless Vita port?)
- Remember, by it's nature this is still 1.4.3!
PS: we're working on trying to reverse engineer the YYC'd version of the game to bring the new Serris's AI, not gonna tell an ETA since I have no idea if that's possible at all, but one guy says it is possible.
Media
Screenshots
Changelog
Build 2 (1.4.5.1)
- fixed escape sequence floor bug, also some other things. Added a key to enable FPS counter, press SELECT on "A CONTROLLER IS RECOMMENDED" screen. Now the game sets it's CPU frequency to 400mhz so the game would run faster. (although please use overclock plugins...)
Build 1 (1.4.5)
- first public release.
Credits
- xHR - moral support for the fourth time.
- [REDACTED] (not me) - telling that YYC is kinda reversible.