Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Italian Parking Wii: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title=Wii Homebrew Games (Puzzle) - GameBrew |title_mode=append |image=italianparkingwii.jpg |image_alt=ItalianParking }} {{Infobox Wii Homebrews |title=ItalianParkin...")
 
No edit summary
Line 15: Line 15:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/italianparkingwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/italianparkingwii.7z
|website=#LNF
|website=
|source=/w/images/8/86/ItalianParkingv021Src.zip
|source=https://dlhb.gamebrew.org/wiihomebrews/italianparkingwii.7z
}}
}}
https://wiibrew.org/wiki/ItalianParking
'''Italian Parking''' is a 3D puzzle game.
 
== Intro ==
* ... All over the world ...
* ... parking is easy ...
* ... in Italy this is a ...
* ... PUZZLE.
 
This is the joke intro. In Italy (where I Live), parking is really a stress...
 
== How to Use ==
Enter the selection of the level.
Choose available level.
Try to move the red alfa-147 (my car) to let it (them) out.
 
== Controls ==
 
{| class="wikitable" style="text-align: center;"
|-
! Button !! Action
|-
| Wiimote Aim || Move pointer
|-
| Wiimote A Button || Select And Move the objects
|-
| Wiimote B Button || Rotate Camera
|-
| Wiimote Minus Button || Undo moves
|-
| Wiimote Home Button || Exit
|}


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/italianparkingwii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/italianparkingwii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/italianparkingwii-03.jpg
==Media==
==Media==
<youtube></youtube>
<youtube>yWDvN6CHsds</youtube>
 
== Changelog ==
''' Version 0.21 - (released 14.04.09)'''
*First release version with 5 levels.
 
'''Version 0.32 - (unreleased)'''
*Added:
** Home button
** lightmap
** music
 
''' Version 0.33 - (released 31.07.09)'''
* new intro
* add some credits
 
''' Version 0.35 '''
* more levels & models
 
''' Version 0.44 '''
* two theme (milan & venice)
* music
* Menu & intro
* credits
* More levels (up to 36)
* different models
* save state on SD
* insert many bugs ... sorry... give me feedback.
 
== Credits ==
I wanna say thousand thanks to my marvelous friend Sdutz, his music is peaceful, he understand perfect, when I say "a music that give quite, but help to concentrate". Next version I'll insert his second job for my game. Thank you  Sdutz!
 
& Everybody in the homebrew scene
 
libraries used
*libogc/libfat
*pngu/libpng
*quakewii (I understand how to set the lightmap)
*LibWiiGui (not used, but very usefull to understand something more)
*Paintshop Pro/3DSMAX were used to create all graphics.
*DevkitPro was used to build the program.
 
== External links ==
* Wiibrew - https://wiibrew.org/wiki/ItalianParking

Revision as of 02:55, 21 August 2022

ItalianParking
File:Italianparkingwii.jpg
General
AuthorElectroKidd
TypePuzzle
Version0.44
LicenseMixed
Last Updated2010/03/06
Links
Download
Source

Italian Parking is a 3D puzzle game.

Intro

  • ... All over the world ...
  • ... parking is easy ...
  • ... in Italy this is a ...
  • ... PUZZLE.

This is the joke intro. In Italy (where I Live), parking is really a stress...

How to Use

Enter the selection of the level. Choose available level. Try to move the red alfa-147 (my car) to let it (them) out.

Controls

Button Action
Wiimote Aim Move pointer
Wiimote A Button Select And Move the objects
Wiimote B Button Rotate Camera
Wiimote Minus Button Undo moves
Wiimote Home Button Exit

Screenshots

italianparkingwii-01.jpg italianparkingwii-02.jpg italianparkingwii-03.jpg

Media

Changelog

Version 0.21 - (released 14.04.09)

  • First release version with 5 levels.

Version 0.32 - (unreleased)

  • Added:
    • Home button
    • lightmap
    • music

Version 0.33 - (released 31.07.09)

  • new intro
  • add some credits

Version 0.35

  • more levels & models

Version 0.44

  • two theme (milan & venice)
  • music
  • Menu & intro
  • credits
  • More levels (up to 36)
  • different models
  • save state on SD
  • insert many bugs ... sorry... give me feedback.

Credits

I wanna say thousand thanks to my marvelous friend Sdutz, his music is peaceful, he understand perfect, when I say "a music that give quite, but help to concentrate". Next version I'll insert his second job for my game. Thank you Sdutz!

& Everybody in the homebrew scene

libraries used

  • libogc/libfat
  • pngu/libpng
  • quakewii (I understand how to set the lightmap)
  • LibWiiGui (not used, but very usefull to understand something more)
  • Paintshop Pro/3DSMAX were used to create all graphics.
  • DevkitPro was used to build the program.

External links

Advertising: