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|image=onewhaletrip-3ds-1.png | |image=onewhaletrip-3ds-1.png | ||
|description=Five-lane underwater whale swimming/pearl pickup adventure game in Python. | |description=Five-lane underwater whale swimming/pearl pickup adventure game in Python. | ||
|author=thp | |author=hop, flo, kirill, thp | ||
|lastupdated=2016 | |lastupdated=2016 | ||
|type=Other Games | |type=Other Games | ||
|version=beta | |version=beta | ||
|license= | |license=CC BY-NC-SA 3.0 | ||
|download=https://dlhb.gamebrew.org/3dshomebrew/OneWhaleTrip-2016-07-18-3DS.zip | |download=https://dlhb.gamebrew.org/3dshomebrew/OneWhaleTrip-2016-07-18-3DS.zip | ||
|website=https://pyug.at/PyWeek/2012-09 | |website=https://pyug.at/PyWeek/2012-09 | ||
|source=https://github.com/thp/pyweek15 | |||
}} | }} | ||
One Whale Trip is an open source port of the game [https://github.com/thp/pyweek15 One Whale Trip] written in Python 2 to the 3DS. The original game was a PyWeek 15 entry by the Python User Group Austria. | |||
== | ==Installation== | ||
Extract the folder as-is to the SD card. Then run it with the Homebrew Launcher. | |||
The gameplay consists of the world advancing onto the player front-to-back (as in Skyroads, Desert Bus). Occasional Goodies | Root | ||
|-onewhaletrip/ | |||
| |-engine/ | |||
| |-data/ | |||
|-3ds/ | |||
| |-onewhaletrip_3ds/ | |||
| | |-onewhaletrip_3ds.3dsx | |||
| | |-onewhaletrip_3ds.smdh | |||
==User guide== | |||
===Story=== | |||
Something about the love of a Whale and a Submarine? Maybe a robotic-whale-submarine-villain kidnapped the whale's girlfriend? | |||
===Gameplay=== | |||
The gameplay consists of the world advancing onto the player front-to-back (as in Skyroads, Desert Bus). Occasional Goodies to collect and Baddies to avoid. | |||
Top 10% of screen is above water - for deco. Bottom 30% - sea ground. The middle - the playable area. The 20% on either side are not accessible to the player. | Top 10% of screen is above water - for deco. Bottom 30% - sea ground. The middle - the playable area. The 20% on either side are not accessible to the player. | ||
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Some possible entities (deco or game-affecting): starfish, divers, whales, sharks, dolphins, mermaids, seahorses, shells, bubbles, seaweed, ... | Some possible entities (deco or game-affecting): starfish, divers, whales, sharks, dolphins, mermaids, seahorses, shells, bubbles, seaweed, ... | ||
== | ==Controls== | ||
Left/Right - Move | |||
A - Jump | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/ | https://dlhb.gamebrew.org/3dshomebrews/onewhaletrip3ds3.png | ||
https://dlhb.gamebrew.org/ | https://dlhb.gamebrew.org/3dshomebrews/onewhaletrip3ds4.png | ||
https://dlhb.gamebrew.org/3dshomebrews/onewhaletrip3ds5.png | |||
https://dlhb.gamebrew.org/3dshomebrews/onewhaletrip3ds6.png | |||
==External links== | |||
* Official website - https://pyug.at/PyWeek/2012-09 | |||
* GitHub - https://github.com/thp/pyweek15 | |||
* Reddit - https://www.reddit.com/r/3dshacks/comments/4tf18o/new_python_2based_homebrew_port_one_whale_trip | |||
[[Category:3DS homebrew games]] | |||
[[Category:Other 3DS homebrew games]] |
Revision as of 14:57, 28 December 2021
One Whale Trip | |
---|---|
File:Onewhaletrip-3ds-1.png | |
General | |
Author | hop, flo, kirill, thp |
Type | Other Games |
Version | beta |
License | CC BY-NC-SA 3.0 |
Last Updated | 2016 |
Links | |
Download | |
Website | |
Source | |
One Whale Trip is an open source port of the game One Whale Trip written in Python 2 to the 3DS. The original game was a PyWeek 15 entry by the Python User Group Austria.
Installation
Extract the folder as-is to the SD card. Then run it with the Homebrew Launcher.
Root |-onewhaletrip/ | |-engine/ | |-data/ |-3ds/ | |-onewhaletrip_3ds/ | | |-onewhaletrip_3ds.3dsx | | |-onewhaletrip_3ds.smdh
User guide
Story
Something about the love of a Whale and a Submarine? Maybe a robotic-whale-submarine-villain kidnapped the whale's girlfriend?
Gameplay
The gameplay consists of the world advancing onto the player front-to-back (as in Skyroads, Desert Bus). Occasional Goodies to collect and Baddies to avoid.
Top 10% of screen is above water - for deco. Bottom 30% - sea ground. The middle - the playable area. The 20% on either side are not accessible to the player.
Some possible entities (deco or game-affecting): starfish, divers, whales, sharks, dolphins, mermaids, seahorses, shells, bubbles, seaweed, ...
Controls
Left/Right - Move
A - Jump
Screenshots