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Jfsw-vita is a port of jfsw ([http://www.jonof.id.au/jfsw JonoF's Shadow Warrior]), a popular multi-platform source port of Shadow Warrior. | |||
It supports both shareware and full game data files and since Shadow Warrior Classic became freeware starting from 2013 with the release of Shadow Warrior Classic Redux, this release will feature the full game for free. | It supports both shareware and full game data files and since Shadow Warrior Classic became freeware starting from 2013 with the release of Shadow Warrior Classic Redux, this release will feature the full game for free. |
Revision as of 00:47, 8 October 2022
Shadow Warrior Classic Vita | |
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File:Jfswvita.jpg | |
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 1.2 |
License | Mixed |
Last Updated | 2021/08/17 |
Links | |
Download | |
Website | |
Source | |
Jfsw-vita is a port of jfsw (JonoF's Shadow Warrior), a popular multi-platform source port of Shadow Warrior.
It supports both shareware and full game data files and since Shadow Warrior Classic became freeware starting from 2013 with the release of Shadow Warrior Classic Redux, this release will feature the full game for free.
This port implements both classic 8 bit renderer and the new 32 bit Polymost renderer with hardware acceleration through vitaGL.
Controls
- X = Jump
- Circle = Open
- Square = Crouch
- Triangle = Inventory Right
- Select = Toggle Crosshair
- Start = Pause Game
- L Trigger = Inventory Left
- R Trigger = Fire
- DPad Down = Holster Weapon
- DPad Up = Open Inventory
- DPad Left = Previous Weapon
- DPad Right = Next Weapon
- Left Analog = Movement
- Right Analog = Move Camera
Tip: For better performance you might want to overclock your PS Vita at 444MHz with Psvshell Vita before running the game.
Media
Screenshots
Changelogs
v.1.2
- Fixed a bug causing game to hang when entering in some specific rooms with Polymost renderer.
- Reduce a bit CPU usage from the engine.
- Added a check for the proper installation of libshacccg.suprx at boot.
v.1.1:
- Fixed a bug causing game to hang when entering in some specific rooms with Polymost renderer.
- Reduce a bit CPU usage from the engine.
- Added a check for the proper installation of libshacccg.suprx at boot.
External links
- Official Website - http://www.jonof.id.au/jfsw
- Github - https://github.com/Rinnegatamante/jfsw-vita
- VitaDB - https://vitadb.rinnegatamante.it/#/info/705