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(Created page with "{{#seo: |title=Wii Homebrew Games (Puzzle) - GameBrew |title_mode=append |image=psykotropewii.jpg |image_alt=PsyKoTrope }} {{Infobox Wii Homebrews |title=PsyKoTrope |image=psy...") |
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|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/psykotropewii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/psykotropewii.7z | ||
|website=http://grrlib.santo.fr/ | |website=https://web.archive.org/web/20110301093932/http://grrlib.santo.fr/ | ||
|source= | |source= | ||
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'''PsyKoTrope''' is a little box game written in less than 150 lines of [[GRRLIB]]. | |||
NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version | |||
'''DIY Version:''' | |||
You can now design your own level easily. | |||
When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png | |||
Levels are stored in a simple PNG file, and are designed like this : | |||
* Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box) | |||
* The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal) | |||
* Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;) | |||
* The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors) | |||
Have a look at the provided GameSet to really understand how it works ;) | |||
* A Real Fast compo game : "4 Hours" of coding/graphing | |||
* This little game fits in less than 150 lines of GRRLIB coding ;) | |||
==Screenshots== | ==Screenshots== | ||
== | [[image:psykotropewii.jpg]] | ||
==Greetings to Crayon and Xane== | |||
* AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman | |||
== External links == | |||
* Official Website - https://web.archive.org/web/20110301093932/http://grrlib.santo.fr/ | |||
* Wiibrew - https://wiibrew.org/wiki/PsyKoTrope |
Revision as of 00:36, 24 August 2022
PsyKoTrope | |
---|---|
File:Psykotropewii.jpg | |
General | |
Author | NoNameNo |
Type | Puzzle |
Version | 1.1 DIY |
License | Mixed |
Last Updated | 2009/03/15 |
Links | |
Download | |
Website | |
PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.
NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version
DIY Version: You can now design your own level easily. When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png
Levels are stored in a simple PNG file, and are designed like this :
- Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
- The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
- Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;)
- The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors)
Have a look at the provided GameSet to really understand how it works ;)
- A Real Fast compo game : "4 Hours" of coding/graphing
- This little game fits in less than 150 lines of GRRLIB coding ;)
Screenshots
Greetings to Crayon and Xane
- AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman
External links
- Official Website - https://web.archive.org/web/20110301093932/http://grrlib.santo.fr/
- Wiibrew - https://wiibrew.org/wiki/PsyKoTrope