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CS3DS: Difference between revisions

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|version=0.6-alpha
|version=0.6-alpha
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/CS3DS-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/cs3ds.7z
|website=https://github.com/machinamentum/CS3DS
|website=https://github.com/machinamentum/CS3DS
|source=https://github.com/machinamentum/CS3DS
|source=https://github.com/machinamentum/CS3DS
}}
}}
Hello, In light of Ludum Dare, I wanted to take some time off from my usual projects to work on something game related. Awhile back a handful of members requested a CSPSP port, so I figured I'd start giving it a shot. This is a very early POC. It's mostly working but it is terribly slow (~3 FPS on Old3DS).
CS3DS is a homebrew game based on Valve's popular Counter-Strike. It is a port of [[CSPSP PSP|CSPSP]] to the 3DS, with added support for netplay and possibility to crossplay with [[CSPSP Plus PSP|CSPSP+]].


This is mostly ported based on the Windows platform code in the JGE++ engine, so it needs a lot of work to write a fast renderer and add sound support.
This port is mostly based on the Windows platform code in the JGE++ engine (CSPSP v1.92 from nataku92's latest official release).
 
==User guide==
===About Netplay===
You should be able to sign in to a previous account or register a new one, connect to servers, play matches etc.
 
There are some bugs with playing matches where the most recent player to join the server won't show up on other player's screens.
 
The GUI is a bit scrambled from not being adjusted for the smaller screen, but it is still legible for the most part.
 
If the app freezes when registering a new account (usually after 10 or so seconds of waiting) just exit the app (L+R+DOWN+B) and sign in again. It should automatically log you in.


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrew/CgOqjfRWEAEL-ba.jpg-large.jpeg
https://dlhb.gamebrew.org/3dshomebrews/cs3ds3.png
https://dlhb.gamebrew.org/3dshomebrew/Cf_cCTDXIAATD-R.jpg-large.jpeg
https://dlhb.gamebrew.org/3dshomebrews/cs3ds4.png
 
https://dlhb.gamebrew.org/3dshomebrews/cs3ds5.png
https://dlhb.gamebrew.org/3dshomebrews/cs3ds6.png
 
==Compatibility==
Tested on Citra and N3DS (not compatible with Rosalina).
 
==Changelog==
'''v0.6-alpha'''
* Network play is mostly working.  
 
'''v0.5-alpha'''
* Now includes sound support through the DSP. Some of the sounds seem to still have small issues (bullet hitting person seems to give a small screech instead of the actual sound), but most sounds should work fine.
 
 
 
==External links==
* GitHub - https://github.com/machinamentum/CS3DS
* GBAtemp - https://gbatemp.net/threads/cs3ds-cspsp-port.422940/post-6286854
 
[[Category:3DS homebrew games]]
[[Category:Homebrew shooter games on 3DS]]

Revision as of 07:45, 27 December 2021

CS3DS
File:CS3DS.jpeg
General
Authormachinamentum
TypeShooter
Version0.6-alpha
LicenseMixed
Last Updated2016/04/22
Links
Download
Website
Source

CS3DS is a homebrew game based on Valve's popular Counter-Strike. It is a port of CSPSP to the 3DS, with added support for netplay and possibility to crossplay with CSPSP+.

This port is mostly based on the Windows platform code in the JGE++ engine (CSPSP v1.92 from nataku92's latest official release).

User guide

About Netplay

You should be able to sign in to a previous account or register a new one, connect to servers, play matches etc.

There are some bugs with playing matches where the most recent player to join the server won't show up on other player's screens.

The GUI is a bit scrambled from not being adjusted for the smaller screen, but it is still legible for the most part.

If the app freezes when registering a new account (usually after 10 or so seconds of waiting) just exit the app (L+R+DOWN+B) and sign in again. It should automatically log you in.

Screenshots

cs3ds3.png cs3ds4.png

cs3ds5.png cs3ds6.png

Compatibility

Tested on Citra and N3DS (not compatible with Rosalina).

Changelog

v0.6-alpha

  • Network play is mostly working.

v0.5-alpha

  • Now includes sound support through the DSP. Some of the sounds seem to still have small issues (bullet hitting person seems to give a small screech instead of the actual sound), but most sounds should work fine.


External links

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