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|description=Fork of Luma3DS that supports plugins. | |description=Fork of Luma3DS that supports plugins. | ||
|author=Nanquitas | |author=Nanquitas | ||
|lastupdated=2022/06/ | |lastupdated=2022/06/12 | ||
|type=Custom Firmwares | |type=Custom Firmwares | ||
|version=11.0 | |version=11.0 |
Revision as of 01:17, 12 Haziran 2022
Luma3DS - 3GX Loader Edition | |
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General | |
Author | Nanquitas |
Type | Custom Firmwares |
Version | 11.0 |
License | GPL-3.0 |
Last Updated | 2022/06/12 |
Links | |
Download | |
Website | |
Source | |
This is a modified version of Luma3DS that allows you to use plugins (3GX and PLG), including CTRPluginFramework. You can read more about it here.
User guide
What are .3gx files
3GX (3ds Game eXtension) is a plugin file format which allows extra C/C++/asm code to be loaded into an application at runtime and then executed.
It is a brand new plugin system, evolved from NTR's .plg format.
What is plugin
As the file format name suggests, plugins can be used to extend game functionality, from game mods, to trainers or cheat loaders.
One example of a plugin is the CTRPluginFramework Blank Plugin.
How to install plugins
Plugins can be placed at 2 locations:
- sd:/luma/plugins/<TITLEID>/<filename>.3gx to set a plugin for a specified title (higher priority).
- sd:/luma/plugins/default.3gx to set a plugin which would be loaded for all games (lower priority).
Default plugin is only loaded if no specific plugin is found. To use CTRPluginFramework as a blank plugin, rename it to default.3gx and place it in the plugin folders (press Select to use while in game).
How to make plugins
An api is available to allow you to create your own plugins using a menu easily.
An example is available here.
Controls
L+Down+Select - In game menu
External links
- GitHub - https://github.com/Nanquitas/Luma3DS
- Discord - https://discord.gg/z4ZMh27