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Ctr-logobuilder 3DS: Difference between revisions

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|version=2015
|version=2015
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/ctr-logobuilder.rar
|download=[https://dlhb.gamebrew.org/3dshomebrews/ctrgputextool.7z Source Only]
|website=https://github.com/yellows8/ctr-logobuilder
|website=https://github.com/yellows8/ctr-logobuilder
|source=https://github.com/yellows8/ctr-logobuilder
|source=https://github.com/yellows8/ctr-logobuilder
}}
}}
<youtube>oQsZ_MCmht4</youtube>
This repo is for building the 3DS NCCH ExeFS:/logo file. This file contains absolutely everything that gets displayed on the logo screens when Home Menu is booting an regular application.
This repo is for building the 3DS NCCH ExeFS:/logo file. This file contains absolutely everything that gets displayed on the logo screens when Home Menu is booting an regular application.


To keep it simple, only one image per screen is used, without any actual animation. See the scripts and the main tool for details.
To keep it simple, only one image per screen is used, without any actual animation. See the scripts and the main tool for details.


==User guide==
"prebuilt_homebrew_logo-padded.lz11" is a prebuilt homebrew logo binary which you can use with the makerom -logo option. The "hblogo_{bottom|top}*" files in this .git directory are the texture files used with this prebuilt logo file.
"prebuilt_homebrew_logo-padded.lz11" is a prebuilt homebrew logo binary which you can use with the makerom -logo option. The "hblogo_{bottom|top}*" files in this .git directory are the texture files used with this prebuilt logo file.


For the build scripts, the first param is the prefix file-path for the logo files, while the second param is the darc directory path. That directory must contain the following sub-directories: "anim", "blyt", and "timg". The timg directory must contain the following BCLIM files, which can be the output from ctr-gputextool(https://github.com/yellows8/ctr-gputextool) for example: "hblogo_bottom.bclim"(bottom-screen) and "hblogo_top.bclim"(top-screen).
For the build scripts, the first param is the prefix file-path for the logo files, while the second param is the darc directory path. That directory must contain the following sub-directories: "anim", "blyt", and "timg". The timg directory must contain the following BCLIM files, which can be the output from [[Ctr-gputextool 3DS|ctr-gputextool]], for example: "hblogo_bottom.bclim"(bottom-screen) and "hblogo_top.bclim"(top-screen).


The utils.* and types.h files are from ctrtool.
The utils.* and types.h files are from ctrtool.


Requirements for using the build scripts:
Requirements for using the build scripts:
* https://github.com/yellows8/darctool
* https://github.com/yellows8/darctool
* https://github.com/Steveice10/bannertool (lz11 compression)
* https://github.com/Steveice10/bannertool (lz11 compression)
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The following documentation were referenced as a base:
The following documentation were referenced as a base:
* http://florian.nouwt.com/wiki/index.php/CLYT_%28File_Format%29
* http://florian.nouwt.com/wiki/index.php/CLYT_%28File_Format%29
* http://wiibrew.org/wiki/Wii_Animations
* http://wiibrew.org/wiki/Wii_Animations
==External links==
* GitHub - https://github.com/yellows8/ctr-logobuilder
[[Category:3DS homebrew applications]]
[[Category:PC utilities for 3DS homebrew]]

Revision as of 03:44, 20 February 2022

ctr-logobuilder
File:Ctr-logobuilder.png
General
Authoryellows8
TypePC Utilities
Version2015
LicenseMixed
Last Updated2015/11/26
Links
[Source Only Download]
Website
Source

This repo is for building the 3DS NCCH ExeFS:/logo file. This file contains absolutely everything that gets displayed on the logo screens when Home Menu is booting an regular application.

To keep it simple, only one image per screen is used, without any actual animation. See the scripts and the main tool for details.

User guide

"prebuilt_homebrew_logo-padded.lz11" is a prebuilt homebrew logo binary which you can use with the makerom -logo option. The "hblogo_{bottom|top}*" files in this .git directory are the texture files used with this prebuilt logo file.

For the build scripts, the first param is the prefix file-path for the logo files, while the second param is the darc directory path. That directory must contain the following sub-directories: "anim", "blyt", and "timg". The timg directory must contain the following BCLIM files, which can be the output from ctr-gputextool, for example: "hblogo_bottom.bclim"(bottom-screen) and "hblogo_top.bclim"(top-screen).

The utils.* and types.h files are from ctrtool.

Requirements for using the build scripts:

The following documentation were referenced as a base:

External links

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