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Amphetamine 3DS: Difference between revisions

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|image=Amphetamine-3DSbanner.png
|image=Amphetamine-3DSbanner.png
|description=A cool Jump'n Run game ported to 3DS.
|description=A cool Jump'n Run game ported to 3DS.
|author=CorySanin
|author=nop90
|lastupdated=2017/07/05
|lastupdated=2017/07/05
|type=Platform
|type=Platform
|version=0.1
|version=0.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/Amphetaminevv0.1.7z
|download=https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds.7z
|website=https://gbatemp.net/threads/release-amphetamine-for-3ds.476546/
|website=https://gbatemp.net/threads/release-amphetamine-for-3ds.476546
|source=https://github.com/nop90/Amphetamine
|source=https://github.com/nop90/Amphetamine
}}
}}
<youtube>jhgU92PmQlg</youtube>
This is the port to 3DS of Amphetamine, an exciting Jump'n Run game that offers some unique visual effects like colored lighting, fogging and coronas.
 
==Installation==
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher.
 
The CIA file is to be installed with FBI.
 
The game creates a Amph subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesaves.
 
==User guide==
You must fight eleven evil monsters with your magic weapons.
 
==Controls==
D-Pad - Move
 
A - Jump


This is the port to 3DS of Amphetamine, an exciting jump'n run game that offers some unique visual effects like colored lighting, fogging and coronas. You must fight eleven evil monsters with your magic weapons.
B - Run


* The source code of my port is on my github (https://github.com/nop90/Amphetamine).
X - Use weapon
* The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/Amphetamine/releases).


==Credits:==
Y - Action putton
* Amphetamine was created by Jonas Spillmann.
* Jonas Spillmann ported it from Windows to Linux using SDL 1.0.
* The Unix/SDL version is maintained by Lukas Loehrer.


This 3ds port uses the [https://gbatemp.net/threads/release-sdl-3ds-1-2-15-simple-directmedia-layer-for-3ds.459291/ SDL 1.2 library for 3ds].
Select - Pause game and Open menu, Resume game and Close menu


==Changelog==
Start/A - Select menu option


'''Ver. 0.1 (05 July 2017)'''
==Screenshots==
* First release in 3dsx and CIA format
https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds2.png
https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds3.png


==Installation==
https://dlhb.gamebrew.org/3dshomebrew/amphetamine3ds4.png
https://dlhb.gamebrew.org/3dshomebrew/amphetamine3ds5.png


In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher
==Media==
'''Cid2Mizard''' ([https://www.youtube.com/watch?v=jhgU92PmQlg Amphetamine 3DS v0.1]) <br>
<youtube>jhgU92PmQlg</youtube>


The CIA file is to be installed with FBI. below there is a QR code to download the cia from FBI.
==Known issues==
The bottom 8 pixels aren't correctly updated while not jumping.


The game creates a Amph subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesaves.
Saving a game (at checkpoints) is very slow. About 2 minutes.


All the resources are included in the executable using romfs.
==Changelog==
'''V0.1 2017/07/05'''
* First release in 3dsx and CIA format.


==Commands==
==Credits==
Amphetamine was created by Jonas Spillmann.


* D-PAD : Move
Jonas Spillmann ported it from Windows to Linux using SDL 1.0.
* A : Jump
* B : Run
* X : Use weapon
* Y : Action putton
* Select : Pause game and Open menu / Resume game and Close menu
* Start or A: Select menu option


==Known Bugs==
The Unix/SDL version is maintained by Lukas Loehrer.


* The bottom 8 pixels aren't correctly updated while not jumping
This 3DS port uses the [https://gbatemp.net/threads/release-sdl-3ds-1-2-15-simple-directmedia-layer-for-3ds.459291 SDL 1.2 library for 3DS]. All the resources are included in the executable using romfs.
* Saving a game (at checkpoints) is very slow. About 2 minutes.


==Screenshots==
==External links==
https://dlhb.gamebrew.org/3dshomebrew/Amph01.png
* GitHub - https://github.com/nop90/Amphetamine
https://dlhb.gamebrew.org/3dshomebrew/Amph02.png
* GBAtemp - https://gbatemp.net/threads/release-amphetamine-for-3ds.476546
https://dlhb.gamebrew.org/3dshomebrew/Amph04.png
https://dlhb.gamebrew.org/3dshomebrew/Amph03.png


[[Category:3DS homebrew games]]
[[Category:3DS homebrew games]]
[[Category:Homebrew platform games on 3DS]]
[[Category:Homebrew platform games on 3DS]]

Revision as of 06:08, 20 December 2021

Amphetamine
File:Amphetamine-3DSbanner.png
General
Authornop90
TypePlatform
Version0.1
LicenseMixed
Last Updated2017/07/05
Links
Download
Website
Source

This is the port to 3DS of Amphetamine, an exciting Jump'n Run game that offers some unique visual effects like colored lighting, fogging and coronas.

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher.

The CIA file is to be installed with FBI.

The game creates a Amph subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesaves.

User guide

You must fight eleven evil monsters with your magic weapons.

Controls

D-Pad - Move

A - Jump

B - Run

X - Use weapon

Y - Action putton

Select - Pause game and Open menu, Resume game and Close menu

Start/A - Select menu option

Screenshots

amphetamine3ds2.png amphetamine3ds3.png

amphetamine3ds4.png amphetamine3ds5.png

Media

Cid2Mizard (Amphetamine 3DS v0.1)

Known issues

The bottom 8 pixels aren't correctly updated while not jumping.

Saving a game (at checkpoints) is very slow. About 2 minutes.

Changelog

V0.1 2017/07/05

  • First release in 3dsx and CIA format.

Credits

Amphetamine was created by Jonas Spillmann.

Jonas Spillmann ported it from Windows to Linux using SDL 1.0.

The Unix/SDL version is maintained by Lukas Loehrer.

This 3DS port uses the SDL 1.2 library for 3DS. All the resources are included in the executable using romfs.

External links

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