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|author=saulotmalo, SG57 | |author=saulotmalo, SG57 | ||
|lastupdated=2008/03/18 | |lastupdated=2008/03/18 | ||
|type=Game | |type=Game Engine | ||
|version=2008 | |version=2008 | ||
|license=Mixed | |license=Mixed |
Revision as of 01:13, 4 October 2022
3D GDS | |
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General | |
Author | saulotmalo, SG57 |
Type | Game Engine |
Version | 2008 |
License | Mixed |
Last Updated | 2008/03/18 |
Links | |
Download | |
Website | |
3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc.
It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously.
It was submitted to the Neo Spring Coding Compo 2008 (PSP Applications).
User guide
3D GDS consists of 5 libraries:
- Vectors.
- Texture related (PCX and TGA).
- MD2 Models.
- Bitmap Fonts.
- MP3 Sound.
The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application.
Credits
Credit goes to the information on models found via google, saulotmalo, and SG57.