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|title=SF2DLIB | |title=SF2DLIB | ||
|image=SF2DLIB.jpeg | |image=SF2DLIB.jpeg | ||
|description=Simple and Fast 2D library for the Nintendo 3DS (using ctrulib and citro3d) | |description=Simple and Fast 2D library for the Nintendo 3DS (using ctrulib and citro3d). | ||
|author=TricksterGuy | |author=TricksterGuy | ||
|lastupdated=2017/08/20 | |lastupdated=2017/08/20 | ||
|type=PC Utilities | |type=PC Utilities | ||
|version=2017 | |version=2017 | ||
|license= | |license=MIT | ||
|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/3dshomebrews/sf2dlibtri.7z | ||
|website=https://github.com/TricksterGuy/sf2dlib | |website=https://github.com/TricksterGuy/sf2dlib | ||
}} | }} | ||
{{Obsolete}} | |||
sf2dlib is a simple abstraction layer over [https://github.com/devkitPro/citro3d citro3d] with extra functions over citro3d to make displaying simple shapes and 2d sprites easy. As long as you are not drawing millions of shapes/sprites, this library should be able to fit your use case. If you are seeking to squeeze all of the power out of your 3ds and have full control over the GPU then sf2dlib will probably not fit your use case and you should use citro3d instead. Note that there is a small overhead in using sf2dlib over citro3d, but it is negligible as long as you aren't rendering too much in a single frame. | |||
This is based on [https://github.com/xerpi/sf2dlib xerpi's sf2dlib], making it more consistent with citro3d while also adding new functions and improvements. See the [https://github.com/TricksterGuy/sf2dlib/blob/master/sample/source/main.c sample] to see the new code flow. | |||
sf2dlib is | |||
'''Note:''' This library is deprecated. Please consider using [https://github.com/fincs/citro3d citro3d] directly instead. | |||
==Instalation== | |||
Download the library or git clone it from GitHub. | |||
=== API Changes === | |||
{| | Open a command prompt/terminal and cd to the libsf2d folder. | ||
! Function | |||
Run the commands <code>make</code> and <code>make install</code>. | |||
==User gude== | |||
Please refer to the [http://xerpi.github.io/sf2dlib/html/sf2d_8h.html original documentation]. | |||
===API Changes=== | |||
{| class="wikitable" style="width: 700px;" | |||
! style="width: 40%;"| Function | |||
! Change | ! Change | ||
|- | |- | ||
Line 47: | Line 55: | ||
| Removed, use Batch functions isntead. | | Removed, use Batch functions isntead. | ||
|} | |} | ||
=== | |||
* Support for Sprite Batching to improve efficiency of drawing many sprites using the same texture see [Batching Sample]. | ===Added Features=== | ||
* Support for Sprite Batching to improve efficiency of drawing many sprites using the same texture see [https://github.com/TricksterGuy/sf2dlib/tree/master/samples/batching Batching Sample]. | |||
* Ability to set framerate limit via <code>sf2d_set_fps(float fps)</code> | * Ability to set framerate limit via <code>sf2d_set_fps(float fps)</code> | ||
== | ==Media== | ||
'''How to set up your computer for developing 3DS Homebrew (Linux)''' ([https://www.youtube.com/watch?v=1ta5aPkcmTE BtheDestroyer]) <br> | |||
<youtube>1ta5aPkcmTE<youtube> | |||
==External links== | |||
* GitHub - https://github.com/TricksterGuy/sf2dlib | |||
* | [[Category:3DS homebrew applications]] | ||
[[Category:PC utilities for 3DS homebrew]] | |||
Revision as of 23:21, 6 March 2022
SF2DLIB | |
---|---|
File:SF2DLIB.jpeg | |
General | |
Author | TricksterGuy |
Type | PC Utilities |
Version | 2017 |
License | MIT License |
Last Updated | 2017/08/20 |
Links | |
Download | |
Website | |
This application has been obsoleted by one or more applications that serve the same purpose, but are more stable or maintained. |
sf2dlib is a simple abstraction layer over citro3d with extra functions over citro3d to make displaying simple shapes and 2d sprites easy. As long as you are not drawing millions of shapes/sprites, this library should be able to fit your use case. If you are seeking to squeeze all of the power out of your 3ds and have full control over the GPU then sf2dlib will probably not fit your use case and you should use citro3d instead. Note that there is a small overhead in using sf2dlib over citro3d, but it is negligible as long as you aren't rendering too much in a single frame.
This is based on xerpi's sf2dlib, making it more consistent with citro3d while also adding new functions and improvements. See the sample to see the new code flow.
Note: This library is deprecated. Please consider using citro3d directly instead.
Instalation
Download the library or git clone it from GitHub.
Open a command prompt/terminal and cd to the libsf2d folder.
Run the commands make
and make install
.
User gude
Please refer to the original documentation.
API Changes
Function | Change |
---|---|
sf2d_start_render()
|
Newly added, use instead of sf2d_start_frame .
|
sf2d_start_frame(screen, side)
|
Removed, sf2d_set_render_screen(screen, side) replaces it.
|
sf2d_end_frame()
|
Removed, sf2d_end_render() replaces it.
|
sf2d_swapbuffers()
|
Removed, sf2d_end_render() replaces it.
|
sf2d_draw_quad_uv_current(...)
|
Removed, use Batch functions instead. |
sf2d_draw_quad_uv(...)
|
Removed, use Batch functions isntead. |
sf2d_draw_quad_uv_blend(...)
|
Removed, use Batch functions isntead. |
Added Features
- Support for Sprite Batching to improve efficiency of drawing many sprites using the same texture see Batching Sample.
- Ability to set framerate limit via
sf2d_set_fps(float fps)
Media
How to set up your computer for developing 3DS Homebrew (Linux) (BtheDestroyer)
<youtube>1ta5aPkcmTE<youtube>