More actions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox 3DS Homebrews | {{Infobox 3DS Homebrews | ||
|title=FakeBrick9 | |title=FakeBrick9 | ||
|image= | |image=3ds.png | ||
|description=Shows a fake brick screen | |description=Shows a fake brick screen (a9lh). | ||
|author= | |author=Wolfvak | ||
|lastupdated=2016/03/14 | |lastupdated=2016/03/14 | ||
|type=Other Apps | |type=Other Apps | ||
|version=2016 | |version=2016 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/3dshomebrews/fakebrick9.7z | ||
|website=https://gbatemp.net/threads/release-fakebrick9.418837 | |website=https://gbatemp.net/threads/release-fakebrick9.418837 | ||
}} | }} | ||
FakeBrick9 is an arm9 payload that shows a fake brick screen early on boot. | |||
==User guide== | |||
It will boot an a9lh payload named NandUnBricker.bin on the root of the SD card after a few seconds. | |||
If you don't have a file named like that, it will just completely frozen at the brick screen simulating a real one. It also need the screen-init A9LH. | |||
There's also a hidden easter egg | There's also a hidden easter egg. | ||
== | ==Screenshots== | ||
https://dlhb.gamebrew.org/3dshomebrews/fakebrick9.png | |||
==Credits== | |||
Wolfvak for coding this. | |||
Reisyukaku and @Aurora Wright for the base code. | |||
mid-kid for the framebuffer offset. | |||
b1l1s for the CTR Library. | |||
dark_samus3 for the screen-init A9LH. | |||
==External links== | |||
* GitHub - https://github.com/Wolfvak/FakeBrick9 | |||
* GBAtemp - https://gbatemp.net/threads/release-fakebrick9.418837 | |||
[[Category:3DS homebrew applications]] | |||
[[Category:Other 3DS homebrew applications]] |
Revision as of 04:59, 2 December 2021
FakeBrick9 | |
---|---|
General | |
Author | Wolfvak |
Type | Other Apps |
Version | 2016 |
License | Mixed |
Last Updated | 2016/03/14 |
Links | |
Download | |
Website | |
FakeBrick9 is an arm9 payload that shows a fake brick screen early on boot.
User guide
It will boot an a9lh payload named NandUnBricker.bin on the root of the SD card after a few seconds.
If you don't have a file named like that, it will just completely frozen at the brick screen simulating a real one. It also need the screen-init A9LH.
There's also a hidden easter egg.
Screenshots
Credits
Wolfvak for coding this.
Reisyukaku and @Aurora Wright for the base code.
mid-kid for the framebuffer offset.
b1l1s for the CTR Library.
dark_samus3 for the screen-init A9LH.