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Sqrxz 3 3DS: Difference between revisions

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|version=1.05r
|version=1.05r
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/sqrxz3-v.latest-nintendo3ds.zip
|download=https://dlhb.gamebrew.org/3dshomebrews/sqrxz33ds.7z
|website=https://www.sqrxz.de/sqrxz-3/
|website=https://www.sqrxz.de/sqrxz-3
}}
}}
This is a 3DS port of Sqrzx 3, the third instalment in the Sqrxz Jump'n'Run series based on the original SQRXZ game created by Marcus Vesterlund and John Holmvall.
It is a fast-paced platformer that will please the hardcore gamer amongst you.
==Features==
* Retrolook. Play like anno 1990.
* Demanding and almost impossible Jump'n'Run annoyance.
* 10 knotty levels.
* 11 wonderful chiptunes.
* Top 10 highscore.
* Infinite continue mode.
* Secrets to discover.
==User guide==
===Story===
Sqrxz and his girlfriend were on a romantic adventure journey in a jungle somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil power and Sqrxz is forced to collect dozens of shiny little rings to free her.
The old ruins he has to explore are anything else than safe. Traps are spread all over the place... and... Sqrxz is not alone!
===Sqrxz port for 3DS===
* [[Sqrxz 2 3DS|Sqrxz 2 - Two Seconds Until Death]].
* [[Sqrxz 3 3DS|Sqrxz 3 - Adventure for Love]].
* [[Sqrxz 4 3DS|Sqrxz 4 - Cold Cash]].
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/sqrxz33ds2.png
https://dlhb.gamebrew.org/3dshomebrews/sqrxz33ds3.png
==Media==
'''[Trailer] Sqrxz 3 - Adventure for Love''' ([https://www.youtube.com/watch?v=U3WccB-JWA0 PixelProspector]) <br>
<youtube>U3WccB-JWA0</youtube>
<youtube>U3WccB-JWA0</youtube>


==Sqrxz 3==
==Changelog==
'''v1.05r''' (by Retroguru)
* Fixed maps.dat.
 
'''v1.05'''
* Changes for devices with a screen equal or larger than 640 x 480:
** scaling options changes now take effect on the fly and do not require a restart.
** New scale options: bilinear antialias and scanlines (Thanks Yannick).
 
'''v1.02'''
* New option to switch between combine up controls with jump or not (this option will come in handy for joystick players only).
 
'''v1.00'''
* Changes for all systems:
** added different death animations.
** rewritten frameskip code.
** fixed block pushing behavior.
** added slight delay for block pushing to avoid unintentional actions.
** font modifications for increased readability.
** increased oxygen reservoir.
** cosmetic enhancements.
** modified scrolltext.
** normalized sfx.
** fixed configuration saving.
** Added settings to define screensize and antialias (OS depending).
* Changes for Dreamcast:
** Fixed highscore bug.
 
'''v0.80'''
* First public release (Dreamcast only).
* For [http://2011.tum-party.net tUM 2011 game developement competition].
 
==Credits==
Core team:
* [http://thor.pdroms.de Rodolphe Boixel] (Thor) - Main code.
* [http://www.pdroms.de Shahzad Sahaib] (Kojote) - Producer, Levels, Beta-Test.
* [https://www.xing.com/profile/Simon_Butler Simon Butler] - Graphics (Sprites & Tiles).
* [http://www.myspace.com/alexwiklund Alexander Wiklund] - Music/Chiptunes (tracklist below).
* [http://www.lycan-corp.com Anne Claire Riffaud Declercq] (Luce) - Mascot & Storyline drawing.


Sqrxz 3 is a Jump’n’Run which will please the hardcore gamer amongst you. You need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
Porters:
* Rodolphe Boixel (Thor) - Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP.
* [http://sun.hasenbraten.de/~frank Frank Wille] (phx) - Amiga OS4, MorphOS, NetBSD x86, Amiga OCS (Recodes).
* [http://boards.openpandora.org/index.php?/user/69-pickle Scott Smith] (pickle) - Pandora, Wiz, Caanoo, GP2x.
* [http://anotherguest.se Lars Persson] (AnotherGuest) - Symbian OS Series 60, Symbian OS UIQ 3.
* [http://www.dreamcast.es Xavier Vallejo] (Indiket) -  Dreamcast, Mac OS X.
* [http://www.dusabledanslherbe.eu/AROSPage Yannick Erb] - AROS.
* [http://exlmoto.ru Sergei Kolesnikov] (Exl) - MotoMAGX.
* [http://www.unnamedmonkeygame.com Artur Rojek] (zear) - Dingoo A320 OpenDingux, GCW Zero.
* David Ryskalczyk -  MacOS X PPC, MacOS X x86.
* [http://jum.pdroms.de James Higgs] (Jum) - Raspberry Pi.
* [http://wiibrew.org/wiki/User:Oibaf Fabio Olimpieri] (Oibaf) - Wii, Gamecube.
* [http://wiki.gbatemp.net/wiki/Nop90 Gisberto Rondinella] (nop90) - Nintendo 3DS.


Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib -- you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen “ingame”. If anyone wants to have the object files, feel free to ask.
Helping hands:
* [http://www.pixelprospector.com Simon] - Trailer.
* [http://ne7.untergrund.net Andrew Lemon] (ne7) - ASCII art for readme file.
* [http://www.red-aqua-media.de Denny Mueller] (Mulle) - Support.


==Features:==
Sqrxz 3 uses SDL, SDL_Mixer, libmodplug and zlib. Consult and visit:
* http://www.libsdl.org
* http://www.libsdl.org/projects/SDL_mixer
* http://modplug-xmms.sourceforge.net
* http://www.zlib.net
* The [http://scale2x.sourceforge.net Scale2x] function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code.


* Retrolook! Play like anno 1990!
Music tracklist:
* Demanding and almost impossible Jump’n’Run annoyance!
* Title Music, Level Complete Jingle and ingame music (see list) by Wiklund/Fairlight^Speckdrumm.
* 10 knotty levels!
* Level  1 - Labyrinth.
* 11 wonderful chiptunes!
* Level  2 - Ancient Temple.
* Top 10 highscore!
* Level  3 - Happy Times.
* Infinite continue mode!
* Level  4 - Almost There.
* Secrets to discover!
* Level  5 - Rising Sun.
* Level  6 - Deep Wildness.
* Level  7 - The Challenge.
* Level  8 - Twin Rainbow.
* Level  9 - Yesterday is Tomorrow.
* Level 10 - Tasty Flowers.


==The Team:==
==External links==
* Official website - https://www.sqrxz.de/sqrxz-3
* GBAtemp - https://gbatemp.net/threads/release-sqrxz3-for-3ds-retroguru-team.472878


* Rodolphe Boixel (Thor) -- Code
[[Category:3DS homebrew games]]
* Shahzad Sahaib (Kojote) -- Producer, Beta-Test
[[Category:Homebrew platform games on 3DS]]
* Simon Butler -- Graphics
* Alexander Wiklund (Wiklund) -- Music
* Anne Claire Riffaud Declercq (Lycan) -- Storyline drawing
* Denny Müller (Mulle) -- Various Support

Revision as of 03:11, 20 December 2021

Sqrxz 3
File:Sqrxz3.png
General
AuthorRodolphe Boixel
TypePlatform
Version1.05r
LicenseMixed
Last Updated2017/09/19
Links
Download
Website

This is a 3DS port of Sqrzx 3, the third instalment in the Sqrxz Jump'n'Run series based on the original SQRXZ game created by Marcus Vesterlund and John Holmvall.

It is a fast-paced platformer that will please the hardcore gamer amongst you.

Features

  • Retrolook. Play like anno 1990.
  • Demanding and almost impossible Jump'n'Run annoyance.
  • 10 knotty levels.
  • 11 wonderful chiptunes.
  • Top 10 highscore.
  • Infinite continue mode.
  • Secrets to discover.

User guide

Story

Sqrxz and his girlfriend were on a romantic adventure journey in a jungle somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil power and Sqrxz is forced to collect dozens of shiny little rings to free her.

The old ruins he has to explore are anything else than safe. Traps are spread all over the place... and... Sqrxz is not alone!

Sqrxz port for 3DS

Screenshots

sqrxz33ds2.png sqrxz33ds3.png

Media

[Trailer] Sqrxz 3 - Adventure for Love (PixelProspector)

Changelog

v1.05r (by Retroguru)

  • Fixed maps.dat.

v1.05

  • Changes for devices with a screen equal or larger than 640 x 480:
    • scaling options changes now take effect on the fly and do not require a restart.
    • New scale options: bilinear antialias and scanlines (Thanks Yannick).

v1.02

  • New option to switch between combine up controls with jump or not (this option will come in handy for joystick players only).

v1.00

  • Changes for all systems:
    • added different death animations.
    • rewritten frameskip code.
    • fixed block pushing behavior.
    • added slight delay for block pushing to avoid unintentional actions.
    • font modifications for increased readability.
    • increased oxygen reservoir.
    • cosmetic enhancements.
    • modified scrolltext.
    • normalized sfx.
    • fixed configuration saving.
    • Added settings to define screensize and antialias (OS depending).
  • Changes for Dreamcast:
    • Fixed highscore bug.

v0.80

Credits

Core team:

Porters:

Helping hands:

Sqrxz 3 uses SDL, SDL_Mixer, libmodplug and zlib. Consult and visit:

Music tracklist:

  • Title Music, Level Complete Jingle and ingame music (see list) by Wiklund/Fairlight^Speckdrumm.
  • Level 1 - Labyrinth.
  • Level 2 - Ancient Temple.
  • Level 3 - Happy Times.
  • Level 4 - Almost There.
  • Level 5 - Rising Sun.
  • Level 6 - Deep Wildness.
  • Level 7 - The Challenge.
  • Level 8 - Twin Rainbow.
  • Level 9 - Yesterday is Tomorrow.
  • Level 10 - Tasty Flowers.

External links

Advertising: